Commit Graph

356 Commits

Author SHA1 Message Date
beirich 860483934f 2600: 'cycle accurate' audio, fix pitfall2 music 2014-04-10 03:30:46 +00:00
goyuken 29475fb24d nes: misc blah 2014-04-09 22:23:19 +00:00
goyuken 8c7b1da678 NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards 2014-04-09 19:39:04 +00:00
goyuken 58079850ae NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come 2014-04-09 18:13:19 +00:00
adelikat 2834e80dfa Atari 2600 - implement SB mapper (Super banking) 2014-04-09 02:17:45 +00:00
adelikat 37139822ac Atari 2600 - slight fix to m3F, attempt to fix 3E, the mapper is still broken, I guess, the only Roms that use it are a Boulder Dash wip that is broken, and a Boulder Dash Intro Tune that seems to fail. 2014-04-09 01:57:45 +00:00
adelikat 296ce8fcfc oops 2014-04-08 00:57:56 +00:00
adelikat 5407d752b1 Atari 2600 - DPC mapper - clean up elapsed cycle monitoring, results now match up with stella at least 2014-04-08 00:24:28 +00:00
zeromus de89e38d7a flush more frequently in PCE savestate memorywriter code 2014-04-08 00:22:42 +00:00
adelikat 703f1a3355 Atari 2600 - Fix some warnings 2014-04-07 22:06:38 +00:00
beirich 8363d66f25 PCE: convert states to Serializer implementation 2014-04-07 04:53:18 +00:00
beirich 6ca5768a31 SMS/Coleco, refactor to remove PostLoadState() calls 2014-04-07 03:09:44 +00:00
adelikat ac27f4451c Atari 2600 - major progress on the DPC mapper, Pitfall II is now playable, but the mapper sound channel is still quite bad, also lacks things like savestate support 2014-04-07 01:33:45 +00:00
adelikat 0a22275b59 Oops 2014-04-06 23:30:45 +00:00
adelikat 391be49081 Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset 2014-04-06 23:25:59 +00:00
adelikat 8a239b53bc Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram 2014-04-06 22:40:10 +00:00
adelikat 696affa5be Atari 2600 - a bit mroe reorg 2014-04-05 15:04:03 +00:00
adelikat a230210565 Atari 2600 - another round of cleanup and reorg 2014-04-05 14:57:26 +00:00
adelikat 27daa82464 Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs 2014-04-05 14:13:05 +00:00
adelikat 43d58e3441 Atari 2600 - Oops, dispose stuff 2014-04-05 02:42:23 +00:00
adelikat a2b2651330 Atari 2600 - Implement mapper FA2 2014-04-05 00:58:43 +00:00
adelikat cf1a50c195 Atari 2600 - Implement mapper EFSC 2014-04-05 00:35:08 +00:00
adelikat 842645b9ab Atari 2600 - oops, fix a bug in mapper heuristics 2014-04-05 00:31:13 +00:00
adelikat 2d65937440 Atari 2600 - implement mapper F4SC 2014-04-05 00:03:45 +00:00
adelikat 3d1e6ca830 Atari 2600 - implement mapper F6SC, and slight fix to F8SC (uncomment read of write port emulation) 2014-04-04 23:49:03 +00:00
adelikat d79067c33c Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA 2014-04-04 21:16:43 +00:00
adelikat af0cd39742 Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings. 2014-04-04 19:46:41 +00:00
adelikat 58732cf627 Atari 2600 - implement homebrew mapper 0840 2014-04-03 21:25:02 +00:00
adelikat a946beb40f oops #2 2014-04-03 21:02:27 +00:00
adelikat 03a2de19f1 remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long 2014-04-03 20:05:24 +00:00
adelikat 4c13ff6731 Atari 2600 - some formatting and clean up of mapper classes 2014-04-03 19:58:47 +00:00
adelikat 12cdedf299 Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code 2014-04-02 21:27:14 +00:00
adelikat 5db777afcf Atari 2600 - more mapper defaults based on file size 2014-04-02 21:07:55 +00:00
beirich 13ebf95362 SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db. 2014-03-25 02:12:42 +00:00
goyuken 67fdb46ca2 workaround issue 146 2014-03-23 15:00:56 +00:00
beirich e291b3d5fa SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL) 2014-03-22 05:57:27 +00:00
beirich 77857f0e51 Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
beirich 3153587eb3 SMS: fix GG Region detection 2014-03-20 04:19:38 +00:00
goyuken 4c448e6858 NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers 2014-03-19 23:22:06 +00:00
goyuken aa2fce885e nes: axrom: support 512K oversize 2014-03-19 16:06:51 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
beirich c825720d33 SMS: Fix Ernie Els Golf GG (has on-cart volatile ram) 2014-03-18 02:23:10 +00:00
beirich 3b66e61c82 SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires. 2014-03-18 00:50:08 +00:00
beirich cbc4d925be SMS: apply previous sprite fixes to doublesize renderer 2014-03-17 11:51:00 +00:00
beirich 227007c07d SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy. 2014-03-17 05:05:57 +00:00
beirich eeeb71dfe0 SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests 2014-03-17 03:56:42 +00:00
beirich 8b844bff34 SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
goyuken 60361d9bd4 support a homemade UxROM multicart board 2014-03-15 19:54:48 +00:00
goyuken b02574829d nes: fix vaus controller 2014-03-14 23:03:03 +00:00
goyuken 65b1397198 NES: fix the famicom 4player adapter 2014-03-14 21:51:40 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich b1a37724a1 SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection 2014-03-13 04:49:39 +00:00
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
beirich 7e77c5a116 SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
beirich d2d6d00938 SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least 2014-03-06 00:52:27 +00:00
goyuken 4e70f1d6a5 util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
2014-03-05 18:16:34 +00:00
beirich 60147ffbab SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000) 2014-03-05 12:49:27 +00:00
beirich 9a59155177 SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions) 2014-03-05 05:09:20 +00:00
goyuken 1b3009d849 also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker) 2014-03-05 05:06:34 +00:00
goyuken dbe0106814 i did not know that the gameboy had stereo audio 2014-03-05 05:03:13 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
goyuken 804fed9375 NES: infrastructure stuff 2014-03-04 23:18:10 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
goyuken f346b604d4 NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes. 2014-03-01 00:02:53 +00:00
goyuken 65accb7c94 woops 2014-02-28 04:16:54 +00:00
goyuken 3ffde6b88a NES: rework controller infrastructure. zappers and such will be coming soon now 2014-02-28 04:05:36 +00:00
goyuken f1cd0b888f never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
goyuken 5227a5a05d more unfinished controller infrastructure 2014-02-27 20:59:10 +00:00
goyuken dcb2098055 NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
goyuken f1a81e8462 fix comment 2014-02-27 04:04:55 +00:00
goyuken 8d2b644686 stuff, not done yet 2014-02-27 04:02:58 +00:00
beirich f27dd11389 PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard. 2014-02-27 01:00:21 +00:00
beirich e4e04e7b9d SMS: Sprite Limit and Force Stereo Separation no longer require core reboot 2014-02-27 00:28:05 +00:00
goyuken 7a9eb9f6cb change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
zeromus d0aec59e55 snes-dont malfunction CARTROM memdomain when having a npow2 romsize 2014-02-26 09:33:38 +00:00
goyuken fa9f1c69b8 nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
goyuken b1dc3f0f48 nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games 2014-02-24 01:01:15 +00:00
goyuken cdd19396d4 nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion 2014-02-23 23:03:44 +00:00
goyuken d7371fcf42 saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
goyuken 17f64cf8f5 nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell 2014-02-23 16:22:30 +00:00
goyuken cb898334ac remove debug statement accidentally left in previous commit 2014-02-22 04:01:00 +00:00
goyuken 220dabafb7 NES: fix major league for change in database autism 2014-02-21 23:31:44 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken 6c2aad545f 7800: fix PAL color display 2014-02-21 17:00:06 +00:00
goyuken 9d0e22292d GPGX: show "PAL" flag properly in movie files 2014-02-21 00:30:52 +00:00
goyuken bdbaa0c2d9 PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
goyuken 223116252b NES: sunsoft 1: clarify code, no emulation changes 2014-02-19 16:33:59 +00:00
goyuken 420bbc2c4c NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone. 2014-02-17 18:02:21 +00:00
goyuken 8a34ce3d0b NES: fix Shanghai (J) 2014-02-17 17:46:26 +00:00
goyuken 02762576aa VRC6: support arbitrary romsize through ines identification 2014-02-17 04:15:15 +00:00
zeromus 7b354ef8b9 change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is. 2014-02-16 06:16:55 +00:00
goyuken 4a2f28d89f nes: vrc6: correct some problems with the most recent commit 2014-02-15 22:12:46 +00:00
beirich 4415673f31 pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX 2014-02-15 19:54:00 +00:00
goyuken c333e2f6f3 NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features. 2014-02-15 18:45:52 +00:00
goyuken 7acbcd5995 apply r6102 to SGX. 60% speedup in that arthur game 2014-02-14 22:05:57 +00:00
goyuken af0d5ac59e PCE: 50% overall speedup by reworking BG render inner loop 2014-02-14 20:24:26 +00:00