pjgat09
78de49c923
Atari: Added an audio object to the TIA, including functions to run the 4 and 5 bit LFSRs. Also added some code for the first 4 audio modes, enough to generate samples for one of the audio channels.
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Added a logic simulation of some parts of the TIA, including the audio portion. This requires logisim to run.
2012-08-23 02:04:24 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
adelikat
592b73ea5a
Atari - implement mapper EF
2012-04-29 21:12:58 +00:00
adelikat
e0a6ae5264
Atari - put descriptions at the top of each mapper file
2012-04-29 21:01:06 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
adelikat
4e04facdd9
Atari - make games marked F6SC load
2012-04-28 23:21:12 +00:00
adelikat
1adec35f93
Atari - implement player 2 button
2012-04-22 00:02:24 +00:00
zeromus
e41eabcfc3
fix atarihawk video
2012-04-16 22:56:30 +00:00
adelikat
f495e7e068
Atari - slight fix to support the F4 mapper
2012-04-05 23:46:01 +00:00
adelikat
ea2bdac456
Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
2012-04-04 02:23:47 +00:00
pjgat09
b5927b1212
Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation.
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Fixed a typo with the interrupt flag.
These changes fix freezes with "Berzerk (1982) (Atari)" and "Omega Race (1983) (CBS Electronics)"
2012-04-04 01:18:41 +00:00
pjgat09
3591f7ca47
Atari: Changed the core to make the TIA the video and sound provider.
2012-04-02 20:55:29 +00:00
andres.delikat
31d65725bd
Atari - start game compatibility spreadsheet
2012-04-02 19:13:24 +00:00
andres.delikat
f0e4db8023
Atari - implement mapper CV (untested)
2012-04-02 17:13:38 +00:00
andres.delikat
5d28f8727a
Atari - implement UA mapper (untested)
2012-04-02 16:58:04 +00:00
andres.delikat
aed58c67e4
oops
2012-04-02 16:52:53 +00:00
andres.delikat
8ed2b8acbc
Atari - F0 Mapper implemented (probably, needs testing)
2012-04-02 16:51:41 +00:00
andres.delikat
c22c6ec4ce
Atari - implmeent mapper E7, probably, hasn't been tested
2012-04-02 16:30:55 +00:00
zeromus
0e8b3605fa
2600-fix mapper FA?
2012-04-02 03:02:49 +00:00
adelikat
73b55dbf2e
Atari mappers - Fix E0, add aux ram to FA but incorrectly most likely
2012-04-02 02:53:43 +00:00
adelikat
a8de23fb79
Atari - mappers FA and E0 started
2012-04-02 01:54:51 +00:00
adelikat
a22a2fa3dc
Atari - implement mapper F4
2012-04-01 21:00:32 +00:00
adelikat
28effcba8c
Atari - go ahead and hook up empty mappers for all 20 mappers
2012-03-31 20:53:14 +00:00
adelikat
7e30f2844f
Atri - implement mapper F6
2012-03-31 20:32:40 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
pjgat09
74594b961b
Added SyncState functions to the M6532 and TIA.
2012-03-30 02:34:47 +00:00
zeromus
6fc4ff01c5
a2600-add mapper system
2012-03-30 00:35:15 +00:00
zeromus
37d58f1a4f
add a2600 game database
2012-03-29 23:55:10 +00:00
zeromus
0cf6b0bcb7
switch atari 2600 to new 6502 core
2012-03-24 03:45:47 +00:00
adelikat
bbf282e131
Atari - implement lag counter, refactor implementation of frame counter slightly, add frame and lag counters to savestates
2012-03-23 02:55:46 +00:00
pjgat09
e708527168
TIA: Implemented missile copying. Also added the missile 1 size which was missing before.
2012-03-22 22:01:20 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
pjgat09
a56ddcdb15
Atari 2600: Modified how memory read/writes are handled, to better emulate the address bus. Cleaned up some comments. Turned off CPU debugging. Added functions to read console switches and player 2 buttons.
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M6532: Mostly re-written, this time based on the datasheet.
TIA: Removed console debug outputs.
2012-03-21 20:28:26 +00:00
adelikat
f4bd799484
Atari - hook up main ram memory domain
2012-03-21 02:57:26 +00:00
pjgat09
5b5932696d
M6532: Added a dedicated cycle count variable to fix a timer issue.
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TIA: Increment the M6532 cycle count when in wsync.
2012-03-21 01:02:24 +00:00
pjgat09
5e65c7e977
TIA: Removed code for cosmic ark starfield (to be added back later, in a cleaner way). Changed the definition of a frame to start with the first scanline where VSYNC is disabled.
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MOS6507: Fixed a copy-paste mistake with SBC instructions where it would remove another cycle. This fixes the screen bounce issue with pitfall.
2012-03-20 22:45:15 +00:00
pjgat09
63ceeff646
TIA: Fixed a typo breaking ball collisions
2012-03-17 03:28:50 +00:00
pjgat09
b95b3d5a5f
TIA: Added missile graphics. Attempted to make hmove show cosmic ark's starfield correctly, with some luck. Still not correct though. Added collisions.
2012-03-17 03:10:49 +00:00
pjgat09
8afd24a305
New TIA: Moved counter increase into playerdata struct to limit repeated code. Implemented stretched player graphics. Implemented ball graphics (with hmove). Moved hmove data into a struct for better organization.
2012-03-16 18:05:16 +00:00
pjgat09
40ca3e1616
Atari 2600: Turned off sound output until the new TIA is further developed.
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New TIA: Implemented a portion of the TIA using counters. Pitfall's first screen renders correctly.
2012-03-16 07:24:00 +00:00
pjgat09
ef28378dcd
Atari 2600: added stub for the new TIA
2012-03-15 21:08:53 +00:00
pjgat09
d80abfaba5
Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
2012-03-15 21:08:00 +00:00
pjgat09
2d94018eaa
Atari 2600: Sketchy implementation of audio output (mode 0x01 only)
2012-03-15 20:34:14 +00:00
pjgat09
10365ef970
Atari 2600: Implemented the reset button
2012-03-15 06:09:10 +00:00
pjgat09
a55bdd1a69
TIA: Implemented player copy mode 0x06
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M6532: Added an interrupt register
2012-03-14 21:57:10 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
pjgat09
e686660a7c
TIA: Added score graphics. Added support for collisions, and added responses for some collisions. Added support for controller button input. Added another copying mode (0x01: 2 copies close). Fixed a color issue with Pacman.
2012-03-14 20:28:10 +00:00
pjgat09
b9a791ab30
Atari 2600: Added support to read UDLR from controller
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M6532: Gives controller data to game program
TIA: Fixed player reflecting error
2012-03-12 21:16:38 +00:00
pjgat09
5e69d7503e
TIA: Added blanking when HMOVE occurs.
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Implemented playfield copying (fixes some Pacman display issues).
Added a document which discusses the inner workings of the TIA on a circuit level.
M6532: Added stubs for several registers, and changed the returns for some. Pitfall's first screen now renders correctly, and the copyright message scrolls.
2012-03-12 18:44:29 +00:00