adelikat
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1b2ce4e212
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
adelikat
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47a3413f54
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Lua - fix event functions onframestart/end and onsavestateload/save to receive a name optionally, and return a guid. Added new functions event.unregisterbyname() and unregisterbyid that receive the name of a (named) function or a guid respectively and unregisters them.
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2013-08-04 23:33:03 +00:00 |
adelikat
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40e785ecea
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Lua - change event register functions to support multi-functions
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2013-08-04 22:31:23 +00:00 |
adelikat
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8e8cf4a8fe
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HOtkeys dialog - focus on first input widget when changing tabs. However does not work on load because winform events suck
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2013-08-04 20:51:49 +00:00 |
adelikat
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4e234072eb
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Finish analog hotkeys
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2013-08-04 20:32:50 +00:00 |
adelikat
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311cea39e4
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Hotkeys - fix bug where bindings could be lost on save, also clean up the InputWidget code some
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2013-08-04 20:21:58 +00:00 |
adelikat
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7cfd6f32b0
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Fix a bunch of hotkey regressions
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2013-08-04 18:36:33 +00:00 |
adelikat
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4b9023337e
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Oops, fix frame advance and some other hotkeys
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2013-08-04 18:15:11 +00:00 |
adelikat
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3aafc53594
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Remove old hotkey config winform, other code cleanup
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2013-08-04 17:20:31 +00:00 |
adelikat
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0e3d474baf
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Show hotkey assignment on SNES bg and obj toggle menu items
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2013-08-04 17:18:01 +00:00 |
adelikat
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7515c060b5
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Hotkeys - implement defaults button
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2013-08-04 17:13:25 +00:00 |
adelikat
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562e117e64
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Hotkeys - add ordinal to determine order in the hotkey dialog
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2013-08-04 17:08:51 +00:00 |
adelikat
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23de20a5b8
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new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using
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2013-08-04 16:47:54 +00:00 |
zeromus
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eb04d7e35d
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add sorting to firmwares list, optimize scanning a bit, change the recommended names of a few pce-cd and saturn firmware files to be short but descriptive, instead of insanely verbose and also full of spaces--this constitutes my final suggestions for the firmware names.
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2013-08-03 19:34:51 +00:00 |
adelikat
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31126d437b
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
pjgat09
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7bcbef316a
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N64: Fix the mnemonic when dealing with the analog buttons
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2013-08-02 21:11:09 +00:00 |
adelikat
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0b672ebd9a
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Atari 7800 - update csv file to v1.5 (that's the only emulation difference since 1.3 so effectively this is an upgrade to 1.5). Also put version in About box
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2013-08-02 20:39:26 +00:00 |
adelikat
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19e805378b
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Don't show rewind frequency message if showing a "Rewind disabled" message
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2013-08-02 20:24:03 +00:00 |
adelikat
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b0253967ee
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Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard
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2013-08-02 14:23:59 +00:00 |
zeromus
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0f7308ab85
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tidy
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2013-08-02 03:51:33 +00:00 |
zeromus
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a685bd5b59
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new firmwares dialog
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2013-08-02 03:43:58 +00:00 |
adelikat
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0634a8c9c2
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Make 2012 .sln compile
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2013-08-02 01:31:34 +00:00 |
zeromus
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3e2b4b949c
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necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
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2013-08-01 22:59:25 +00:00 |
adelikat
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41f8493716
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Rewind - add stats for avg stored state size (varies due to delta compression), estimated number of frames that would be stored (with current settings), and est number of minutes (based on est frames vs rewind requency)
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2013-08-01 21:09:32 +00:00 |
adelikat
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1faac21e7f
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Rewind Config - oops
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2013-08-01 20:30:33 +00:00 |
adelikat
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b2e6be8d0e
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nitpicky change to the order of NES buttons in controller config, because I like it that way
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2013-08-01 20:26:09 +00:00 |
adelikat
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b1c5181b5f
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REcent Files - roll back last check in I did, oops.
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2013-08-01 00:37:18 +00:00 |
pjgat09
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f0889537af
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m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
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2013-07-31 22:31:43 +00:00 |
pjgat09
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01b92f46ca
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m64p: Committing a clone of the glide64mk2 2.0 repo
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2013-07-31 22:26:52 +00:00 |
goyuken
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8a2b008a11
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contrller config: reimplement save defaults button in a more useful way (only modifies defaults for the config currently being edited). as before, it's INTERIM only
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2013-07-31 20:34:20 +00:00 |
goyuken
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bfcc1a6684
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NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
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2013-07-31 20:15:02 +00:00 |
adelikat
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d0071f58d2
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Recent files - be case insensitive when comparing file paths. Firmwares config - some progress, basic scanning started, only FDS and SNES done so far.
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2013-07-31 18:44:35 +00:00 |
adelikat
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3dc4611263
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Start a firmwares dialog, interim only
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2013-07-31 15:54:08 +00:00 |
adelikat
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42fb0d127b
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Add PSP to the list of consoles to warn about if attempt to record a movie
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2013-07-31 13:21:46 +00:00 |
goyuken
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4044a9098b
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n64 analog control defaults
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2013-07-31 02:57:41 +00:00 |
pjgat09
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c1218b9db0
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m64p: Compile with the 2010 toolset
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2013-07-31 02:56:41 +00:00 |
pjgat09
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678ce23de5
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m64p: Compile the DLLs in release mode, not debug
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2013-07-31 02:50:34 +00:00 |
goyuken
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a599c6f311
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controller config: using the "defaults" button no longer immediately commits the changes to the config, so "Defaults" => "Cancel" now works
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2013-07-31 02:43:06 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
goyuken
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4e12f54897
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tabs and braces must exist in an orderly manner!
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2013-07-31 00:33:02 +00:00 |
adelikat
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86a20544e6
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Start the PCE Debugger project
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2013-07-30 20:18:11 +00:00 |
goyuken
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a11e6bb832
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sega saturn biso file info
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2013-07-30 20:12:12 +00:00 |
adelikat
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d877542ad5
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remove the Beta-status warning for N64 when recording a movie
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2013-07-30 20:07:35 +00:00 |
adelikat
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fe09e0e83e
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Lua - add float controls to joypad.get()
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2013-07-30 18:39:10 +00:00 |
adelikat
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5d23b2a406
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Lua - improve console.log() to print out lua tables. Useful for seeing the data coming from things like joypad.get()
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2013-07-30 17:55:38 +00:00 |
adelikat
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c88ad00405
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Analog bind - show sensitivity and dead zone as a percent, and make the max value on dead zone to be 30. Probably. I didn't test this change.
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2013-07-30 14:21:01 +00:00 |
zeromus
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c0453ae2e8
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snes-fix SGB
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2013-07-30 02:51:40 +00:00 |
adelikat
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b03da7d3b0
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Rewind Config - show number of frames stored and % of buffer used. Still some really fancy things we could do here, like calculated an approx number of frames the current config settings would store, etc
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2013-07-30 01:59:28 +00:00 |
adelikat
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7df7a5e803
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Rewind - UI for toggling threading
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2013-07-30 01:30:59 +00:00 |
goyuken
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f3eb9e7fc7
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N64: a quick hack greatly reduces memory thrashing (on my machine, varied usage of 300-800MB with default rewind settings replaced with a rather steady 300-350MB
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2013-07-30 00:12:24 +00:00 |