Commit Graph

52 Commits

Author SHA1 Message Date
adelikat 1c44d21562 Code clean up on Mainform and VirtuallistView. 2013-12-20 22:05:56 +00:00
goyuken 24ef496737 CHRISTMASHAWK 2013-12-18 19:36:17 +00:00
goyuken 85be43dfb8 sega CD games now get as far as loading the bios 2013-12-16 19:00:05 +00:00
goyuken d45faaa99c break stuff! 2013-12-16 18:04:45 +00:00
goyuken a6cbd85930 controls work and stuff now 2013-12-16 01:58:40 +00:00
goyuken a818710589 http://www.youtube.com/watch?v=V3w2saj52fI 2013-12-15 20:51:57 +00:00
adelikat 35c3fcca16 Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable 2013-12-14 06:58:09 +00:00
zeromus 483cf96853 rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
goyuken 4b9b11c887 JAWMP LYSTS 2013-12-13 04:57:14 +00:00
adelikat c1650f0863 Add --fullscreen commandline option 2013-12-12 21:05:09 +00:00
goyuken a7fabedfcd most uses of PathEntries[] and MakeAbsolutePath() use Game.System, not Emulator.SystemId. so change one particular cheat path routine to work like the others. 2013-12-11 02:05:24 +00:00
goyuken 9ce2920d16 fix up some stuff in the libretro wrapper. still doesn't do much 2013-12-10 23:12:09 +00:00
goyuken 87f8d13ca5 apply new firmware load system to ColecoVision and Intellivision 2013-12-10 18:16:39 +00:00
goyuken 39ff347483 delete unused "SoundOn" variable from NES core. not sure what the idea was here? 2013-12-10 18:05:54 +00:00
goyuken e95d7b8cd7 fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider) 2013-12-10 17:58:12 +00:00
goyuken 1d0db18244 update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change 2013-12-09 21:41:18 +00:00
goyuken 2a0217e06c refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom() 2013-12-09 20:36:24 +00:00
adelikat b7d553cb4e Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
zeromus ad17100c73 scanlines2x 25% filter 2013-12-02 18:35:15 +00:00
adelikat 9ab2be558c rip out existing tastudio logic and replace it with a skeleton project that does nothing 2013-12-01 04:00:02 +00:00
adelikat e686e595b9 Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity" 2013-11-30 03:10:05 +00:00
adelikat 4cb01d8ed4 Finish up Movie Header refactor 2013-11-30 02:20:34 +00:00
adelikat ec11efb784 Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result 2013-11-29 23:18:46 +00:00
adelikat 29a0fa49f8 Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs 2013-11-29 19:55:05 +00:00
adelikat 9ccc214667 Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound. 2013-11-28 22:39:00 +00:00
adelikat d37f186107 Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes 2013-11-28 20:02:32 +00:00
adelikat b3946082a7 Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs 2013-11-27 23:35:32 +00:00
adelikat a7a28c000a Some low-hanging fruit in the IMovie refactor 2013-11-23 18:18:58 +00:00
adelikat a058fd4ed0 put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD 2013-11-23 00:51:31 +00:00
adelikat c24133fbee Ram Watch - fix on screen display 2013-11-20 02:14:29 +00:00
adelikat bc3576eddb Move PathEntry and PathEntryCollection to a separate file 2013-11-16 17:59:09 +00:00
adelikat 79b2e03d84 Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection 2013-11-16 16:30:20 +00:00
adelikat 25b242ade4 Clean up namespaces for BizHawk.Emulation sound files 2013-11-14 19:33:13 +00:00
adelikat c076931d0c clean up NES namespace 2013-11-14 13:15:41 +00:00
adelikat 9266cafd2a Another round of BizHawk.Emulation namespace changes 2013-11-13 23:36:21 +00:00
adelikat dd3df013fb cleaning up some Bizhawk.Emulation namespaces 2013-11-13 03:32:25 +00:00
adelikat 6f2bd4eca3 Cleanup namespaces in C64 2013-11-12 19:22:09 +00:00
adelikat aaf5f17df8 Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces 2013-11-12 18:59:56 +00:00
adelikat e0da7792f4 Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly 2013-11-12 18:55:09 +00:00
adelikat 28a73c8174 move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result 2013-11-10 02:55:11 +00:00
adelikat 9e5e477467 move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects) 2013-11-10 02:32:47 +00:00
adelikat 52146bff6b remove references to GBTools namespace 2013-11-09 00:27:07 +00:00
adelikat 2e32c22c00 set up subwcrev stuff to client.common, and set up assembly info for it, and fix assembly info for emuhawk 2013-11-08 15:34:47 +00:00
adelikat 0a0487850d Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1 2013-11-05 16:37:05 +00:00
adelikat 2da8696b8d fix some cheat related things I broke when refactoring it 2013-11-05 15:36:18 +00:00
adelikat 56cb2ba538 Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs. 2013-11-04 15:52:59 +00:00
adelikat 348171bdc5 start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
adelikat fe7da7c5b5 move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00
adelikat ed5cfe39a6 1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common 2013-11-03 16:53:05 +00:00
adelikat 3843acb2d9 Move some stuff to Client.COmmon 2013-11-03 16:47:21 +00:00