adelikat
|
1061add64f
|
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
|
2013-11-06 02:15:29 +00:00 |
adelikat
|
be547db4a1
|
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
|
2013-11-04 02:11:40 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
|
2013-11-04 01:39:19 +00:00 |
adelikat
|
026072ee68
|
moe IPS.cs from Emulation to Client.Common, until it is needed by cores
|
2013-11-04 01:17:59 +00:00 |
adelikat
|
f52220bc5a
|
somehow a movie recording object survived tucked away in Implementations that predates bizhawk movie recording
|
2013-11-04 01:09:24 +00:00 |
adelikat
|
348171bdc5
|
start Emulation.Common project and move the Emulation/Database folder files to it
|
2013-11-04 01:06:36 +00:00 |
adelikat
|
4f5d8b89c9
|
move Log.cs from BizHawk.Emulation to BizHawk.Common
|
2013-11-04 00:45:23 +00:00 |
adelikat
|
7f3f116cd9
|
Move QuickCollections from BizHawk.Emulation to BizHawk.Common
|
2013-11-04 00:40:46 +00:00 |
adelikat
|
7b03fc0bc0
|
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
|
2013-11-04 00:36:15 +00:00 |
adelikat
|
fe7da7c5b5
|
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
|
2013-11-03 23:45:44 +00:00 |
zeromus
|
7a260abb54
|
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
|
2013-11-03 22:44:49 +00:00 |
adelikat
|
bbc12256b2
|
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
|
2013-11-03 16:29:51 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |
adelikat
|
73b6791f63
|
NESHawk - put sealed on some classes I missed sometime back when I did that
|
2013-11-02 23:14:58 +00:00 |
zeromus
|
0acbb11e97
|
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
|
2013-10-27 22:07:40 +00:00 |
adelikat
|
79a9e7cdc4
|
more warning cleanups including some bad configurations in client.common and pcedebugger projects
|
2013-10-27 18:01:36 +00:00 |
adelikat
|
3f410a771c
|
small code cleanups and deal with some warnings
|
2013-10-27 17:07:37 +00:00 |
adelikat
|
e265e00ca1
|
ack! whoops!
|
2013-10-27 16:23:48 +00:00 |
adelikat
|
9218e298dd
|
more mainform code cleanup
|
2013-10-27 13:53:28 +00:00 |
zeromus
|
fa40ae718f
|
reapply edits and cleanup
|
2013-10-27 07:54:00 +00:00 |
zeromus
|
179dbd4124
|
revert back to r5156
|
2013-10-27 07:45:59 +00:00 |
adelikat
|
ba2ff213c6
|
Start the BizHawk.Common project and move MRUStack and UndoHistory there
|
2013-10-25 15:30:20 +00:00 |
zeromus
|
78603f1237
|
continuing...
|
2013-10-25 01:00:31 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
zeromus
|
c1533d3259
|
use newer TI83 firmware hashes
|
2013-10-21 23:09:24 +00:00 |
goyuken
|
5afcb1b168
|
gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
big speedup.
|
2013-10-21 17:19:37 +00:00 |
zeromus
|
b284f5b5e4
|
add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though
|
2013-10-21 06:02:02 +00:00 |
adelikat
|
61bd10e84d
|
Remove the .NET4.5 project and solution files, move winform stuff from BizHawk.Util to the Multiclient project
|
2013-10-20 16:46:49 +00:00 |
zeromus
|
954935466d
|
add note about time lord
|
2013-10-18 06:11:36 +00:00 |
goyuken
|
e33396a548
|
GBA -add new "Combined WRAM" memory domain, which is the 256KB EWRAM immediately followed by the 32KB IWRAM
|
2013-09-29 15:43:49 +00:00 |
adelikat
|
52918e9609
|
add PeekWord, PeekDWord, PokeWord, and PokeDWord to the memory domain object, don't know why we never did this before. Refactored watch.cs accordingly, todo: a bazillion other places
|
2013-09-21 14:32:37 +00:00 |
thebrick448
|
a40bda3263
|
Added support for TI83 group files, and added checks to ensure the file follows the proper format.
|
2013-09-17 04:11:13 +00:00 |
adelikat
|
7a08cb1075
|
Fix some annoying warnings and some misc code cleanup
|
2013-09-14 19:34:14 +00:00 |
thebrick448
|
3c8196f234
|
Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
|
2013-09-07 21:32:09 +00:00 |
adelikat
|
a8234b6147
|
New Ram Watch - implement memory domains menu, using a new ToolHelpers class and a method that generates it (todo: refactor other tool dialogs to it this way), and some more features such as Separator, SelectAll, move up, move down, remove
|
2013-09-07 05:17:29 +00:00 |
adelikat
|
8f22a3a164
|
UPdate 2012 proj file
|
2013-09-03 00:01:36 +00:00 |
adelikat
|
b18d50791e
|
Mapper stuff
|
2013-09-02 23:54:32 +00:00 |
saxxonpike
|
826ebba22f
|
Commodore64: Simplify g_Idle code, the document I was basing this information on was inconsistent with the circuitry (and this way makes more sense)
|
2013-08-31 23:10:02 +00:00 |
saxxonpike
|
58649b810e
|
Commodore64: ECM code was missing g_Idle check.
|
2013-08-31 23:04:03 +00:00 |
saxxonpike
|
0258d6b131
|
Commodore64: Added g_Idle flag to bitmap modes.
|
2013-08-31 22:58:58 +00:00 |
saxxonpike
|
d3687bb68d
|
Commodore64: Further development in the experimental Vic. The process in which the Vic puts graphics and sprite data into the shift regs should be replicated perfectly, and some graphics mode code can be combined as a result.
|
2013-08-31 22:54:44 +00:00 |
saxxonpike
|
2e178d84e1
|
Updated Experimental Vic.
|
2013-08-30 20:22:12 +00:00 |
saxxonpike
|
31fb1499ca
|
Commodore64: Code cleanup.
|
2013-08-27 08:35:35 +00:00 |
saxxonpike
|
1e8569be97
|
Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.)
|
2013-08-26 20:07:50 +00:00 |
saxxonpike
|
54c205ffe7
|
Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used.
|
2013-08-26 19:29:09 +00:00 |
saxxonpike
|
6fdc7284bd
|
Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState.
|
2013-08-26 19:22:04 +00:00 |
zeromus
|
513ceba3d2
|
fix up SGB memorydomains
|
2013-08-26 07:17:47 +00:00 |
saxxonpike
|
3dc1e8dba2
|
Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17".
|
2013-08-25 07:58:25 +00:00 |
adelikat
|
61236bf763
|
NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
|
2013-08-25 01:08:17 +00:00 |
adelikat
|
fcb54994b3
|
Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
|
2013-08-25 00:33:16 +00:00 |