Commit Graph

9211 Commits

Author SHA1 Message Date
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
Suuper f1b23b9ed3 Bugfix: Editing while seeking could set the seek frame to an earlier frame. 2015-07-14 15:14:00 -05:00
adelikat a9af8e4f3c InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it 2015-07-14 14:13:21 -04:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 510ebf519a tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
zeromus 641b67e1cc psx - properly dispose resources used by core 2015-07-13 16:07:34 -05:00
feos 451fd779bc tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
feos a2cb4373a9 tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper 228a24efb0 Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper d84da62432 Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate" 2015-07-13 13:49:12 -05:00
feos feb14ad948 tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
zeromus 56e3416de2 improve rom status report for PSX, and generate one for the M3U scenario 2015-07-12 20:23:27 -05:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
zeromus ae22972e25 psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls 2015-07-12 18:48:39 -05:00
zeromus a354473237 psx - fix switching to audio discs. finally after a million years vib-ribbon works. 2015-07-12 18:06:29 -05:00
zeromus 4c29f27bc0 fix CCD track 1 pregap synthesis 2015-07-12 18:04:55 -05:00
zeromus b5d3ff4397 refactor cue code to be less weirdly structured and partial-classy 2015-07-12 17:45:20 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
zeromus 7c19d50271 remove mednadisc from the sln because its such a big damn deal 2015-07-12 14:10:32 -05:00
zeromus 0d2e80b625 take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge 2015-07-12 14:08:55 -05:00
feos de699656d6 tastudio: introduce fast scroll idea via timer
seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat f9dad99484 Tastudio - fix crash when loading a tasproj with a different controller configuration than the current 2015-07-12 12:45:30 -04:00
feos 89ee16d166 sln version: is it really autoconverting each time? 2015-07-12 18:33:33 +03:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
adelikat 09d134ff79 fix default controls for psx 2015-07-12 10:05:16 -04:00
zeromus e1f01c980b restore discohawk mp3 ripper functionality 2015-07-11 14:16:56 -05:00
zeromus 283de943d7 dont fail importing firmwares when target directory doesnt exist 2015-07-11 14:06:28 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0735b67565 add example of handling slow disc loads in frontend 2015-07-11 13:47:05 -05:00
zeromus 4fffa64f9a add better tracking for slow disc loads 2015-07-11 13:47:05 -05:00
zeromus 7d9ea610e9 add ability to resume disc hashing when interrupted 2015-07-11 13:47:04 -05:00
zeromus a611bd5e66 load PSX discs using gameDB 2015-07-11 13:47:04 -05:00
zeromus a6f37173b0 add GameInfo DB options fetcher for string type 2015-07-11 13:47:04 -05:00
zeromus 0964d75d05 add a PSX game database 2015-07-11 13:47:03 -05:00
zeromus 0ef920257c add a mednadisc dll build 2015-07-11 13:47:03 -05:00
zeromus 31267ce85a fix little bug in mednadisc loading 2015-07-11 13:47:02 -05:00
zeromus 66eba89a94 add psx db generation 2015-07-11 13:47:02 -05:00
zeromus 95deb6f3f9 add special crc combiner for redump stuff 2015-07-11 13:47:02 -05:00
zeromus 91eecdca52 fix fact that "fix error in subcode in ReadLBA_2352" is senseless 2015-07-11 13:47:01 -05:00
zeromus aad1e0608c add PSX disc hashing code and batch runner 2015-07-11 13:47:01 -05:00
zeromus dafc0bb3e8 fix error in subcode in ReadLBA_2352 2015-07-11 13:47:00 -05:00
zeromus 901d5c1431 fix some errors with 2442 vs 2448, repair CCD dumping, repair discohawk 2015-07-11 13:47:00 -05:00
zeromus bdb64ce251 clarify disc ID process comments a bit 2015-07-11 13:47:00 -05:00
zeromus 763c47c3b3 make discohawk a/b comparer run big batches faster 2015-07-11 13:46:59 -05:00
zeromus 21c355b5ab mednadisc release builds 2015-07-11 13:46:59 -05:00
zeromus 9fcaf98084 update DBMan for new discsystem stuff and framework for batch disc hashing 2015-07-11 13:46:59 -05:00
zeromus 1026c817cc more discsys reorg 2015-07-11 13:46:58 -05:00
zeromus 41d5875baf big discsys reorg.. move all API parts into Disc*-named files in root and hide more private stuff 2015-07-11 13:46:58 -05:00
zeromus e84d212cea cleaning up cue format 2015-07-11 13:46:57 -05:00