zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
|
28023e8882
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Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
|
5ee6ffabe0
|
Move RomGame to client.common and set common to allow unsafe code
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2013-10-24 23:24:46 +00:00 |
adelikat
|
f1089e214c
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Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
|
80f0c75a41
|
Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
|
11d2997db7
|
Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
|
a572935991
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some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit
|
2013-10-24 01:35:08 +00:00 |
adelikat
|
de19802d25
|
Refactor movie loadstate code to get the winform specific code out of Movie.cs and movie it to Mainform, this involves passing back error information rather than calling messageboxes itself. Movie.cs loadstate is slightly less crappy now, and the mainform HandleMovieLoadstate is unbelievably crappy, must refactor at some point. I tested and don't think I broke anything, but given the complexity of the logic and number of scenario, I wouldn't be surprised.
|
2013-10-23 23:45:15 +00:00 |
zeromus
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c1533d3259
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use newer TI83 firmware hashes
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2013-10-21 23:09:24 +00:00 |
adelikat
|
1b6b53f687
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move some more movie classes to Client.Common
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2013-10-21 21:55:19 +00:00 |
goyuken
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5afcb1b168
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gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
big speedup.
|
2013-10-21 17:19:37 +00:00 |
zeromus
|
b284f5b5e4
|
add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though
|
2013-10-21 06:02:02 +00:00 |
adelikat
|
208dbf1942
|
oops
|
2013-10-21 01:54:52 +00:00 |
adelikat
|
bce6ec3dd6
|
add some movie related objects to client.common, and refactor some things too
|
2013-10-21 01:50:58 +00:00 |
adelikat
|
f04efe0294
|
Move Firmware manager classes to Client.Common
|
2013-10-21 00:48:20 +00:00 |
adelikat
|
774702f1ba
|
Client.Common - move files around and break the binding classes into their own file
|
2013-10-21 00:39:30 +00:00 |
adelikat
|
2f7df4a776
|
some Client.Common Code cleanup
|
2013-10-20 18:21:51 +00:00 |
adelikat
|
59386b59f1
|
Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
|
2013-10-20 18:02:43 +00:00 |
adelikat
|
17f5c63273
|
Move 7z stuff from Bizhawk.Util to BizHawk.Multiclient and delete the Bizhawk.Util project
|
2013-10-20 17:00:51 +00:00 |
adelikat
|
61bd10e84d
|
Remove the .NET4.5 project and solution files, move winform stuff from BizHawk.Util to the Multiclient project
|
2013-10-20 16:46:49 +00:00 |
adelikat
|
597540aadd
|
more project stuff
|
2013-10-20 16:38:44 +00:00 |
adelikat
|
6c54faa7ab
|
Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
|
2013-10-20 16:19:59 +00:00 |
adelikat
|
067363b80d
|
Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
|
2013-10-20 00:00:59 +00:00 |
zeromus
|
954935466d
|
add note about time lord
|
2013-10-18 06:11:36 +00:00 |
adelikat
|
bb2ff540db
|
Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers
|
2013-10-17 00:21:45 +00:00 |
adelikat
|
568fe3c1a2
|
tiny code refactor
|
2013-10-14 03:22:33 +00:00 |
adelikat
|
0e934d5454
|
More fixes to the cheats system
|
2013-10-14 02:26:06 +00:00 |
adelikat
|
0a0b8ac173
|
Lots of fixes to Ram Search, Ram Watch, and Cheats
|
2013-10-14 01:37:09 +00:00 |
adelikat
|
6f9d912300
|
Ram Watch - various fixes to saving and loading files
|
2013-10-14 00:20:32 +00:00 |
adelikat
|
6b38ab74b5
|
Fix drag & drop on ram watch, ram search, and cheats
|
2013-10-13 17:04:46 +00:00 |
adelikat
|
cc19b392eb
|
DIalog cleanup on AV dialogs
|
2013-10-13 16:34:12 +00:00 |
adelikat
|
a41f192aa0
|
oops, fix freezing of addresses from Ram Search and Ram Watch
|
2013-10-13 16:05:28 +00:00 |
adelikat
|
e1a81d1716
|
Ram Search - don't immediately preview after doing a search, since all results will usually be filtered, wait until the next UpdateValues() call
|
2013-10-13 15:44:08 +00:00 |
adelikat
|
1d61f8f08d
|
Ram Search - turn off label edit
|
2013-10-13 15:36:17 +00:00 |
adelikat
|
4223204348
|
N64 Virtual Pad - add Power and Reset buttons
|
2013-10-12 23:53:07 +00:00 |
adelikat
|
c16ef4dae7
|
Fix bug in savestate loading during multitracking
|
2013-10-12 23:39:59 +00:00 |
adelikat
|
7604be7abd
|
more places to flag NeedsToRepaint
|
2013-10-12 23:02:28 +00:00 |
adelikat
|
c08532df2e
|
Yet another fix to the Turbo hotkey
|
2013-10-12 22:51:55 +00:00 |
adelikat
|
f9aa5fbc72
|
Fix repainting issues
|
2013-10-12 15:40:20 +00:00 |
adelikat
|
3ba7239a2b
|
a better fix to turbo
|
2013-10-12 13:25:53 +00:00 |
adelikat
|
a2d787efa4
|
turbo should bypass the 240fps cap (as opposed to fast forward)
|
2013-10-12 03:10:05 +00:00 |
adelikat
|
599a22bb25
|
implement ram poking of fixed point types. Ram Search/Watch - clean up display of fixed point 20.12 and float types
|
2013-10-12 02:56:11 +00:00 |
adelikat
|
f9ef8a7271
|
Implement Ram Poke - poking of float types, and fix bugs in float validation
|
2013-10-12 02:37:50 +00:00 |
adelikat
|
ed637998fb
|
Ram Search - fix losing some settings when starting a new search
|
2013-10-12 02:06:53 +00:00 |
goyuken
|
eda191007d
|
gb: fix lfsr reg init value -- 0d07cb7851
|
2013-10-11 21:28:44 +00:00 |
adelikat
|
f8c2706fca
|
Some more config menu items put into the context menu - config sub menu
|
2013-10-11 18:05:22 +00:00 |
adelikat
|
7fa89b89b3
|
Refactor various numeric textboxes in ram tools to use new better built in methods and properties
|
2013-10-11 17:57:58 +00:00 |
adelikat
|
400e01cc0e
|
Some code refactoring - fix Watch Editor to use the ToolHelpers method for creating Memory Domain dropdowns
|
2013-10-11 17:26:15 +00:00 |
adelikat
|
e12caea716
|
add Saturn info to about box
|
2013-10-11 16:41:12 +00:00 |
adelikat
|
3fb1900040
|
add a Close and Clear SRAM context menu option that is visible when the game has an existing sram file
|
2013-10-11 16:32:36 +00:00 |