adelikat
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96af736857
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Fix logic in File submenu opening event
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2014-12-12 14:25:15 +00:00 |
zeromus
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b16497ad24
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emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
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2014-12-12 04:22:15 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
zeromus
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ba3a6ca817
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display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake
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2014-12-12 00:39:50 +00:00 |
zeromus
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c895d4602f
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forgot to add
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2014-12-11 22:12:10 +00:00 |
zeromus
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f5dabcdbf5
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psx - add a PSX options menu
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2014-12-11 20:31:55 +00:00 |
adelikat
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ab312add39
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Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
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2014-12-10 23:11:04 +00:00 |
adelikat
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cdcb806d8c
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Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
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2014-12-10 22:59:28 +00:00 |
adelikat
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91353d776b
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Debugger - basic showing and adding of breakpoints, including pre-existing ones
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2014-12-10 22:47:09 +00:00 |
zeromus
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f1bd6f0086
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less amount / more useful chatter when changing client dimensions
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2014-12-10 19:36:16 +00:00 |
zeromus
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4015ba2e50
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some cleanup
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2014-12-10 19:34:46 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
scepheo
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50730ae132
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Added nag when loading a movie without SyncSettings.
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2014-12-08 22:53:09 +00:00 |
adelikat
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ec58c2d34c
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Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
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2014-12-08 19:07:36 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
adelikat
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1473db5aa8
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Move AddBreakpointDialog to the Debugger folder
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2014-12-07 20:17:15 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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ba31d7d28b
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Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
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2014-12-07 14:52:09 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
adelikat
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415fda2373
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Debugger - on close, turn off trace logging
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2014-12-06 16:28:42 +00:00 |
adelikat
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97476a8b69
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Debugger - breakpoints
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2014-12-06 15:07:01 +00:00 |
adelikat
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93692b0220
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Debugger - update register values
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2014-12-06 13:42:59 +00:00 |
adelikat
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4b8f5b2962
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Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
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2014-12-06 01:14:58 +00:00 |
adelikat
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748fab4dfb
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Debugger - use the Tracer.Header property
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2014-12-06 00:21:25 +00:00 |
adelikat
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00523ca5aa
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Debugger - implement trace logger
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2014-12-06 00:18:51 +00:00 |
adelikat
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4a96e58a24
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Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
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2014-12-06 00:03:36 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
goyuken
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40416656a2
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eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
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2014-12-05 00:39:02 +00:00 |
adelikat
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1fad6f4a88
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AsSaveRam()
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2014-12-05 00:34:57 +00:00 |
adelikat
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04f9081943
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in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
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2014-12-05 00:32:29 +00:00 |
adelikat
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a91de9ad9c
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Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
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2014-12-05 00:10:48 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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529591ce2d
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Rename ICoreService to IEmulatorService
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2014-12-04 02:12:57 +00:00 |
goyuken
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f2ff432b3a
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helpful mouseover tooltips in firmwares config
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2014-12-04 00:37:06 +00:00 |
adelikat
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9adc45f4d1
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Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
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2014-11-30 23:41:54 +00:00 |
adelikat
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09cb098705
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Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods
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2014-11-30 23:28:18 +00:00 |
adelikat
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6c08847c38
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Disable Rewind & States menu item based on if the core is IStatable
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2014-11-30 22:58:03 +00:00 |
adelikat
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745b8f555b
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Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
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2014-11-30 22:56:02 +00:00 |
adelikat
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05533c8562
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Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
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2014-11-30 20:32:25 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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15ccb45dce
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Don't show save slot stuff in the Statusbar if core is not an ISettable
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2014-11-30 19:52:32 +00:00 |
adelikat
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2bd45e653c
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Check HasSavestates() on some hotkeys
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2014-11-30 19:48:10 +00:00 |
adelikat
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2ae3609791
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Replace an IsNull() check with a Global.Game != null
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2014-11-30 18:52:46 +00:00 |
adelikat
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6ae238b725
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Remove a dubious IsNull() call
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2014-11-30 18:49:58 +00:00 |
adelikat
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21889bba58
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Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
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2014-11-30 18:44:20 +00:00 |