Commit Graph

3053 Commits

Author SHA1 Message Date
pjgat09 1c30cf3501 N64: Fix typo mixing up the dpad 2013-05-04 02:31:37 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
adelikat 1292c87ca8 Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up 2013-05-04 01:39:08 +00:00
goyuken 54ff07fbfc n64: fix race bug introduced in previous revision. also turn display upside down 2013-05-04 01:16:27 +00:00
goyuken 1abb7cf91a n64: resolve the "first frame" issue 2013-05-04 00:47:36 +00:00
goyuken 147c77c124 n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster 2013-05-04 00:23:52 +00:00
goyuken 415d749be9 saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something. 2013-05-03 22:12:35 +00:00
goyuken 4a9d9e09e9 mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie 2013-05-03 20:10:44 +00:00
adelikat b11fed8051 Mnemonics for Saturn, probably 2013-05-03 20:04:35 +00:00
goyuken 314906ce66 saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't. 2013-05-03 19:51:03 +00:00
adelikat e9d8e2eb21 N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test 2013-05-03 19:22:43 +00:00
goyuken 9de465fa41 saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though. 2013-05-03 17:11:14 +00:00
pjgat09 8c7914150e N64: Fixing a typo with some controller stuff 2013-05-03 01:59:14 +00:00
goyuken 299fcbcc57 saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles 2013-05-03 01:32:16 +00:00
goyuken e2f664d6b9 saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
2013-05-03 00:13:12 +00:00
goyuken b399e87ffe saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed 2013-05-02 23:35:12 +00:00
pjgat09 99ff09555e N64: Removing the now unneeded SDL based audio and input plugin dlls 2013-05-02 22:18:46 +00:00
pjgat09 9a1241b7e7 m64p: Actually use the passed values for the X and Y axises 2013-05-02 22:05:28 +00:00
goyuken cefb4d2194 saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure. 2013-05-02 21:18:28 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat fdae009597 N64 - fix dpad on the gui side, still doesn't work though 2013-05-02 04:23:52 +00:00
pjgat09 2a0c6c4daf m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
adelikat f535979705 Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
pjgat09 a50068d61d m64p: Added a stub for a bizhawk handled input plugin 2013-05-02 02:19:36 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
pjgat09 dbd25f17d4 m64p: Removed the need for the rice ini file 2013-05-02 01:48:45 +00:00
adelikat 807df908f3 Path Config - Saturn 2013-05-02 00:56:39 +00:00
pjgat09 533baf9ef3 N64: Added a function to get the audio rate from the core. 2013-05-01 21:28:15 +00:00
goyuken 0d556dc9e9 saturn: frame lag flag working 2013-05-01 17:22:12 +00:00
goyuken 2631ffbde6 implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
goyuken 0f5cc4ed25 dual gb: xml creator doohickey now works 2013-05-01 16:37:00 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
adelikat ba7e99ea20 Path Config - support n64, start saturn, also some code cleanup 2013-05-01 02:37:26 +00:00
goyuken eae4c0ee81 saturn: sound 2013-05-01 01:46:20 +00:00
goyuken 368bc58d0a saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming 2013-05-01 00:27:36 +00:00
goyuken d2fecaa172 saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso" 2013-04-30 21:28:35 +00:00
pjgat09 d7e3e4042b m64p: Hide the SDL window 2013-04-30 20:46:25 +00:00
pjgat09 7af28f1106 m64p: Disabled mupen's throttle 2013-04-30 03:34:06 +00:00
pjgat09 7f7b9eac1f m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09 3bc682a411 m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09 2598967d56 m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09 0c23357d60 Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00
goyuken ad80b43c85 n64: fix crash with input display on 2013-04-30 00:50:08 +00:00
pjgat09 bfc0117237 m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09 0ef44a6faa m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it. 2013-04-29 23:10:53 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
masterofpuppets152001 40870f402e Prevent more then one gg windows of the same console to be opened 2013-04-27 19:21:45 +00:00
goyuken b0cbe204a9 XMLGame: fix reboot core in the case of hawkfile embedded assets 2013-04-27 17:43:15 +00:00