adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
zeromus
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5d754cf507
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change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
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2014-09-02 05:01:51 +00:00 |
goyuken
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8634d52bed
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remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
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2014-09-01 21:09:25 +00:00 |
adelikat
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66dcccf651
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Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes
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2014-09-01 20:12:45 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
scepheo
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a75827687d
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Atari 2600: Fixed PlayField Score flag not being set.
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2014-08-29 20:09:08 +00:00 |
goyuken
|
1170b5cd06
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VBA: allow bios intro to be skipped even when in determinstic mode
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2014-08-27 22:19:26 +00:00 |
goyuken
|
79b741b869
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sms: use standard message when bios is required but not supplied
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2014-08-25 00:14:14 +00:00 |
goyuken
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227f5d6b53
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gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
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2014-08-24 17:33:23 +00:00 |
goyuken
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ab50181b31
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C64: standardize missing firmware errors
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2014-08-24 17:28:17 +00:00 |
adelikat
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b689d9d2ff
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change release flag on the vba core to true
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2014-08-24 14:11:30 +00:00 |
goyuken
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65a3435530
|
comments
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2014-08-24 01:52:37 +00:00 |
goyuken
|
dad905b738
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vba-next: callbacks n shiz
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2014-08-24 00:04:57 +00:00 |
pjgat09
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5dc7327c1f
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N64: Hopefully fix some crashes associated with restarting the core early in the emulation
|
2014-08-23 22:40:29 +00:00 |
goyuken
|
0e37b01a88
|
polish up r7867 slightly
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2014-08-23 19:16:47 +00:00 |
goyuken
|
1d383a62cc
|
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
|
2014-08-23 19:06:37 +00:00 |
goyuken
|
c905b6fed2
|
dual gameboy: hook up to front end cable connected status indicator
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2014-08-23 01:30:22 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
7a7a7783dc
|
fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
|
2014-08-20 18:03:04 +00:00 |
goyuken
|
047f148f20
|
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
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2014-08-18 17:21:17 +00:00 |
goyuken
|
56afd7c482
|
gb: minor cleanup
|
2014-08-18 16:26:40 +00:00 |
goyuken
|
ca7a7886ed
|
dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
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2014-08-18 02:31:42 +00:00 |
goyuken
|
9774630e54
|
vba next -- add that weird combined memory domain for feature parity with meteor
|
2014-08-17 20:32:08 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
ceae8d71b5
|
memory domain: minor refactor and cleanup
|
2014-08-15 21:21:17 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
6ad6126536
|
fix typo in 'visbile' sprites
|
2014-08-14 15:50:33 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
goyuken
|
c0defce472
|
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
|
2014-08-13 17:22:16 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
|
2014-08-13 01:44:22 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
goyuken
|
4b0efa8496
|
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
|
2014-08-09 15:51:01 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
goyuken
|
8cfc640d1e
|
woop woop call the cops see if i care
|
2014-08-04 22:25:07 +00:00 |
zeromus
|
04255670f7
|
neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
|
2014-08-04 02:59:08 +00:00 |
goyuken
|
4deda7eb91
|
settings cleanup
|
2014-08-03 22:19:55 +00:00 |
goyuken
|
78d1e95791
|
settings cleanup
|
2014-08-03 22:09:08 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
goyuken
|
4fa8df8e30
|
internal settings infrastructure
|
2014-08-03 21:36:38 +00:00 |
adelikat
|
bbad6c90a4
|
N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
|
2014-08-03 18:13:33 +00:00 |