Commit Graph

2632 Commits

Author SHA1 Message Date
goyuken 1118fded53 gb gpu view: palettes 2012-11-05 14:37:55 +00:00
goyuken 9d83249eba gb gpu view: more stuff 2012-11-05 13:48:19 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus 9ff8b450f4 add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
phillip.grimsrud 499f049e42 Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances. 2012-11-03 00:53:46 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
goyuken 3eda4a90a6 gbhawk: tracelogger 2012-11-02 19:44:31 +00:00
zeromus 9062c96ac3 minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all? 2012-11-02 04:56:34 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
phillip.grimsrud 98d86ec995 Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode. 2012-11-01 03:53:12 +00:00
adelikat 3db5afe8a7 Oops, fix VirtualPadForm UpdateValues() 2012-11-01 01:18:12 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
goyuken cd2ff4ed63 Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon. 2012-10-30 23:01:54 +00:00
adelikat f9c027ddad Add front end and corecomm values for Atari graphics object display toggling 2012-10-30 00:18:56 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
goyuken 19d3a097b9 mainform: archive autobind add ".fds" 2012-10-29 20:26:37 +00:00
adelikat e3e52ed305 Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole) 2012-10-29 12:33:06 +00:00
zeromus e19f39e08c support moving all dlls to the dll directory by adding assembly binding resolve redirection 2012-10-29 08:37:22 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
adelikat e8b9bb38b6 Add Save Movie hotkey and context menu item 2012-10-28 23:38:41 +00:00
adelikat 14d5844af8 Save movie menu item 2012-10-28 22:50:19 +00:00
zeromus 07c4ce88ae add a link in the snes firmwares path config to a page with information about the firmwares. 2012-10-28 21:04:47 +00:00
goyuken 853b36482a fix up problems caused by SVN snafu r3553 2012-10-28 15:22:15 +00:00
adelikat 77794dae50 Misc fixes 2012-10-28 01:28:48 +00:00
goyuken 84a86a72a5 mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden 2012-10-27 13:57:26 +00:00
adelikat 5382a348dc Lua - fix savestate.loadslot() 2012-10-27 00:35:02 +00:00
adelikat a0111d1c08 Lua - implement client.screenshottoclipboard() and client.setscreenshotosd() 2012-10-27 00:19:43 +00:00
adelikat 4193ddfa5d Lua - implement client.screenshot() 2012-10-26 23:48:28 +00:00
goyuken e6058e6bd8 break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
phillip.grimsrud 2329521de3 TAStudio fixes:
1: Fixed ListView double-click to run forward to the selected frame.
2: Added systems to a switch statement so that the virtual pads track with the log.
3: Fixed the ListView highlighting for the current frame.
2012-10-26 05:27:27 +00:00
adelikat 11db3f1912 Atari 7800 - cleanup the BIOS paths and usage of those variables 2012-10-23 20:21:55 +00:00
adelikat 39a54959d0 Atari 7800 - some multiclient todos 2012-10-23 19:13:57 +00:00
adelikat 427a80548c Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls! 2012-10-23 03:33:57 +00:00
goyuken 2cdeabfcf3 mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long 2012-10-22 18:33:34 +00:00
goyuken 7568ff9437 add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds" 2012-10-21 15:58:24 +00:00
zeromus a34337691a run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same 2012-10-21 05:21:59 +00:00
zeromus 83a06c4f63 make the rom open filter remember its last option used in this bizhawk session, like how most other programs work. 2012-10-20 22:58:01 +00:00
zeromus ab46a076f2 swallow exception when joystick cant be acquired, instead of crashing 2012-10-20 22:44:15 +00:00
zeromus 930f680fc6 change d3d renderer to use a less unstable method for updating textures. shouldnt really affect performance any. some gpu drivers dont support the trick that was being used. 2012-10-20 19:57:49 +00:00
adelikat ccf8018d67 About box - misc UI clean up 2012-10-20 13:47:01 +00:00
adelikat 9d25dfa2b4 Open up atari stuff for release builds 2012-10-20 13:40:58 +00:00
adelikat fa1a10525c Fix recording from "Now" 2012-10-20 13:30:32 +00:00
adelikat 9a1cbbb34c Atari - attempt the 3E mapper, seems broken 2012-10-20 01:51:38 +00:00
adelikat 4f045eb20d Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist 2012-10-20 00:14:28 +00:00