adelikat
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1c44d21562
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Code clean up on Mainform and VirtuallistView.
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2013-12-20 22:05:56 +00:00 |
goyuken
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24ef496737
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CHRISTMASHAWK
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2013-12-18 19:36:17 +00:00 |
goyuken
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85be43dfb8
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sega CD games now get as far as loading the bios
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2013-12-16 19:00:05 +00:00 |
goyuken
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d45faaa99c
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break stuff!
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2013-12-16 18:04:45 +00:00 |
goyuken
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a6cbd85930
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controls work and stuff now
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2013-12-16 01:58:40 +00:00 |
goyuken
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a818710589
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http://www.youtube.com/watch?v=V3w2saj52fI
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2013-12-15 20:51:57 +00:00 |
adelikat
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35c3fcca16
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Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable
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2013-12-14 06:58:09 +00:00 |
zeromus
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483cf96853
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rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
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2013-12-13 05:20:50 +00:00 |
goyuken
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4b9b11c887
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JAWMP LYSTS
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2013-12-13 04:57:14 +00:00 |
adelikat
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c1650f0863
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Add --fullscreen commandline option
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2013-12-12 21:05:09 +00:00 |
goyuken
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a7fabedfcd
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most uses of PathEntries[] and MakeAbsolutePath() use Game.System, not Emulator.SystemId. so change one particular cheat path routine to work like the others.
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2013-12-11 02:05:24 +00:00 |
goyuken
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9ce2920d16
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fix up some stuff in the libretro wrapper. still doesn't do much
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2013-12-10 23:12:09 +00:00 |
goyuken
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87f8d13ca5
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apply new firmware load system to ColecoVision and Intellivision
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2013-12-10 18:16:39 +00:00 |
goyuken
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39ff347483
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delete unused "SoundOn" variable from NES core. not sure what the idea was here?
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2013-12-10 18:05:54 +00:00 |
goyuken
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e95d7b8cd7
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fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
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2013-12-10 17:58:12 +00:00 |
goyuken
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1d0db18244
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update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
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2013-12-09 21:41:18 +00:00 |
goyuken
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2a0217e06c
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refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
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2013-12-09 20:36:24 +00:00 |
adelikat
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b7d553cb4e
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Move the readonly flag from Global to MovieSession
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2013-12-03 18:08:45 +00:00 |
zeromus
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ad17100c73
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scanlines2x 25% filter
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2013-12-02 18:35:15 +00:00 |
adelikat
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9ab2be558c
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rip out existing tastudio logic and replace it with a skeleton project that does nothing
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2013-12-01 04:00:02 +00:00 |
adelikat
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e686e595b9
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Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
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2013-11-30 03:10:05 +00:00 |
adelikat
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4cb01d8ed4
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Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |
adelikat
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ec11efb784
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Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
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2013-11-29 23:18:46 +00:00 |
adelikat
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29a0fa49f8
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Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
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2013-11-29 19:55:05 +00:00 |
adelikat
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9ccc214667
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Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
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2013-11-28 22:39:00 +00:00 |
adelikat
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d37f186107
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Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
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2013-11-28 20:02:32 +00:00 |
adelikat
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b3946082a7
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Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
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2013-11-27 23:35:32 +00:00 |
adelikat
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a7a28c000a
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Some low-hanging fruit in the IMovie refactor
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2013-11-23 18:18:58 +00:00 |
adelikat
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a058fd4ed0
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put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD
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2013-11-23 00:51:31 +00:00 |
adelikat
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c24133fbee
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Ram Watch - fix on screen display
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2013-11-20 02:14:29 +00:00 |
adelikat
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bc3576eddb
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Move PathEntry and PathEntryCollection to a separate file
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2013-11-16 17:59:09 +00:00 |
adelikat
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79b2e03d84
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Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
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2013-11-16 16:30:20 +00:00 |
adelikat
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25b242ade4
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Clean up namespaces for BizHawk.Emulation sound files
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2013-11-14 19:33:13 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
adelikat
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dd3df013fb
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
adelikat
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6f2bd4eca3
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Cleanup namespaces in C64
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2013-11-12 19:22:09 +00:00 |
adelikat
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aaf5f17df8
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Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces
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2013-11-12 18:59:56 +00:00 |
adelikat
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e0da7792f4
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Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly
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2013-11-12 18:55:09 +00:00 |
adelikat
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28a73c8174
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move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
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2013-11-10 02:55:11 +00:00 |
adelikat
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9e5e477467
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move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
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2013-11-10 02:32:47 +00:00 |
adelikat
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52146bff6b
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remove references to GBTools namespace
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2013-11-09 00:27:07 +00:00 |
adelikat
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2e32c22c00
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set up subwcrev stuff to client.common, and set up assembly info for it, and fix assembly info for emuhawk
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2013-11-08 15:34:47 +00:00 |
adelikat
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0a0487850d
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Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1
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2013-11-05 16:37:05 +00:00 |
adelikat
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2da8696b8d
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fix some cheat related things I broke when refactoring it
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2013-11-05 15:36:18 +00:00 |
adelikat
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56cb2ba538
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Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
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2013-11-04 15:52:59 +00:00 |
adelikat
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348171bdc5
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start Emulation.Common project and move the Emulation/Database folder files to it
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2013-11-04 01:06:36 +00:00 |
adelikat
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fe7da7c5b5
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move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
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2013-11-03 23:45:44 +00:00 |
adelikat
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ed5cfe39a6
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1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
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2013-11-03 16:53:05 +00:00 |
adelikat
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3843acb2d9
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Move some stuff to Client.COmmon
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2013-11-03 16:47:21 +00:00 |