zeromus
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56e3416de2
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improve rom status report for PSX, and generate one for the M3U scenario
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2015-07-12 20:23:27 -05:00 |
scrimpeh
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667e4273f3
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Firmware Manager - Add option to reload ROM if ROM load has failed before
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2015-07-12 21:30:26 +02:00 |
zeromus
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0735b67565
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add example of handling slow disc loads in frontend
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2015-07-11 13:47:05 -05:00 |
zeromus
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a611bd5e66
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load PSX discs using gameDB
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2015-07-11 13:47:04 -05:00 |
zeromus
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f9c5b17097
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restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
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2015-07-11 13:46:36 -05:00 |
zeromus
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80164c1fba
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import WIP discsys work from svn
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2015-06-23 13:57:11 -05:00 |
goyuken
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81d8018d4c
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apple2: support MONCHRONOME
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2015-06-16 23:24:52 +00:00 |
goyuken
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274c29ff37
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fix infinite recursion in loadrom for unsupported GB games
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2015-06-07 16:43:10 +00:00 |
adelikat
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b9d9ffe7a5
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Core picker for mGBA
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2015-06-06 20:47:50 +00:00 |
goyuken
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66f0bf15c0
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Fix up some junkus in appleii core init, and add stub for mGBA
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2015-06-04 02:04:42 +00:00 |
adelikat
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448513b1c4
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Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed.
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2015-05-27 20:35:36 +00:00 |
adelikat
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ea72da9f89
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Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
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2015-05-10 18:58:00 +00:00 |
zeromus
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f94460dc46
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fix bsnes xml loading
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2015-04-21 23:50:15 +00:00 |
adelikat
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e8cc7f5cc9
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when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information
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2015-04-19 14:29:26 +00:00 |
adelikat
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1bcf2ae684
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Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
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2015-04-12 23:38:19 +00:00 |
adelikat
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5183a8e20d
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Nothing to see here
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2015-02-17 22:58:25 +00:00 |
adelikat
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0316fa9817
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some rom loading stuff
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2015-02-08 21:51:15 +00:00 |
adelikat
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5e07ab3ec3
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for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open
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2015-02-08 18:31:16 +00:00 |
goyuken
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f69718f57e
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provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
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2015-01-14 18:07:03 +00:00 |
goyuken
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401c40fe8a
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don't show file picker twice on fallback to different core
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2014-12-22 22:21:51 +00:00 |
zeromus
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4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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ede9620446
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psx - settings framework and implement mednafen-compatible display mode
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2014-12-14 08:48:23 +00:00 |
adelikat
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14008fbcb0
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don't show a "No core could load a rom" nag if the user cancels out of the platform chooser
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2014-12-14 02:13:06 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
|
5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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be00dae474
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Fix issue 316 - cancelling out of the core picker causes exception
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2014-11-22 15:56:02 +00:00 |
goyuken
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ff95066672
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quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
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2014-10-29 18:58:43 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
goyuken
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728a6cf1e7
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fix FDS and maybe CGB load fail switch, which were broken because i broke them
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2014-08-24 17:25:29 +00:00 |
adelikat
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7baa960b4b
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Fix warning in rom loader
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2014-08-24 14:12:31 +00:00 |
goyuken
|
805ff14cc0
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(i didn't spot this typo at first because of other typos stopping the build)
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2014-08-23 19:20:16 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
goyuken
|
b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
|
9e234b3bf5
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vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
goyuken
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80d1723a3a
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https://www.youtube.com/watch?v=XwzzyzUcNOQ
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2014-08-08 00:55:33 +00:00 |
adelikat
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93b71373eb
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Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
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2014-08-02 02:41:12 +00:00 |
goyuken
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56467334b3
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gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
adelikat
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ad5b60f137
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Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
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2014-07-31 21:15:07 +00:00 |
adelikat
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0fd5ddd0cf
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Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
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2014-07-31 20:42:12 +00:00 |
adelikat
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28a459ab0e
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Don't choose to load in snes unless it is a developer build
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2014-07-29 02:26:42 +00:00 |
adelikat
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c1e866c9c9
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add a "SNES with Snes9x" menu item, only visisble in developer builds
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2014-07-28 23:58:52 +00:00 |
goyuken
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0c0f9eb93a
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snes9x rough-in
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2014-07-28 20:45:21 +00:00 |
adelikat
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b4f3014d31
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allow GBA roms to be loaded in non-developer builds. There no reason to completely prohibit it
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2014-07-19 23:35:26 +00:00 |
goyuken
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e660937c46
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genesis: layer draw toggles
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2014-07-11 18:51:26 +00:00 |
adelikat
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402db49ed8
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PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
goyuken
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3ab7610da3
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genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
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2014-06-27 02:22:23 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |