andres.delikat
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2bf6f959cf
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Hex Editor - fix vertical scrollbar logic
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2011-03-07 00:33:53 +00:00 |
andres.delikat
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c5a7e43331
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Hex Editor - vertical scrollbar
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2011-03-06 23:55:10 +00:00 |
andres.delikat
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3a3e3ca46a
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Fix so peekbyte reads the correct addresses!
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2011-03-06 23:34:34 +00:00 |
andres.delikat
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976e6830c6
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Hex Editor - addresses in a left column
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2011-03-06 23:18:47 +00:00 |
andres.delikat
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463e875b93
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Hex Editor - all address displayed now, and a header row added, and font is fixed width
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2011-03-06 22:57:58 +00:00 |
andres.delikat
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a8474b0a17
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Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
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2011-03-06 21:41:41 +00:00 |
andres.delikat
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4986f04214
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Hex Editor - misc fixes
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2011-03-06 20:07:37 +00:00 |
andres.delikat
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c8a6da7e67
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Progress on Hex Editor. 16 addresses are displayed in the dialog!!
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2011-03-06 19:25:37 +00:00 |
andres.delikat
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54b408f875
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Hex Editor - autoload feature
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2011-03-06 18:55:32 +00:00 |
andres.delikat
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de0660c204
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Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
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2011-03-06 15:25:21 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
beirich
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52e6727841
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[PCE] Improve some port mirroring
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2011-03-06 07:26:46 +00:00 |
beirich
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e07349c582
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[PCE] improve cpu instruction timing
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2011-03-06 06:06:49 +00:00 |
andres.delikat
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4e8d161ed8
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NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
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ed9930be62
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NES Memory domains - Add PRG & CHR Rom
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2011-03-06 03:34:13 +00:00 |
andres.delikat
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97ebb20edd
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Fix NES WRAM for real this time
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2011-03-06 03:07:25 +00:00 |
andres.delikat
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951ade9888
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Fix NES WRAM memory domain
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2011-03-06 03:03:24 +00:00 |
andres.delikat
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2354ac126a
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NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
andres.delikat
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733fb228b6
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Ram Search - make 4 the minimum number of digits for an address, because I said so
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2011-03-05 03:47:32 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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a36f39f993
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Misc small cleanups
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2011-03-04 16:18:06 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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c9d0f7a2fb
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NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
zeromus
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f4ca525343
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[NES] fix bugs with boards that specify their own CHR size
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2011-03-03 19:56:16 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
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36bebea251
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Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
andres.delikat
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0b9e90781b
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forgot to check in the NES PPU files
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2011-03-03 16:38:34 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
zeromus
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7cdda17b2d
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[NES] name those roms more artistically!
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2011-03-02 07:19:05 +00:00 |
zeromus
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7f4413a5d7
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[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
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4bfc610a8a
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[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |
zeromus
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a236477c5b
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[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
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2011-03-02 04:11:46 +00:00 |
zeromus
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e3cf8aae28
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[NES] some comments
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2011-03-02 03:41:24 +00:00 |
zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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858824c548
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[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
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2011-03-02 03:08:33 +00:00 |
zeromus
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a296742d5f
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[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
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e9622b1f60
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[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
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7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
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d406e15746
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Add more games to game database, add some more games that don't work
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2011-03-01 20:32:18 +00:00 |
andres.delikat
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087e471335
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Check in some NES docs
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2011-03-01 19:54:19 +00:00 |
andres.delikat
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229d56551f
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Move some game compatibility todos around
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2011-03-01 18:44:17 +00:00 |