N64 Virtual Pad - add Power and Reset buttons

This commit is contained in:
adelikat 2013-10-12 23:53:07 +00:00
parent c16ef4dae7
commit 4223204348
5 changed files with 176 additions and 21 deletions

View File

@ -653,6 +653,9 @@
<Compile Include="tools\VirtualPads\VirtualPadN64.Designer.cs">
<DependentUpon>VirtualPadN64.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPads\VirtualPadN64Control.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\VirtualPads\VirtualPadNES.cs">
<SubType>Component</SubType>
</Compile>

View File

@ -655,6 +655,9 @@
<Compile Include="tools\VirtualPads\VirtualPadN64.Designer.cs">
<DependentUpon>VirtualPadN64.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPads\VirtualPadN64Control.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\VirtualPads\VirtualPadNES.cs">
<SubType>Component</SubType>
</Compile>

View File

@ -90,6 +90,23 @@ namespace BizHawk.MultiClient
Pads.Add(controlpad1);
ControllerBox.Controls.Add(controlpad1);
break;
case "N64":
VirtualPadN64 n64pad1 = new VirtualPadN64 { Location = new Point(8, 19), Controller = "P1" };
VirtualPadN64 n64pad2 = new VirtualPadN64 { Location = new Point(208, 19), Controller = "P2" };
VirtualPadN64 n64pad3 = new VirtualPadN64 { Location = new Point(408, 19), Controller = "P3" };
VirtualPadN64 n64pad4 = new VirtualPadN64 { Location = new Point(608, 19), Controller = "P4" };
Pads.Add(n64pad1);
Pads.Add(n64pad2);
Pads.Add(n64pad3);
Pads.Add(n64pad4);
ControllerBox.Controls.Add(n64pad1);
ControllerBox.Controls.Add(n64pad2);
ControllerBox.Controls.Add(n64pad3);
ControllerBox.Controls.Add(n64pad4);
VirtualPadN64Control n64controlpad1 = new VirtualPadN64Control { Location = new Point(8, 350) };
Pads.Add(n64controlpad1);
ControllerBox.Controls.Add(n64controlpad1);
break;
case "SMS":
case "SG":
case "GG":
@ -174,20 +191,7 @@ namespace BizHawk.MultiClient
ControllerBox.Controls.Add(_ataripad1);
ControllerBox.Controls.Add(_ataripad2);
break;
case "N64":
VirtualPadN64 n64pad1 = new VirtualPadN64 { Location = new Point(8, 19), Controller = "P1" };
VirtualPadN64 n64pad2 = new VirtualPadN64 { Location = new Point(208, 19), Controller = "P2" };
VirtualPadN64 n64pad3 = new VirtualPadN64 { Location = new Point(408, 19), Controller = "P3" };
VirtualPadN64 n64pad4 = new VirtualPadN64 { Location = new Point(608, 19), Controller = "P4" };
Pads.Add(n64pad1);
Pads.Add(n64pad2);
Pads.Add(n64pad3);
Pads.Add(n64pad4);
ControllerBox.Controls.Add(n64pad1);
ControllerBox.Controls.Add(n64pad2);
ControllerBox.Controls.Add(n64pad3);
ControllerBox.Controls.Add(n64pad4);
break;
case "SAT":
VirtualPadSaturn saturnpad1 = new VirtualPadSaturn { Location = new Point(8, 19), Controller = "P1" };
VirtualPadSaturn saturnpad2 = new VirtualPadSaturn { Location = new Point(213, 19), Controller = "P2" };

View File

@ -0,0 +1,145 @@
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
namespace BizHawk.MultiClient
{
public class VirtualPadN64Control : VirtualPad
{
public VirtualPadN64Control()
{
ButtonPoints[0] = new Point(2, 2);
ButtonPoints[1] = new Point(56, 2);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.DoubleBuffer, true);
BorderStyle = BorderStyle.Fixed3D;
Paint += VirtualPad_Paint;
Size = new Size(108, 34);
B1 = new CheckBox
{
Appearance = Appearance.Button,
AutoSize = true,
Location = ButtonPoints[0],
TabIndex = 5,
Text = "Power",
TextAlign = ContentAlignment.BottomCenter,
UseVisualStyleBackColor = true
};
B1.CheckedChanged += Buttons_CheckedChanged;
B1.ForeColor = Color.Red;
B2 = new CheckBox
{
Appearance = Appearance.Button,
AutoSize = true,
Location = ButtonPoints[1],
TabIndex = 6,
Text = "Reset",
TextAlign = ContentAlignment.BottomCenter,
UseVisualStyleBackColor = true
};
B2.CheckedChanged += Buttons_CheckedChanged;
B2.ForeColor = Color.Red;
Controls.Add(B1);
Controls.Add(B2);
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.Up)
{
//TODO: move to next logical key
Refresh();
}
else if (keyData == Keys.Down)
{
Refresh();
}
else if (keyData == Keys.Left)
{
Refresh();
}
else if (keyData == Keys.Right)
{
Refresh();
}
else if (keyData == Keys.Tab)
{
Refresh();
}
return true;
}
private void VirtualPad_Paint(object sender, PaintEventArgs e)
{
}
public override string GetMnemonic()
{
StringBuilder input = new StringBuilder("");
input.Append(B2.Checked ? "r" : ".");
input.Append("|");
return input.ToString();
}
public override void SetButtons(string buttons)
{
if (buttons.Length < 1)
{
return;
}
else if (buttons[0] == 'P')
{
B1.Checked = true;
}
else if (buttons[0] == '.' || buttons[0] == 'l' || buttons[0] == '0')
{
B2.Checked = false;
}
else
{
B2.Checked = true;
}
}
private void Buttons_CheckedChanged(object sender, EventArgs e)
{
if (Global.Emulator.SystemId != "N64")
{
return;
}
else if (sender == B1)
{
Global.StickyXORAdapter.SetSticky("Power", B1.Checked);
if (B1.Checked)
B1.BackColor = Color.Pink;
else
B1.BackColor = SystemColors.Control;
}
else if (sender == B2)
{
Global.StickyXORAdapter.SetSticky("Reset", B2.Checked);
if (B2.Checked)
B2.BackColor = Color.Pink;
else
B2.BackColor = SystemColors.Control;
}
}
public override void Clear()
{
if (Global.Emulator.SystemId != "N64") return;
B1.Checked = false;
B2.Checked = false;
Global.StickyXORAdapter.SetSticky("Reset", false);
}
}
}

View File

@ -99,13 +99,13 @@ namespace BizHawk.MultiClient
B1.Checked = true;
}
else if (buttons[0] == '.' || buttons[0] == 'l' || buttons[0] == '0')
{
B2.Checked = false;
}
else
{
B2.Checked = true;
}
{
B2.Checked = false;
}
else
{
B2.Checked = true;
}
}
private void Buttons_CheckedChanged(object sender, EventArgs e)