zeromus
f108673449
fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
2017-04-18 22:09:04 -05:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
zeromus
b7baea2a8e
snes c++ cleanup
2017-03-15 17:49:19 -05:00
zeromus
a8aef42038
tidy
2017-03-08 15:57:00 -06:00
zeromus
598e173d60
snes: tidy
2017-03-08 15:57:00 -06:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
2f21d4e506
bsnes - use msvc struct packing in one place where needed
2015-06-18 03:08:34 +00:00
jdpurcell
a13d74af14
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
2015-03-08 18:56:14 +00:00
jdpurcell
2f5a7543ca
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
zeromus
237045fde2
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
2014-06-17 22:03:08 +00:00
zeromus
52bceeeee5
update libsnes exes
2014-05-23 19:27:27 +00:00
zeromus
e9522af326
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
2014-05-18 05:13:54 +00:00
zeromus
8193e0b281
snes-repair BG layer toggling
2014-02-09 22:52:09 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
zeromus
50ef1b19f5
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
2013-12-29 02:20:13 +00:00
zeromus
492a99694f
fix snes savestates?
2013-11-25 20:51:26 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
zeromus
7a260abb54
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
2013-11-03 22:44:49 +00:00
zeromus
513ceba3d2
fix up SGB memorydomains
2013-08-26 07:17:47 +00:00
zeromus
df99f36464
support bsnes xml files and super road blaster MSU-1 game
2013-04-24 22:09:11 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
zeromus
c9b662d7ea
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
2012-12-26 20:25:06 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
zeromus
aaf06d76d3
snesgfxdebugger-add BG scroll regs
2012-12-03 18:59:08 +00:00
goyuken
e24d1efbd4
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
2012-12-03 01:48:18 +00:00
zeromus
2c3a6e7818
libsnes-as if the previous commits problems werent terrible enough, I had forgotten to memzero the ppu/cpu/dsp/smp components. at least tonights exercise vindicated the necessity of those memzeroings, which is not a concept bsnes ever had.
2012-12-01 08:32:50 +00:00
zeromus
db37a6f64f
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
2012-12-01 06:21:53 +00:00
zeromus
0c58d62762
snesgfxdebugger-layer toggles, more information
2012-11-26 06:30:30 +00:00
zeromus
608ebc4a99
snesgfxdebugger-display OBJ tiles
2012-11-23 09:10:18 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
goyuken
b51cfbaa45
snes: don't round early in color conversions. affects some RGB24 values slightly
2012-11-16 18:43:47 +00:00
zeromus
9e50d25c16
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
goyuken
e509b0cd9b
snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
2012-10-03 14:54:32 +00:00
zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
zeromus
6c8177a08b
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
2012-09-27 01:38:27 +00:00
zeromus
52edee63d8
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
2012-09-24 07:46:54 +00:00
zeromus
4efea7605d
snesgfx-support mode7ExtBg tiles & BG
2012-09-24 06:47:34 +00:00
goyuken
7e89882d42
lag counter in sneshawk
...
c++ is dum
2012-09-23 15:57:01 +00:00
zeromus
03cb238ae3
snes-add scanline render callbacks and add scanline selector to graphics debugger
2012-09-22 05:03:52 +00:00
zeromus
9e1ecd02d2
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
zeromus
8e42658702
completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
2012-09-09 21:19:54 +00:00
zeromus
f3b6afa5ad
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00