Commit Graph

4983 Commits

Author SHA1 Message Date
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 28023e8882 Fix debug mode of Client.Common 2013-10-24 23:46:46 +00:00
adelikat 5ee6ffabe0 Move RomGame to client.common and set common to allow unsafe code 2013-10-24 23:24:46 +00:00
adelikat f1089e214c Move 7z stuff and HawkFile to client.common 2013-10-24 23:04:29 +00:00
adelikat 80f0c75a41 Movie MovieSession to Client.Common 2013-10-24 22:26:28 +00:00
adelikat 11d2997db7 Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common 2013-10-24 21:44:12 +00:00
adelikat a572935991 some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit 2013-10-24 01:35:08 +00:00
adelikat de19802d25 Refactor movie loadstate code to get the winform specific code out of Movie.cs and movie it to Mainform, this involves passing back error information rather than calling messageboxes itself. Movie.cs loadstate is slightly less crappy now, and the mainform HandleMovieLoadstate is unbelievably crappy, must refactor at some point. I tested and don't think I broke anything, but given the complexity of the logic and number of scenario, I wouldn't be surprised. 2013-10-23 23:45:15 +00:00
zeromus c1533d3259 use newer TI83 firmware hashes 2013-10-21 23:09:24 +00:00
adelikat 1b6b53f687 move some more movie classes to Client.Common 2013-10-21 21:55:19 +00:00
goyuken 5afcb1b168 gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
big speedup.
2013-10-21 17:19:37 +00:00
zeromus b284f5b5e4 add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though 2013-10-21 06:02:02 +00:00
adelikat 208dbf1942 oops 2013-10-21 01:54:52 +00:00
adelikat bce6ec3dd6 add some movie related objects to client.common, and refactor some things too 2013-10-21 01:50:58 +00:00
adelikat f04efe0294 Move Firmware manager classes to Client.Common 2013-10-21 00:48:20 +00:00
adelikat 774702f1ba Client.Common - move files around and break the binding classes into their own file 2013-10-21 00:39:30 +00:00
adelikat 2f7df4a776 some Client.Common Code cleanup 2013-10-20 18:21:51 +00:00
adelikat 59386b59f1 Move Cheat and CheatList to Client.Common and refator a bunch of things as a result 2013-10-20 18:02:43 +00:00
adelikat 17f5c63273 Move 7z stuff from Bizhawk.Util to BizHawk.Multiclient and delete the Bizhawk.Util project 2013-10-20 17:00:51 +00:00
adelikat 61bd10e84d Remove the .NET4.5 project and solution files, move winform stuff from BizHawk.Util to the Multiclient project 2013-10-20 16:46:49 +00:00
adelikat 597540aadd more project stuff 2013-10-20 16:38:44 +00:00
adelikat 6c54faa7ab Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project 2013-10-20 16:19:59 +00:00
adelikat 067363b80d Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances 2013-10-20 00:00:59 +00:00
zeromus 954935466d add note about time lord 2013-10-18 06:11:36 +00:00
adelikat bb2ff540db Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers 2013-10-17 00:21:45 +00:00
adelikat 568fe3c1a2 tiny code refactor 2013-10-14 03:22:33 +00:00
adelikat 0e934d5454 More fixes to the cheats system 2013-10-14 02:26:06 +00:00
adelikat 0a0b8ac173 Lots of fixes to Ram Search, Ram Watch, and Cheats 2013-10-14 01:37:09 +00:00
adelikat 6f9d912300 Ram Watch - various fixes to saving and loading files 2013-10-14 00:20:32 +00:00
adelikat 6b38ab74b5 Fix drag & drop on ram watch, ram search, and cheats 2013-10-13 17:04:46 +00:00
adelikat cc19b392eb DIalog cleanup on AV dialogs 2013-10-13 16:34:12 +00:00
adelikat a41f192aa0 oops, fix freezing of addresses from Ram Search and Ram Watch 2013-10-13 16:05:28 +00:00
adelikat e1a81d1716 Ram Search - don't immediately preview after doing a search, since all results will usually be filtered, wait until the next UpdateValues() call 2013-10-13 15:44:08 +00:00
adelikat 1d61f8f08d Ram Search - turn off label edit 2013-10-13 15:36:17 +00:00
adelikat 4223204348 N64 Virtual Pad - add Power and Reset buttons 2013-10-12 23:53:07 +00:00
adelikat c16ef4dae7 Fix bug in savestate loading during multitracking 2013-10-12 23:39:59 +00:00
adelikat 7604be7abd more places to flag NeedsToRepaint 2013-10-12 23:02:28 +00:00
adelikat c08532df2e Yet another fix to the Turbo hotkey 2013-10-12 22:51:55 +00:00
adelikat f9aa5fbc72 Fix repainting issues 2013-10-12 15:40:20 +00:00
adelikat 3ba7239a2b a better fix to turbo 2013-10-12 13:25:53 +00:00
adelikat a2d787efa4 turbo should bypass the 240fps cap (as opposed to fast forward) 2013-10-12 03:10:05 +00:00
adelikat 599a22bb25 implement ram poking of fixed point types. Ram Search/Watch - clean up display of fixed point 20.12 and float types 2013-10-12 02:56:11 +00:00
adelikat f9ef8a7271 Implement Ram Poke - poking of float types, and fix bugs in float validation 2013-10-12 02:37:50 +00:00
adelikat ed637998fb Ram Search - fix losing some settings when starting a new search 2013-10-12 02:06:53 +00:00
goyuken eda191007d gb: fix lfsr reg init value -- 0d07cb7851 2013-10-11 21:28:44 +00:00
adelikat f8c2706fca Some more config menu items put into the context menu - config sub menu 2013-10-11 18:05:22 +00:00
adelikat 7fa89b89b3 Refactor various numeric textboxes in ram tools to use new better built in methods and properties 2013-10-11 17:57:58 +00:00
adelikat 400e01cc0e Some code refactoring - fix Watch Editor to use the ToolHelpers method for creating Memory Domain dropdowns 2013-10-11 17:26:15 +00:00
adelikat e12caea716 add Saturn info to about box 2013-10-11 16:41:12 +00:00
adelikat 3fb1900040 add a Close and Clear SRAM context menu option that is visible when the game has an existing sram file 2013-10-11 16:32:36 +00:00