Commit Graph

19 Commits

Author SHA1 Message Date
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
brandman211 7ad002d5ce IntelliHawk:
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
adelikat 98ae0abe28 Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis 2012-10-13 20:15:28 +00:00
brandman211 06022c9076 -Added Read/WriteMemory to the STIC so that it can access the RAM it needs to draw the screen.
--Did the same for the PSG because why not.
-Discovered that the Commando HLT happens after the CPU goes idle, so there's no point in further investigating the issue until I emulate that.
-Parsed the BACKTAB cards for the STIC's Draw().
-Attempted to draw the screen using the aforementioned cards.
--I'm only trying to apply color to the foreground.
---Instead of converting the FG color to RGBA, I'm making it all white for now.
--There's clearly some sanity to what's being drawn, so I think each 8x8 card is being drawn in the right place.
--I think the next step is trying to make each individual card draw properly.
--I believe the algorithm for populating the FrameBuffer is VERY inefficient in the way it accesses memory. Will need some suggestions as to how I can rewrite this.
2012-09-06 04:51:17 +00:00
brandman211 c6cf18061f Scratchpad RAM, Graphics ROM, and Graphics RAM are apparently all 8-bit. 2012-08-10 20:40:34 +00:00
brandman211 5239b4f55b -Separated the STIC and PSG memory map logic into new objects.
-Foreground / Background | Color Stack Mode
--Actually made a boolean for it (FGBG).
--Reading from a write-only STIC alias of $21 does change the STIC into Color Stack mode, but it doesn't actually read.
--Color stack mode is enabled when $21 or its alias is read and it is disabled (FGBG) when written its written, both having to occur during VBlank Period 1.
---This is what I gathered from the wiki, but I'm confused as to why it says that "The STIC stays in this mode until the program accesses location $21 again." I'm assuming this doesn't mean the mode changes on every access because then I don't understand why a read would change to a different mode than a write.
--FGBG is disabled by default. I don't think it matters.
2012-08-08 23:05:55 +00:00
brandman211 b83bb1901d -When neither the cartridge nor hardware responds to a read, it now returns 0xFFFF instead of throwing an exception.
-I will now assume that 0x7000 is not mapped for the sake of continuing on. I will need to implement a mapper system shortly though.
--Did the same thing for 0x4800.
-AND@, MOVR, CMP enabled.
-Made the logging separator generate before an instruction instead of after the register states. This is quite petty, but I don't like the separator at the end of the file.

I hit an infinite loop, and I'm very very certain it's happening because I don't have an interrupt system yet. Time to stop avoiding that!
2012-08-05 05:59:55 +00:00
brandman211 97727ab658 -Fixed the memory mapping. I don't know why I thought I'd be able to just mask addresses to the length of the segment and think it'd work...
-Tried two methods of parsing the ROM file. Neither of them worked.
2012-08-01 17:45:37 +00:00
brandman211 80a0f8f75b -Made Intellicart its own class.
-Separated cartridge logic into a separate ICart named Cartridge.cs.
-Made WriteMemory return a bool to match ICart.Write. It currently returns true if either the cart or the core responded.

TODO: Parse the vanilla Intellivision ROM, which will hopefully include the read / writability of the data segments. adelikat seems to think that I just need to send the bytes to $5000, but I'm not convinced.
2012-07-31 06:54:20 +00:00
brandman211 0d768ef710 Finished the Memory Map. I think the cartridge logic needs to be separated. 2012-07-31 01:39:47 +00:00
brandman211 f66d92f2a5 Started filling the gaps in the Memory Map, getting up to 0x7FFF. Once complete, a lot of TODOs remain, the most important being the actual mapping of the cartridge. 2012-07-30 22:25:00 +00:00
brandman211 610acf6ad6 -Made MVI@ and ADD@ follow the stack and immediate mode rules for incrementing / decrementing the SP / PC.
-Disabled Intellicart hook for ReadMemory, which seemed to be interfering.
-Implemented MVO@.
-Several instructions are now executed in succession until it hits the unimplemented "XORR R5, R5".

I should probably refactor Disassemble and Execute to label registers as source / destination to avoid further confusion at some point. My disassembly might have the source / destination registers flipped as well.
2012-07-20 07:22:41 +00:00
brandman211 198c60af88 -Refactored ReadMemory so that both the core and cart addresses are read.
--Afterwards, the data is reconciled, right now by chucking out the core value if the cart responded.
-WriteMemory now writes to both the core and the cart unconditionally.
--Each case now breaks out of the switch statement in case we want to do more complex things at the end of the function later on.
-All default paths in both functions now throw an exception.
2012-07-18 06:19:03 +00:00
brandman211 0a3a392285 -Attempted to parse out memory attributes.
--In my test case, only a few segments were set to readable and nothing else was set. 0x1000, which is where the PC is initialized to, certainly isn't in a writable page.
--Although I've read that these memory attributes affect the Intellivision and not the Intellicart, I'm pretty sure this has to be implemented in the Intellicart so that my Read/WriteCart functions can choose to respond / not respond depending on these attributes. I very well could be wrong.
-Hooked Read/WriteCart into Read/WriteMemory.
-Implemented memory attributes into Read/WriteCart.
--TODO: Bank-switching.

TODO: Fine address table and memory attribute / fine address checksums.
2012-07-17 05:32:00 +00:00
brandman211 4f9539b73c -Made Executive ROM and Graphics ROM read-only. I still haven't made the memory map accessibility limited by the VBlank Period, but I'm assuming that should come way later.
-Initialized the memory devices with a tentative size that ignores the unofficial ranges.
-Masked addresses to match those sizes (That's my understanding of what the memory map needs to do based on other examples).
-Added the ICart interface.
-Started the Intellicart parser; got far enough to know that the files I'm working with are not Intellicarts. ^_^
2012-07-15 08:38:50 +00:00
brandman211 32baa013af -Made the memory map use ushort arrays because the Intellivision is 16-bit.
-Fixed JMP disassembly; I need to return on an invalid opcode because I was breaking out of the inner switch statement, not both that and the outer one.
2012-07-09 23:19:57 +00:00
brandman211 f3ce111c48 Checked in memory map...I need to stop programming and start sleeping. 2012-07-09 19:41:49 +00:00