goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
zeromus
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3ce7d48cc5
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fix svn r0 bug. blame subwcrev
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2014-12-12 19:47:29 +00:00 |
adelikat
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96af736857
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Fix logic in File submenu opening event
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2014-12-12 14:25:15 +00:00 |
zeromus
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2cd1ef1c63
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psx - savestates
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2014-12-12 11:07:47 +00:00 |
zeromus
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b16497ad24
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emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
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2014-12-12 04:22:15 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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9fc46f6764
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mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
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2014-12-12 01:58:12 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
zeromus
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b1fa5b64fd
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psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
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2014-12-12 00:40:15 +00:00 |
zeromus
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ba3a6ca817
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display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake
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2014-12-12 00:39:50 +00:00 |
zeromus
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326a865c01
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psx - framework for savestates, but syncers not implemented yet
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2014-12-12 00:25:46 +00:00 |
zeromus
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c895d4602f
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forgot to add
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2014-12-11 22:12:10 +00:00 |
zeromus
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f5dabcdbf5
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psx - add a PSX options menu
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2014-12-11 20:31:55 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
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183199fdc6
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psx - just some cleanup
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2014-12-11 07:39:17 +00:00 |
zeromus
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3b1ff2df66
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psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
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2014-12-11 07:27:21 +00:00 |
zeromus
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eebb923b93
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hey discohawk, dont crash when running on xp
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2014-12-11 03:09:53 +00:00 |
zeromus
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0d2020a0f1
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psx - cleanup and fix dualanalog control before i forget how, but it isnt tested
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2014-12-11 02:07:50 +00:00 |
zeromus
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78c873982d
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psx - memory domains
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2014-12-11 01:56:21 +00:00 |
zeromus
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a488114832
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psx - add sound. im not sure its perfect, but its good enough for now
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2014-12-11 00:57:47 +00:00 |
zeromus
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95a43aa888
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psx - fix dual shock, fix crash in 400x? resolution
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2014-12-11 00:18:54 +00:00 |
zeromus
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abaa52d6e4
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psc - disc led
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2014-12-10 23:48:47 +00:00 |
zeromus
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1dc8a00771
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psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
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2014-12-10 23:43:11 +00:00 |
adelikat
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ab312add39
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Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
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2014-12-10 23:11:04 +00:00 |
adelikat
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cdcb806d8c
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Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
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2014-12-10 22:59:28 +00:00 |
adelikat
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91353d776b
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Debugger - basic showing and adding of breakpoints, including pre-existing ones
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2014-12-10 22:47:09 +00:00 |
zeromus
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542675def4
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psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
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2014-12-10 21:56:12 +00:00 |
zeromus
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5c53bc3924
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start log of changes from upstream, with commentary. upgrade to mednafen 0.9.36.5
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2014-12-10 19:51:58 +00:00 |
zeromus
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5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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de5eaf3c4b
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discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
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2014-12-10 19:39:19 +00:00 |
zeromus
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257c8c597b
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fix a crash when working on an 0x0 BitmapBuffer
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2014-12-10 19:37:06 +00:00 |
zeromus
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f1bd6f0086
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less amount / more useful chatter when changing client dimensions
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2014-12-10 19:36:16 +00:00 |
zeromus
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4015ba2e50
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some cleanup
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2014-12-10 19:34:46 +00:00 |
goyuken
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9513d209b1
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comments!
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2014-12-09 21:52:03 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
scepheo
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50730ae132
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Added nag when loading a movie without SyncSettings.
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2014-12-08 22:53:09 +00:00 |
adelikat
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ec58c2d34c
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Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
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2014-12-08 19:07:36 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
adelikat
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1473db5aa8
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Move AddBreakpointDialog to the Debugger folder
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2014-12-07 20:17:15 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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be8563469c
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Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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2014-12-07 19:27:21 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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ba31d7d28b
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Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
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2014-12-07 14:52:09 +00:00 |
pjgat09
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c2096d9a30
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Lua: Fixed a bug with analog controls not being cleared
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2014-12-07 07:39:01 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
adelikat
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415fda2373
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Debugger - on close, turn off trace logging
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2014-12-06 16:28:42 +00:00 |
adelikat
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97476a8b69
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Debugger - breakpoints
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2014-12-06 15:07:01 +00:00 |