Commit Graph

1728 Commits

Author SHA1 Message Date
nattthebear b9ab41a4da More like Chie SatURNaka 2017-06-04 16:41:11 -04:00
adelikat 05bc1d34fd Hotkeys for toggling Gameboy 2017-06-04 14:14:06 -05:00
adelikat 617bc16079 C64 - FIx mnemonics for previous and next disk buttons 2017-06-04 11:27:36 -05:00
adelikat 6dcaebb0d7 Disable Atari7800Hawk from release builds 2017-06-03 12:54:00 -05:00
adelikat c772bc4941 make snes9x the default snes core 2017-06-03 09:28:43 -05:00
adelikat edde51bea9 Change default savestate compression level from 0 to 1 2017-06-02 21:42:31 -05:00
adelikat fda9812688 NGP - paths, display text 2017-05-31 19:09:31 -05:00
adelikat 9e1b00fd58 VBoii - display text, and platform frame rate 2017-05-30 17:42:23 -05:00
adelikat 1a54ff1818 Merge branch 'master' into waterbox2 2017-05-30 17:31:30 -05:00
adelikat 95bea23aa5 Remove Global.MovieOuputController since it is no longer being used 2017-05-30 12:28:56 -05:00
adelikat c0542c1301 VB - mnemonics 2017-05-29 16:39:04 -05:00
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
feos 2e519eda05 tastudio: fix marker copies being recorded to history when branch backup is created 2017-05-29 21:20:46 +03:00
adelikat 92acca2975 Vboy - paths 2017-05-29 13:03:11 -05:00
feos c1ee1d9505 tastudio: fix stupid bug in SetBoolStates() 2017-05-29 20:20:46 +03:00
nattthebear 7071d74416 cut some old savestate cruft 2017-05-27 19:58:22 -04:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
adelikat be39513b9e C64 - show mapper info in rom annotation, if rom is a cart 2017-05-27 11:57:38 -05:00
adelikat 8de4e7bff9 add ui to switch to Atari7800Hawk, still not useable by humans, needs gamedb stuff 2017-05-27 08:56:25 -05:00
adelikat 47758a519d delete more meteor stuff 2017-05-27 07:51:11 -05:00
adelikat c8d6ef0628 since Global.AutofireNullControlls was only being used by Mainform, move it there instead of having in Globals 2017-05-22 07:30:34 -05:00
adelikat 43cb50d5c3 Misc cleanups in Client.Common 2017-05-19 13:17:07 -05:00
adelikat 7f269d25df Make lua library dependent services private 2017-05-19 08:58:23 -05:00
adelikat 82ee945782 Misc controller adapter cleanups 2017-05-19 08:51:35 -05:00
adelikat e0e5eaea44 Movie Session - fix logic with remembering mGBA vs VBA, also some other misc cleanups and add some documentation 2017-05-19 08:36:52 -05:00
adelikat 0d4313af91 general Cheat code cleanup 2017-05-18 15:16:02 -05:00
adelikat 75affd8940 Lua console code cleanup 2017-05-18 14:53:03 -05:00
adelikat 4c48542b98 fix null reference exception when LuaSandbox attempts to use the Logger 2017-05-18 14:27:22 -05:00
adelikat 70baf9d306 Client.Common cleanups 2017-05-18 11:36:38 -05:00
adelikat 85f78b358d IMovie - remove the unused GetInputLog() property and also from implementing classes. I guess savestate code that was using it got refactored at some point making it unused. 2017-05-17 13:26:14 -05:00
adelikat cf15eb8950 TasStateManager - deciding upon a "fix" to the probable bug. This is technically different behavior than before but the intended behavior? This might break stuff 2017-05-17 13:20:57 -05:00
adelikat 2a54517b52 more misc Client.Common cleanups 2017-05-17 13:18:26 -05:00
adelikat e930dd3326 some bk2 code cleanup 2017-05-17 11:53:42 -05:00
adelikat dfea029fe4 Misc cleanups in Client.Common, documentation fixes 2017-05-17 11:16:55 -05:00
adelikat f576cb14b0 Watch classes - refactor, simplify, and cleanup code 2017-05-17 10:46:56 -05:00
adelikat 58500fef0c Add Toggle Key Priority hotkey 2017-05-14 13:53:44 -05:00
adelikat 91fb593ea1 lua - implement emu.getboardname() 2017-05-12 15:18:43 -05:00
adelikat 22e2df3868 Point out a probable bug 2017-05-10 14:26:21 -05:00
adelikat 29d470a933 Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code 2017-05-10 14:19:46 -05:00
adelikat adc60dc6fb more LINQ pet peeves 2017-05-10 13:43:41 -05:00
adelikat 3860cf89c3 LINQ-fu 2017-05-10 13:40:18 -05:00
adelikat 429b066955 Client.Common - remove various redundant codez 2017-05-10 13:37:04 -05:00
adelikat f942a409d7 Client.Common - remove a bunch of unused usings 2017-05-10 13:27:10 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
zeromus 8bc067cbbe lua: fix memory leak causing crash after a few dozen script loads/resets 2017-05-10 01:58:19 -05:00
adelikat e0985465b6 misc Client.Common code cleanups 2017-05-09 13:19:55 -05:00
adelikat cdb0802230 Misc Client.Common cleanups 2017-05-09 07:22:56 -05:00
adelikat eafa39456f Genesis - there's a couple more buttons on the menacer 2017-05-07 18:05:09 -05:00
adelikat e839a1c163 Add lua canvas methods to documentation 2017-05-07 16:33:48 -05:00
adelikat cb24ed1d22 some mnemonics for colecovision peripheral buttons 2017-05-06 19:08:57 -05:00
zeromus ac767a2acc clarification to the saveram flushing system 2017-05-06 17:50:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
J.D. Purcell 8b2b12585a Mostly whitespace cleanup to reduce difference with mono-portable branch. 2017-05-02 23:09:50 -04:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
J.D. Purcell efb46d5fb2 Rewind initialization cleanup. 2017-04-30 20:38:10 -04:00
adelikat 26d8166c0e mnemonic for SNES multitap toggle button 2017-04-30 12:30:43 -05:00
J.D. Purcell 303e8d41e9 Cleanup code to create GUI Renderer. 2017-04-29 17:49:34 -04:00
J.D. Purcell 3ebcaa8af0 Rewind cleanup / tweaks. 2017-04-29 14:04:19 -04:00
adelikat a8c15a652b Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
adelikat ebe001b526 Cleanup FirmwareManager, and some other Emulation.Common nitpicks 2017-04-27 10:55:22 -05:00
J.D. Purcell bb95ccf82d Update SharpZipLib (from 9ad7f58 on 2016-12-04 with target framework changed to 4.0). Should fix #834. 2017-04-25 23:17:04 -04:00
adelikat 5a408f9321 Remove the obsolete BinaryStateLoader.HasLump() 2017-04-24 13:18:45 -05:00
adelikat 1184e8ed05 lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes() 2017-04-22 20:50:03 -05:00
adelikat 3889703bf9 snes - mnemonics for payload controller, meh 2017-04-22 12:41:35 -05:00
adelikat 99d70a1c7f SNES - super scope support 2017-04-20 19:50:58 -05:00
zeromus e9229747d7 new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions. 2017-04-17 22:49:08 -05:00
zeromus f2c48a165a add SystemInfo for libretro 2017-04-17 22:43:08 -05:00
zeromus c4776a0c00 rewind: fix zero-size savestates, and maybe fix a possible 1 byte array overrun 2017-04-17 22:42:42 -05:00
J.D. Purcell 49134199fc SystemInfo cleanup. 2017-04-17 20:57:26 -04:00
adelikat 8dd9e3bfc1 oops 2017-04-15 16:06:40 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
adelikat 37c989c661 more misc code cleanups, with some C#6isms 2017-04-10 11:24:53 -05:00
adelikat fc59710dab some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
J.D. Purcell ab155217e7 Random (small) cleanups. 2017-04-09 23:08:26 -04:00
adelikat 681ec8317e Merge pull request #827 from shanehoman/saveram_hotkey_lua
flush Saveram via hotkey or lua
2017-04-07 20:55:07 -05:00
J.D. Purcell 98c1ccab4d Cleanup. 2017-04-04 23:45:52 -04:00
J.D. Purcell 9bb4cc9917 Fix bug when allocating smaller than requested rewind buffer. 2017-04-04 23:29:43 -04:00
J.D. Purcell a47e69507f More rewind cleanup. 2017-04-04 23:26:22 -04:00
J.D. Purcell 9a7e7496c9 Comment the tricky parts of the rewind code. 2017-04-03 22:19:09 -04:00
shanehoman 0db0c4eccf bind a hotkey to flush sram 2017-04-02 23:08:47 -07:00
J.D. Purcell eadea2481e Rewind: Re-order some methods (no code change). 2017-04-02 19:39:13 -04:00
J.D. Purcell 3f776dbf6f Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing). 2017-04-02 18:50:34 -04:00
J.D. Purcell 6cc5a914b7 Rewind cleanup. 2017-03-18 21:22:02 -04:00
feos a9cda4a21f tastudio: dynamically resize usertext column 2017-03-15 21:46:46 +03:00
feos 6e99227c72 tastudio: Clone() for branches. fixes UserText cancellation
also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos d254ad01d8 tastudio: add branch undo feature
the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations

todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos 114274ac4d tastudio: latch autohold state for every manual movie length extension
finally fixes #534
2017-03-12 19:43:23 +03:00
feos 64665f0e82 tastudio: use LatchSticky() when adding new frames
fixes autohold behavior, making it operate like it did before banning user input latch in replay mode
now in replay mode all input is ignored except for autohold, which is set via tastudio gui
2017-03-12 17:28:54 +03:00
feos a30b89039f more topmost modal dialogs 2017-03-12 14:50:24 +03:00
zeromus 5488eadb89 work on #816 2017-03-08 15:57:00 -06:00
adelikat dec3a31d2b add a toggle all cheats hotkey 2017-02-25 15:32:18 -06:00
adelikat 98a390b3c6 Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad 2017-02-25 15:08:20 -06:00
adelikat c61d432fd6 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
adelikat 61e8b51802 Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates 2017-02-18 15:01:09 -06:00
feos ac2a69e7dd gpgx: switch to real interlaced mode when needed (still 60fps)
window resizes by itself if no maintain aspect ratio is forced

todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
feos f1a617b047 tastudio: stop latching input in playback mode if new frames are generated
addresses #801
2017-02-18 20:54:59 +03:00
zeromus 64e4585582 oops, fix copy/paste error from the other day which broke gpgx in 32bits mode 2017-02-11 20:17:14 -06:00
adelikat 6ae8a88658 remove some debugging junko 2017-02-11 13:41:25 -06:00
zeromus 2e34d91869 small repairs to get gpgx64 running again 2017-02-09 22:40:16 -06:00
zeromus 539cdc29f3 add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
adelikat 86c74305e4 lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame 2017-02-03 16:31:38 -06:00
adelikat af1a2547ae Add a hotkey to toggle the Skip Lag Frames option 2017-01-29 18:33:19 -06:00
feos 36f53116b1 tastudio: quit pretending -1 is a legit branchHash
seems to fix #785
2017-01-29 10:24:11 +03:00
feos b7ed072c4c tastudio: only load branch markers if they are bound to input 2017-01-19 20:49:18 +03:00
feos 06b14d654b tastudio: move greenzone writing/loading to the very end
hopefully if it crashes during greenzone saving, other components won't die
2017-01-19 14:52:31 +03:00
adelikat 44a1e691f3 Ram Search - show restored/removed messages when undoing/redoing, fixes #749 2017-01-14 20:00:55 -06:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat 2059558771 Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans 2016-12-15 13:09:52 -06:00
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat e94de78ebd Lua - fix movie.getinput() to return float values instead of passing "False" no matter what 2016-12-14 13:22:01 -06:00
adelikat a955e6a3a2 Break up InputAdapters into separate files because it was getting unwieldy 2016-12-14 13:12:37 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
adelikat d38b5396c3 Remove some commented out code that has been commented out for quite some time 2016-12-06 10:22:03 -06:00
adelikat 44fa93e15f Lua - make the MemorySavestate library dependent on IStatable 2016-12-04 12:08:21 -06:00
adelikat 63202570cc Lua NES library - properly use an OptionalService instead of Global.Emulator 2016-12-04 11:50:07 -06:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
feos d3b6364db0 bk2 log generator:
- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
2016-11-26 17:41:00 +03:00
feos 3b2781c571 movie: add Disc Select, Open and Close to the dictionaries 2016-11-26 16:39:21 +03:00
ConHuevosGuey e0d534dc1c Setting Display Manager 'Final Filter' default to 'None' from 'Bilinear' because bilinear blur needs to die away. 2016-11-24 15:24:55 -06:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 05d47a7318 tastudio: make analog hotkeys working, and their names fit in 2016-11-21 18:00:21 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
zeromus 327606234f fix can't use neshawk (recent regression) 2016-11-19 20:07:17 -06:00
feos a413f524c9 remember that not every platform has analog controls 2016-11-19 21:21:07 +03:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
zeromus 595a207c97 add new field to gamedb to specify which core should be used.
allow it to be 'neshawk' or 'quicknes'.

this should only be employed by end-users; we won't make those choices in the gamedb officially.

the quicknes blacklist is still implemented separately.

yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
adelikat 7bff28bdee Lua - memory library - actually default to system bus, previous commit was unsufficient 2016-11-12 11:55:20 -06:00
adelikat 0959d5f0df When importing SNES .lsmv movies, add an extra input frame, fixes #721 2016-11-12 11:01:26 -06:00
adelikat bf9956089d Lua - default the memory library to system bus (if available) 2016-11-12 09:25:18 -06:00
adelikat 82c1c11879 Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality 2016-11-11 15:03:34 -06:00
adelikat 045f5e9df1 Lua documentation - clean up return values to match conventions in parameters 2016-11-11 11:40:53 -06:00
adelikat b0552224e0 Lua documentation - fix notation for nullable bools 2016-11-11 11:30:18 -06:00
adelikat fa6cb75a77 When generating wiki documentation, add some info about parameter types, #401 2016-11-11 11:27:06 -06:00
adelikat 75654b9f33 Atari 7800 - make difficulty switches behave like toggles instead of buttons, also add mnemonic info for them, fixes #726 2016-11-11 08:44:28 -06:00
feos b24eb2293f add name shortcuts for psx analog controls 2016-11-09 00:25:24 +03:00
adelikat 7b2338a110 movie mnemonics for vs controls 2016-10-29 22:20:34 -05:00
adelikat 2c1f0013c3 Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road 2016-10-13 20:16:26 -05:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 93f78a69d2 tastudio: show cursor hotkey 2016-10-09 17:14:39 +03:00
adelikat ef6c9131c6 Fix behavior when loading a new rom when a cheat is loaded, fixes #550 2016-10-06 13:57:39 -05:00
adelikat 3a36835af2 Ram Search - with the Diff column displayed, don't throw exceptions, Fixes #637. The Diff column still has issues with 4 byte watches though, but this fixes unending exceptions at least 2016-10-05 20:58:26 -05:00
adelikat 574584c079 Fix filename generation when there are colons in the game name, fixes #661 2016-09-21 10:27:28 -04:00
feos 7309957c11 tastudio: pasting input beyond movie length extends it 2016-09-08 18:32:37 +03:00
feos 091a62ab25 tastudio history: properly fix recording
the problem was mismatching ideas of movie length between movie and history
2016-09-07 20:54:45 +03:00
feos 549fc333f1 tastudio: fix removal of states *near* lag frames 2016-09-03 15:17:38 +03:00
feos 2911e498e1 tastudio history: fix bug where undoing the movie extension (caused by drawing beyond the movie length) would swallow all the movie 2016-08-29 21:18:55 +03:00
adelikat 1b2f24502f fix when importing .fm2 and other "legacy" imports, add the .bk2 extension instead of replacing the old move with its old extension 2016-08-29 10:21:30 -04:00
feos 4f24682289 taseditor: fix LastPositionFrame resets 2016-08-28 15:34:18 +03:00
feos 91a29a8692 n64: yet another dynarec check, this time for lua 2016-08-25 22:11:53 +03:00
feos 215f9b9959 tastudio: some dirty fixes to how undo/redo works with recording frames 2016-08-22 21:17:35 +03:00
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos 8721d0ef83 Merge pull request #681 from vadosnaprimer/gpgx32
old gpgx is back!
2016-08-13 22:49:04 +03:00
feos 35282ba577 gpgx32: flipped namespaces, added excplicit core picking
diff is messed up after folder renaming, but no file was changed except for namespaces and waterbox's core name
2016-08-10 22:27:46 +03:00
parasyte 71c7edbb24 Add address mask setting for breakpoints 2016-08-08 04:37:39 -07:00
feos a2b55291b3 tastudio:
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos 170681c3ad tastudio: Recording mode
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos 178820746c tastudio: prevent crash occurring at new state capture
mem leak is still there for N64
2016-08-02 22:46:21 +03:00
feos 13476f33ca tastudio: don't pass ctrl+c hotkey to mainform. 2016-08-01 20:23:16 +03:00
Isotarge 5a20a520bd Tools: Ram -> RAM #669 2016-07-22 01:32:54 +09:30
feos fbbc97731e subtitles: proper internal sorting 2016-06-30 19:14:34 +03:00
feos 144e942f57 subtitles: fix sorting on import and export.
still need a way to sort internally.
2016-06-29 23:53:07 +03:00
feos 35a07f42eb subtitles:
- trim trailing spaces
- sort by frame and then by Y pos (to properly order multiline subs)
- concat multilines (optionally) on export
- option to skip color tag on export
todo: fix multiline ordering for export
2016-06-29 00:32:43 +03:00
zeromus a9c0211d46 change a bunch of old googlecode urls in assemblyinfos 2016-06-13 11:34:27 -05:00
feos 1a11f34c13 tastudio: bind insert/delete/clone/clear. 2016-06-13 16:40:13 +03:00
feos af4b3ec752 tastudio: bind autorestore, turboseek and followcursor. 2016-06-13 15:43:28 +03:00
feos 346c4e56b3 tastudio autosave:
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos cbc5ca2115 tastudio: fix the warning about inheritance mismatch 2016-06-11 18:58:22 +03:00
feos 32be07ce03 tastudio: don't record marker history edits to history
this generates a warning regarding "new is not required" for the functions I edited, dunno what to do with it
2016-06-11 12:48:11 +03:00
feos 2a952cebef saving too!
also catch inconsistent tsmSettings exception
2016-06-11 10:12:30 +03:00
feos ef93a50f4d tastudio: fix silly order error in tsmSettings parser 2016-06-11 09:46:21 +03:00
feos 559eacf95a InputpPompt: allow multiline info
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
Suuper 327c45b440 Fixed issue #626. 2016-05-14 13:46:15 -05:00
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
feos 2e1132c2b9 tastudio: this should be reliable enough. 2016-04-25 18:18:20 +03:00
feos 000050b1e9 tastudio: integrate StateGap logic into ExcludeStates().
for loaded projects, stop forcing current frame capture if it's non-zero.
stop excluding state on frame 0.
todo: make capture state gap reliable for project state gap. right now it can capture odd frames if they go after markers or lag, so those will be missing when saving the project.
2016-04-25 18:04:42 +03:00
feos 408d0ae4d0 tastudio: attempt to make StateGap smarter.
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos f35938acdb tastudio: be able to load broken greenzone file. 2016-04-23 20:54:14 +03:00
hegyak 2f036058f6 Fix the Apple IIe being labeled as PlayStation (Title) 2016-04-22 16:54:23 -07:00
feos 1581b5b283 tastudio: tie rerecording to laglog invalidation instead of states. 2016-04-18 18:52:37 +03:00
feos 7fa99c7d13 tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos a7b3668506 tastudio: fix Used and fix a nasty mistake in branch logic.
should properly handle branches created during seeking.
fix #606 I hope.
2016-04-17 18:54:55 +03:00
feos 0e6ec038a8 tsm: let this sanity check be there. 2016-04-17 16:01:09 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
zeromus 859f4e3c01 fix 2 watch-related bugs and a typo in an error message 2016-04-15 22:43:14 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Hathor86 8cd88cdeca ApiHawk - Add few other system inputs
SNES, SMS, Genesis, N64, GB
Following some tests, it works (so I'd say that this feature is beta)
2016-04-06 22:11:00 +02:00
zeromus 5024f6022e console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
Hathor86 fcb0c8bc32 Work on input get/set through ApiHawk
Convertion has been moved to dedicated class

SystemInfo class review

SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class

Created a Joypad class that is populated with JoypadButton enum flags

Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00
zeromus 1b8a51e447 rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus e487f1494c change display manager defaults, for evaluation 2016-03-23 20:26:31 -05:00