Commit Graph

77 Commits

Author SHA1 Message Date
adelikat 2f6265fc9d When loading a movie, look for a movie/rom hash mismatch and add an OSD message 2015-07-19 16:40:55 -04:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat f3c29e5bc2 replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense. 2015-02-22 03:26:00 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 099f0518bc Fix bug where a quicknes movie would permanently change the core setting 2014-11-19 00:50:50 +00:00
adelikat b0eb4ee791 When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference 2014-11-09 17:14:16 +00:00
goyuken daf74eb91b framebuffer in movie anchor states 2014-10-27 01:14:47 +00:00
adelikat ad7782df35 Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface 2014-10-26 16:36:50 +00:00
adelikat 5adedbee8c a fix to restarting a movie, I broke this in recent commits 2014-10-25 23:11:55 +00:00
adelikat d308a16f8d Tastudio - handle system mismatch error when autoloading 2014-09-28 01:05:26 +00:00
adelikat da7cb4ec59 when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat a57750f6ce Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes 2014-08-19 15:42:37 +00:00
adelikat 3880c45398 Fixing Recording from "now", for the 500th time 2014-08-16 15:01:53 +00:00
adelikat ae233f623e Fix Restart Movie/Play from Beginning 2014-08-02 19:29:40 +00:00
adelikat bcd78cc4b8 Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active 2014-08-02 15:32:48 +00:00
adelikat 9b3f4c28e6 if starting a movie from savestate, reset the core counters 2014-08-01 01:53:22 +00:00
adelikat 43d9f77fd6 this is mostly a hack, but fixes loading a rom when a movie is still running 2014-08-01 01:34:40 +00:00
adelikat c7f3d9796a logic for switching to snes9x or bsnes when loading a movie based on the movie's core property 2014-07-29 02:15:48 +00:00
adelikat 6bad2d9427 Fix the "Null" window text bug. Part of the problem was scattered logic that sets the text, so I refactored to have a single function that does window text setting logic 2014-07-21 20:34:53 +00:00
adelikat fc729ac7f1 Update statusbar saveslots when loading and stopping a movie 2014-07-21 00:52:11 +00:00
adelikat b53cc908b8 Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio 2014-07-14 00:35:33 +00:00
adelikat 8ab278535e movies - oops, don't load a pre-existing movie of the same path, when starting a new recording, I introduced that problem some commits ago 2014-07-13 20:33:20 +00:00
adelikat 2ae2f5dce2 Let TAStudio take control of the Mainform StopMovie function 2014-07-10 19:51:36 +00:00
adelikat bccf0e8c3b movie - hack to fix stuff, but it means movies get loaded from disk at least twice 2014-07-08 15:18:17 +00:00
adelikat cb3e340a1a Movie stuff 2014-07-08 15:15:35 +00:00
adelikat 7e39e67b1f tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better! 2014-07-08 13:46:59 +00:00
adelikat 84b8fa36f2 TAStudio - more stuff 2014-07-07 19:48:58 +00:00
adelikat e6acadf118 Don't allow movie to be loaded if it doesn't match the current system, since that causes core specific mayhem. Also make a movie loading hack a bit more logical 2014-07-04 13:07:21 +00:00
adelikat dbf89440f6 Simplify some movie related client code 2014-06-29 02:12:23 +00:00
adelikat 269b3c7ee1 start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next 2014-06-22 13:57:23 +00:00
adelikat 10c48bb3f8 Bk2 - take the log key into account when replaying a movie input log 2014-06-21 14:33:33 +00:00
goyuken 71ddbde18d bk2 savestate anchor stuff 2014-06-20 00:39:46 +00:00
adelikat ac2ea9f6e0 Fix non-bk2 movie loading 2014-06-19 01:47:22 +00:00
adelikat 2774e9c252 Add a "Don't ask me again" checkbox on the Performance core recording nag 2014-06-14 02:23:13 +00:00
adelikat e54d68edb8 if a user attempts to record a movie on the snes performance core, suggest they switch to compatibility, but give them the option to proceed if they wish 2014-06-14 01:37:20 +00:00
adelikat bc157d0118 Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer. 2014-06-12 23:22:15 +00:00
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 626a3627b6 When recording a new movie, use the Released flag in the core meta-data to determine if the Beta-status nag appears, rather than a hardcoded list of cores 2014-06-01 00:40:13 +00:00
adelikat c211533b20 When playing a movie, don't override the user's Neshawk/Quicknes setting unless it is specified in the movie header 2014-05-29 12:25:42 +00:00
adelikat 4086eee72d Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to. 2014-05-24 22:06:08 +00:00
adelikat 33d847e8ac rip out hacks that I put in to work around Game.Name being null 2014-05-23 16:22:24 +00:00