Commit Graph

84 Commits

Author SHA1 Message Date
zeromus 56e3416de2 improve rom status report for PSX, and generate one for the M3U scenario 2015-07-12 20:23:27 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
zeromus 0735b67565 add example of handling slow disc loads in frontend 2015-07-11 13:47:05 -05:00
zeromus a611bd5e66 load PSX discs using gameDB 2015-07-11 13:47:04 -05:00
zeromus f9c5b17097 restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again 2015-07-11 13:46:36 -05:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
goyuken 274c29ff37 fix infinite recursion in loadrom for unsupported GB games 2015-06-07 16:43:10 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
adelikat 448513b1c4 Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed. 2015-05-27 20:35:36 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
zeromus f94460dc46 fix bsnes xml loading 2015-04-21 23:50:15 +00:00
adelikat e8cc7f5cc9 when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information 2015-04-19 14:29:26 +00:00
adelikat 1bcf2ae684 Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons 2015-04-12 23:38:19 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
adelikat 0316fa9817 some rom loading stuff 2015-02-08 21:51:15 +00:00
adelikat 5e07ab3ec3 for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open 2015-02-08 18:31:16 +00:00
goyuken f69718f57e provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway 2015-01-14 18:07:03 +00:00
goyuken 401c40fe8a don't show file picker twice on fallback to different core 2014-12-22 22:21:51 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
adelikat 14008fbcb0 don't show a "No core could load a rom" nag if the user cancels out of the platform chooser 2014-12-14 02:13:06 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat be00dae474 Fix issue 316 - cancelling out of the core picker causes exception 2014-11-22 15:56:02 +00:00
goyuken ff95066672 quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
zeromus 2c8295ba76 Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame. 2014-09-12 01:02:09 +00:00
goyuken 728a6cf1e7 fix FDS and maybe CGB load fail switch, which were broken because i broke them 2014-08-24 17:25:29 +00:00
adelikat 7baa960b4b Fix warning in rom loader 2014-08-24 14:12:31 +00:00
goyuken 805ff14cc0 (i didn't spot this typo at first because of other typos stopping the build) 2014-08-23 19:20:16 +00:00
goyuken 1d383a62cc romloader stuffs, nag me if it breaks anything, i don't think it breaks anything 2014-08-23 19:06:37 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
adelikat 93b71373eb Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode 2014-08-02 02:41:12 +00:00
goyuken 56467334b3 gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb 2014-08-01 14:56:23 +00:00
adelikat ad5b60f137 Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point 2014-07-31 21:15:07 +00:00
adelikat 0fd5ddd0cf Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt 2014-07-31 20:42:12 +00:00
adelikat 28a459ab0e Don't choose to load in snes unless it is a developer build 2014-07-29 02:26:42 +00:00
adelikat c1e866c9c9 add a "SNES with Snes9x" menu item, only visisble in developer builds 2014-07-28 23:58:52 +00:00
goyuken 0c0f9eb93a snes9x rough-in 2014-07-28 20:45:21 +00:00
adelikat b4f3014d31 allow GBA roms to be loaded in non-developer builds. There no reason to completely prohibit it 2014-07-19 23:35:26 +00:00
goyuken e660937c46 genesis: layer draw toggles 2014-07-11 18:51:26 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
goyuken 3ab7610da3 genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition 2014-06-27 02:22:23 +00:00
adelikat 8f2746ab86 Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00