goyuken
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7b7b95e95d
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add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
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2013-05-06 20:51:28 +00:00 |
adelikat
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be2937fdec
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
saxxonpike
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31fba1ec2b
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commodore64: change from uint to int, seems to speed things up a little with no side effects
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2012-12-11 06:27:00 +00:00 |
saxxonpike
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5a8ce4000b
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commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
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2012-12-10 22:51:02 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
goyuken
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6f6ee16cf3
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C64: fix unmanaged memory leak in most recent commit
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2012-12-08 16:07:06 +00:00 |
goyuken
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1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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1d3ff8524a
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commodore64: slight tweak
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2012-12-07 21:02:02 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e4ff87e92a
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commodore64: implement more c64-disk communications, hook up drive LED
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2012-12-07 17:06:07 +00:00 |
saxxonpike
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38adb50a10
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commodore64: via6522 - implement more registers
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2012-12-07 11:45:50 +00:00 |
saxxonpike
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28d0328a54
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commodore64: work on 1541 VIA timer chips
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2012-12-07 06:20:20 +00:00 |
saxxonpike
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e3082b206b
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commodore64: connect the 1541 disk drive to the system, memory domains also available
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2012-12-07 05:24:00 +00:00 |
saxxonpike
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526ad358d1
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commodore64: disk and tape framework added
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2012-12-06 06:53:55 +00:00 |
saxxonpike
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cdd0e49726
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commodore64: oops, forgot one file.
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2012-12-06 06:26:32 +00:00 |
saxxonpike
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e1ff14e475
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commodore64: change directory structure a little, rename namespaces for consistency
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2012-12-06 06:25:30 +00:00 |
saxxonpike
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e449ab34fd
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commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
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2012-12-06 04:29:08 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |
adelikat
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be40574bad
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C64 - hook up Key Restore button
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2012-12-06 00:41:31 +00:00 |
saxxonpike
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c64951fce8
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commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
saxxonpike
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7fa80cdcaf
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commodore64: add some cartridge docs
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2012-12-03 21:11:48 +00:00 |
saxxonpike
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2545bfbb4e
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commodore64: actually connect the cartridge state to the serializer
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2012-12-03 08:42:50 +00:00 |
saxxonpike
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e60f308af0
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commodore64: savestate support for all chips + cartridge
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2012-12-03 08:38:12 +00:00 |
saxxonpike
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bb3061baf8
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commodore64: SyncState for MOS 6526
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2012-12-03 07:43:11 +00:00 |
saxxonpike
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0191b1e507
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commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
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2012-12-03 06:47:14 +00:00 |
saxxonpike
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be37d1dc53
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commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
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2012-12-03 06:08:12 +00:00 |
saxxonpike
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58db36e311
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commodore64: connect sound
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2012-12-03 04:19:45 +00:00 |
saxxonpike
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5fcf41ebbc
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commodore64: add sprites (no collision or priority yet)
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2012-12-02 23:57:10 +00:00 |
saxxonpike
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0907de61cc
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commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
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2012-12-02 22:15:08 +00:00 |
saxxonpike
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046e3244ce
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commodore64: fix 6510 IO port input pin values
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2012-12-02 15:10:37 +00:00 |
saxxonpike
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d734d0f44f
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commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now
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2012-12-01 10:42:46 +00:00 |
saxxonpike
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d951094e6d
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commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs.
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2012-12-01 08:40:08 +00:00 |
saxxonpike
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08c83a16fd
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commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite)
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2012-12-01 00:02:24 +00:00 |
saxxonpike
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3049098afb
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commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
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2012-11-30 23:20:35 +00:00 |
saxxonpike
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ae8566a0df
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commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
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2012-11-30 21:12:23 +00:00 |
saxxonpike
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5069b24b2e
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commodore64: work begins on sound engine
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2012-11-30 06:41:02 +00:00 |
saxxonpike
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f23e777032
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commodore64: properly implement mirroring in cartridge mapper 0000
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2012-11-30 01:56:14 +00:00 |
saxxonpike
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c1f9a131d5
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commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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2012-11-29 20:15:02 +00:00 |
saxxonpike
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0e5ef426d4
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commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
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2012-11-29 18:34:44 +00:00 |
saxxonpike
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bb36cc5e62
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commodore64: add Domark/HES mapper 0013
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2012-11-29 18:11:59 +00:00 |
saxxonpike
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e4c760be83
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commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
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2012-11-29 17:58:35 +00:00 |
saxxonpike
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1eca7805cf
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commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
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2012-11-29 16:33:04 +00:00 |
saxxonpike
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d05bd47ed0
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commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
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2012-11-29 06:29:42 +00:00 |
saxxonpike
|
1e6fdc2659
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commodore64: VIC reads from proper bank, increased performance
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2012-11-29 02:46:35 +00:00 |
saxxonpike
|
27217f119d
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commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better
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2012-11-28 21:09:45 +00:00 |
saxxonpike
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798c355c7e
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commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening
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2012-11-28 19:35:48 +00:00 |
saxxonpike
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b55d6526d1
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commodore64: PRG loading uses a more robust method
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2012-11-28 17:49:42 +00:00 |
saxxonpike
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e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
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2012-11-28 17:26:40 +00:00 |
saxxonpike
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8e55810161
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commodore64: more video function implemented in the new system, 12 pixel delay also applied to border
|
2012-11-28 06:21:52 +00:00 |