CasualPokePlayer
332143ea8d
invalidate cram caches when poking, maybe
2023-05-18 21:14:57 -07:00
CasualPokePlayer
63ec0cecc7
fix picodrive's cram/vsram sizes
2023-05-18 19:29:42 -07:00
CasualPokePlayer
1adb2b45a2
(VirtualJaguar) swap user and interrupt stack pointers when going to supervisor mode for external interrupts, fixes Black ICE
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also slight improvements to cd bios hle (don't really do much, but better safe than sorry)
2023-05-10 23:04:49 -07:00
CasualPokePlayer
f677e92504
fix TOC field mixup with Jaguar CD
2023-05-07 22:09:52 -07:00
CasualPokePlayer
5f6d70ac46
Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
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PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
Morilli
76c8b33f16
least-effort "fix" octoshock exe load hard crash
2023-05-03 07:40:39 +02:00
Morilli
a5efc8f93b
fix, update and rebuild octoshock project
2023-05-03 07:35:53 +02:00
CasualPokePlayer
a6deee765f
fix stackoverflows in mame with games using k001006_device (e.g. windheat)
2023-04-27 00:55:12 -07:00
CasualPokePlayer
f3c58d816d
fix #3643
2023-04-22 04:39:12 -07:00
CasualPokePlayer
9b278d3130
fix space/tabbing in gamedb_n64 from cf88e61875
2023-04-19 23:26:32 -07:00
CasualPokePlayer
cf88e61875
c# side changes to use the split ares' binaries
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resolves #3614 and #3617
2023-04-19 23:23:12 -07:00
CasualPokePlayer
3701aef5a4
split ares binaries for interpreter vs recompiler
2023-04-19 23:22:00 -07:00
nattthebear
281e3be4a8
bare minimum implementation of getpid/getppid ( #3641 )
2023-04-19 21:29:45 -04:00
CasualPokePlayer
a9dc924c11
Changes in MAME to partially address #3565
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Needs #3641 pulled for it to be properly fixed
2023-04-19 18:03:45 -07:00
CasualPokePlayer
4268c50617
Fix RetroAchievements rich presence not working
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Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
Morilli
988ae27292
Fix #3638
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I don't even
2023-04-18 17:40:11 +02:00
CasualPokePlayer
52276f7d47
Remove TLS use in MAME
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This might not affect things in practice, but its usage was likely dangerous so best not use it.
2023-04-14 20:15:14 -07:00
CasualPokePlayer
7bd848f9f9
fix #3631
2023-04-14 00:22:48 -07:00
CasualPokePlayer
5f0683c1ae
Fix #3616
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This had two issues. One, relative pathing with dlls is a no-go. Our hackery with changing cwd seems to confuse lua, and while it can find the dll, it fails to load as Windows (at least) does not consider cwd for loading up dlls it appears. Secondly, people using luasockets never actually loaded up the luasockets dll, rather we were bundling it ourselves. From history it seems this was due to our lua being compiled with CLR/.NET and that didn't play nice with exceptions? Doesn't seem to be an issue anymore, but we should probably still bundle luasockets for the time being given it used in many different projects which use the same script with multiple different emulators (thus our own sockets are simply not usable).
2023-04-08 16:01:36 -07:00
CasualPokePlayer
3ffb6c3b52
hack fix #3606
2023-04-02 02:41:59 -07:00
YoshiRulz
53e0907f61
Check-in Linux binary of mGBA
2023-04-02 19:23:55 +10:00
vadosnaprimer
9a3cd21bc4
update mgba to latest master
2023-04-02 12:03:11 +03:00
YoshiRulz
333fd6d533
Add Gentoo to Linux run script
2023-04-02 07:50:05 +10:00
CasualPokePlayer
e4a6d9db67
set initial rtc for epson and sharp rtc in new BSNES
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this is needed due to the complete lack of time.rtc handling (and even then, if SaveRAM doesn't exist this is needed)
2023-04-01 02:13:47 -07:00
CasualPokePlayer
22e35c45fc
hook up RTC support for new BSNES, resolves #3577
2023-04-01 01:23:16 -07:00
CasualPokePlayer
8ce2aac868
implement flag to clear DSi NAND of any titles that already happen to be installed, implement functions for importing/exporting dsiware sav files
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(c# changes using these pending)
2023-03-31 06:21:56 -07:00
CasualPokePlayer
6ea7fd04d8
"fix" issues with ares recompiler not playing nice with states
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these issues really come under fault of bad invalidation handling, for now just deal with the state size hit and dont invis these blocks of memory
2023-03-30 19:44:09 -07:00
CasualPokePlayer
f7b83be5ab
fix lightguns in snes9x, support offscreen shots in snes9x (UI yet to be hooked up), fix lightguns in new bsnes, add option in bsnes to disable drawing light gun cursors (UI yet to be hooked up)
2023-03-30 16:34:04 -07:00
CasualPokePlayer
02caa5fcbb
update ares, fix some lingering issues with recompiler
2023-03-29 04:00:10 -07:00
CasualPokePlayer
00152bbaa9
add in dedither filter bit for VI_CONTROL for ares64, fixes #3587
2023-03-28 20:22:20 -07:00
CasualPokePlayer
c8a2eca83f
use FastMap for sys bus peeks for hypernyma, resolves #3598
2023-03-28 18:18:27 -07:00
CasualPokePlayer
4e83bccd3b
make sure wbx c++ files also have NDEBUG defined, fixes 1643bf0
2023-03-28 18:02:46 -07:00
CasualPokePlayer
1643bf01bc
add NDEBUG define for wbx cores (release only), fixes #3594
2023-03-28 17:23:06 -07:00
CasualPokePlayer
0a2d4405f0
Revamp Waterbox Setup ( #3529 )
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* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
nattthebear
64512851fe
Fix up some more issues with Waterbox and 0 size elf data ( #3590 )
2023-03-23 08:28:10 -04:00
nattthebear
eb5ebda53f
Waterbox: Fix various problems with 0 length sections and segments ( #3586 )
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* waterbox: fix crash when init_array is size 0
* also handle 0 len segments
2023-03-18 19:50:32 -04:00
nattthebear
91e6d8023a
waterbox: invis section tweak ( #3580 )
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don't fail when a 0 byte section starts at the same place as invis
2023-03-14 21:02:38 -04:00
vadosnaprimer
5be9e03a30
added 2 nes palettes
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https://www.patreon.com/posts/nes-composite-45695288
http://wavebeam.blogspot.com/2017/03/wavebeam-nes-palette.html
2023-03-12 10:14:12 +03:00
Morilli
3a6eda25dc
add baseCartridge info to gamedb
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+ implement baseCartridge parameter in code
2023-03-11 07:29:23 +01:00
YoshiRulz
bec6e2ac1e
Retarget satellaview games in gamedb
2023-03-11 07:29:23 +01:00
Morilli
76cfee6396
rename bs memory domains (and fix rom domain)
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- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli
c906c830dd
Implement bsx + bs memory loading
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connect satellaview when loading bsmemory
this makes rtc somewhat work
also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
YoshiRulz
a46d0d93a7
Linux launch script refactors
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- remove unused WINE libs from `LD_LIBRARY_PATH`
- add usage reminder for `--mono-no-redirect`, printed to stderr
- use `MONO_WINFORMS_XIM_STYLE=disabled` on all distros
- use `MONO_CRASH_NOFILE` to stop useless core dumps from clogging dir
2023-03-10 03:00:24 +10:00
CasualPokePlayer
27eef71085
Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
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Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer
cd1d647d72
linux build for recent gambatte updates, also fix a minor potential build error when zlib is completely unavailable (it was getting linked even though there was no need for it to be linked)
2023-01-10 02:56:19 -08:00
CasualPokePlayer
0dc4f99f9d
yet another time fix in gambatte, should be the last one
2023-01-10 02:06:02 -08:00
CasualPokePlayer
b56fcaef13
another gambatte time fix, should prevent long periods of pausing from causing rtc overflows in real time mode
2023-01-09 23:49:53 -08:00
CasualPokePlayer
86545197c6
[Gambatte] Cleanup time code, probably fix a bug that caused time to incorrectly advance when loading in a save file
2023-01-09 04:05:38 -08:00
Morilli
00060c3ffa
BSNESv115: remove autoJoypad condition in lag detection code
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this fixes lag frame detection in Super Bomber Man (Japan) and didn't cause any regression in my limited testing
2023-01-08 22:29:12 +01:00
YoshiRulz
af9f5b9b9c
Add some sort of documentation for B/V gamedb flags
2023-01-05 00:41:25 +10:00