adelikat
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538c4632af
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Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
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2014-09-20 01:00:50 +00:00 |
adelikat
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b3fffa99d3
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Fix a bug in movie recording when the movie end action of "record" is picked, in that case, switching to record after a movie finishes was eating a frame
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2014-09-18 22:54:15 +00:00 |
zeromus
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81e1cfe549
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
zeromus
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8447c46761
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fix UDRL mutex. fixes issue #264
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2014-09-14 01:43:42 +00:00 |
zeromus
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7e3144fd07
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support custom AR and display client size while resizing. fixes Issue #251 .
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2014-09-14 00:51:30 +00:00 |
adelikat
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1efaa896bc
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Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true
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2014-09-13 01:21:55 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
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87e9d235f6
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make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
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2014-09-09 21:34:41 +00:00 |
adelikat
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a85b1d58a1
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Don't bomb out when a core throws an exception on loadstate, still todo: bubble the error message up, instead of just telling them there was an error
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2014-09-07 15:17:47 +00:00 |
zeromus
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ea1387c339
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fix signed comparisons probably broken by last commit
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2014-09-07 06:33:21 +00:00 |
zeromus
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c829183fa7
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fix handling of sign extension and longs in ramsearch engine. fixes observed misbehaviours in n64 ramsearching. not tested real well, but definitely a needed improvement
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2014-09-07 06:17:10 +00:00 |
adelikat
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d003be9cda
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remove some todos, I decided not to do any of them, it is too pedantic to do them
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2014-09-01 19:07:05 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
scepheo
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a1a73a2fef
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Fixed the core detection when playing back a NES/SNES movie.
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2014-08-30 19:20:09 +00:00 |
adelikat
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e6d6dc7e51
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Tastudio - more go to frame stuff
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2014-08-30 00:40:53 +00:00 |
adelikat
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16aabb1a4a
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remove an unused config variable
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2014-08-29 12:39:06 +00:00 |
adelikat
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c7949501b2
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Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
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2014-08-29 02:58:52 +00:00 |
adelikat
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86fc66820c
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Oops
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2014-08-29 02:40:45 +00:00 |
adelikat
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c033b26ad0
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TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
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2014-08-29 01:59:08 +00:00 |
adelikat
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bbc84471d8
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TasStateManager - capture every other frame for now
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2014-08-27 20:43:45 +00:00 |
adelikat
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ed6aeeba45
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TasStateManager - yes we want to clear
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2014-08-25 22:04:05 +00:00 |
adelikat
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3aec45448c
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TasMovie - TasStateManager - pre-allocate the SortedDictionary size based on state size and memory usage capacity. Fixes the problem of performance grinding to a halt as the movie frame count increases
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2014-08-24 22:50:21 +00:00 |
goyuken
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63b533f15c
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tasstatemanager: fix out of memory on save
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2014-08-24 21:53:48 +00:00 |
goyuken
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aab2a17947
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tasstatemanagerstuff
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2014-08-24 21:29:51 +00:00 |
adelikat
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1d5cd2eb6d
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oops, nevermind
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2014-08-24 20:30:56 +00:00 |
adelikat
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2a98534fe4
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TasMovie - optimize greenzone adding, no longer gets slower and slower as frame count increases
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2014-08-24 20:28:46 +00:00 |
adelikat
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06605346e0
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FIx a nasty bug in bk2 and tasmovie that was saving a movie even if it was inactive
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2014-08-24 18:07:14 +00:00 |
goyuken
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728a6cf1e7
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fix FDS and maybe CGB load fail switch, which were broken because i broke them
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2014-08-24 17:25:29 +00:00 |
adelikat
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24bb942dd1
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if TasMovie constructors (a hacky way for now)
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2014-08-24 15:07:27 +00:00 |
kylelyk
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4455d5deac
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Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
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2014-08-24 14:41:56 +00:00 |
adelikat
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7baa960b4b
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Fix warning in rom loader
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2014-08-24 14:12:31 +00:00 |
goyuken
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805ff14cc0
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(i didn't spot this typo at first because of other typos stopping the build)
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2014-08-23 19:20:16 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
kylelyk
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b66db36046
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Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
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2014-08-23 18:02:02 +00:00 |
kylelyk
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6fa3cf4d28
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Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
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25b512a9c7
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Quick add to subversion.
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2014-08-23 01:28:04 +00:00 |
kylelyk
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92bdba7938
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GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
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2014-08-22 17:04:31 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
kylelyk
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9bcb5f835a
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Fixed unable to edit subtitles while TAStudio is open.
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2014-08-22 00:31:41 +00:00 |
kylelyk
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464cde5efa
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Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
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2014-08-21 22:53:03 +00:00 |
kylelyk
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1b85a89b66
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Markers on frames to be truncated are now deleted like in TAS Editor.
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2014-08-21 21:24:25 +00:00 |
kylelyk
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26c65d727d
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Fixed TAStudio crashing on truncating movie in greenzone.
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2014-08-21 18:45:14 +00:00 |
adelikat
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82b249b28c
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more accurate fps numbers for genesis
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2014-08-21 17:41:59 +00:00 |
adelikat
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ddaf0cce04
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Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
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2014-08-21 15:32:19 +00:00 |
goyuken
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e94d1f7345
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issue 252 is fix
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2014-08-19 00:59:02 +00:00 |
goyuken
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7afabc4a06
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mnemonic stuff
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2014-08-18 02:38:11 +00:00 |
adelikat
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9d053eac4e
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Fix multitrack recording
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2014-08-17 16:29:39 +00:00 |
adelikat
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95bdfaba42
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ugh, oops
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2014-08-17 16:00:46 +00:00 |
adelikat
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602b47deba
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More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
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066b072627
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Some more moving code around related to multitrack
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2014-08-17 15:22:02 +00:00 |
adelikat
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71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
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0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
adelikat
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b91180d6a0
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2014-08-17 00:13:00 +00:00 |
adelikat
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64206efe82
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Simplify some code in MovieSession.cs
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2014-08-16 21:45:36 +00:00 |
adelikat
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d53afd2d2a
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This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
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2014-08-16 20:32:59 +00:00 |
adelikat
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db0dd17676
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Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
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2014-08-16 14:44:40 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
goyuken
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20f78a579f
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"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
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2014-08-15 17:50:43 +00:00 |
goyuken
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14282c4740
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fix issue 249
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2014-08-15 15:52:08 +00:00 |
gochaism
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6e01ca1808
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Lua: Add bit.arshift for arithmetic right-shift.
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2014-08-14 01:49:28 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
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29f34ed79a
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clearsaveram() internal infrastructure changes
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2014-08-13 19:16:48 +00:00 |
goyuken
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f8becef719
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fix 7582
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2014-08-13 17:55:34 +00:00 |
adelikat
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e29e4a1227
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Helper method for path manager
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2014-08-13 17:50:24 +00:00 |
adelikat
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957e882e2d
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Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
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2014-08-12 11:44:10 +00:00 |
goyuken
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9e234b3bf5
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vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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4afc5c4ec6
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Fix multitrack movie recording
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2014-08-10 02:21:08 +00:00 |
goyuken
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80d1723a3a
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https://www.youtube.com/watch?v=XwzzyzUcNOQ
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2014-08-08 00:55:33 +00:00 |
adelikat
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0b81b6f773
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start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
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2014-08-06 01:32:27 +00:00 |
adelikat
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9b385adb7b
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config saving - do a try/catch instead of my attempt at checking read-only
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2014-08-04 03:17:39 +00:00 |
zeromus
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d5c4787792
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dont crash when organizing firmware
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2014-08-03 22:38:27 +00:00 |
adelikat
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2a7d4025cf
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Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
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2014-08-03 20:34:45 +00:00 |
adelikat
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ac7f1ff7eb
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When saving the config file - check if the file is read-only first, if it is, don't try to save
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2014-08-03 15:51:08 +00:00 |
adelikat
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7b72a43265
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
adelikat
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a65e4a2be7
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Add a Freeze/Unfreeze option to recent menus
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2014-08-02 22:49:27 +00:00 |
adelikat
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8799f27f60
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Rip out the sync settings hack
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2014-08-02 17:49:10 +00:00 |
adelikat
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bcd78cc4b8
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Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
adelikat
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93b71373eb
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Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
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2014-08-02 02:41:12 +00:00 |
adelikat
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9cfb30093a
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Ram Watch/Ram Search - Fix freezing of float values as well as some other types
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2014-08-02 01:54:07 +00:00 |
goyuken
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56467334b3
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gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
adelikat
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157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |
goyuken
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14c8dac1bf
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expand on r7462
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2014-07-31 21:40:25 +00:00 |
adelikat
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ad5b60f137
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Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
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2014-07-31 21:15:07 +00:00 |
adelikat
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0fd5ddd0cf
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Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
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2014-07-31 20:42:12 +00:00 |
adelikat
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2fd1ffe824
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VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
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2014-07-30 21:31:13 +00:00 |
goyuken
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8bad959f84
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stomp out some unused code in FFMPEG path determination
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2014-07-30 16:02:39 +00:00 |
adelikat
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28a459ab0e
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Don't choose to load in snes unless it is a developer build
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2014-07-29 02:26:42 +00:00 |
adelikat
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c1e866c9c9
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add a "SNES with Snes9x" menu item, only visisble in developer builds
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2014-07-28 23:58:52 +00:00 |
goyuken
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0c0f9eb93a
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snes9x rough-in
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2014-07-28 20:45:21 +00:00 |
adelikat
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2ac9395a37
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TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
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2014-07-28 17:40:17 +00:00 |
adelikat
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ef14f661c0
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Hex Editor - properly handle (and not throw exceptions) the display of cheat values in a byte size not equal to the cheat byte size
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2014-07-28 00:49:48 +00:00 |
adelikat
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4258c4a579
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Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
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2014-07-27 19:07:13 +00:00 |
adelikat
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83d1e39db3
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Tastudio - implement turboseek
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2014-07-27 17:49:25 +00:00 |
adelikat
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b4416e8317
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VirtualPads - add an option "Clear clear analog input"
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2014-07-27 12:39:56 +00:00 |
adelikat
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ede560fe1a
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fix issue 229 - float autoholds were not being cleared when closing a rom
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2014-07-26 15:31:36 +00:00 |
adelikat
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2a3260d22d
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Play movie dialog - match current hash by default
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2014-07-26 13:07:51 +00:00 |
goyuken
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7ac1d58a51
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fix zipstate internals that caused movies that started from savestate to explode
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2014-07-25 16:51:27 +00:00 |