adelikat
3d3a0cdeb3
oops, that needed to be ripped out too
2014-06-11 02:42:34 +00:00
adelikat
e6f949274d
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
2014-06-11 02:40:24 +00:00
adelikat
5d31fb2b3c
Some more movie 2.0 progress
2014-06-11 02:33:57 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00
adelikat
47d5b1e2e2
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
2014-06-11 00:41:20 +00:00
adelikat
7a6e28e2b2
Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it
2014-06-10 01:10:54 +00:00
adelikat
bac9d90440
Fix bug in input display with read-only where the previous frame's input was showing instead of the current
2014-06-10 00:49:52 +00:00
adelikat
608023c632
Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
2014-06-09 21:02:27 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
zeromus
67cfb998da
i would like to be able to summon the bizbox from the brain-damaged aboutbox
2014-06-09 03:45:06 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
6b2889957a
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
2014-06-08 22:12:15 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
adelikat
61a707c904
controller config - fix autotab off behavior
2014-06-07 02:08:10 +00:00
adelikat
abff21a450
SNES - hide accuracy core option except in developer builds
2014-06-07 00:57:54 +00:00
adelikat
e4a12c58bc
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
2014-06-05 00:23:05 +00:00
goyuken
5bb38cb1c2
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
2014-06-04 23:26:57 +00:00
xmikecampx7
8334c17615
Profile Config dialog - Easier to understand - Still no functionality
2014-06-04 22:14:58 +00:00
xmikecampx7
3bb5637120
More work on Profile Config dialog.
2014-06-04 20:15:33 +00:00
adelikat
0c1abff992
Start a Profile Config dialog, does nothing but open and close currently
2014-06-04 19:18:14 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
adelikat
500bbaf3c1
Controller Config - add a Clear button
2014-06-04 15:00:53 +00:00
zeromus
05c08806d1
fix bugs in resize filters support. everyone check your AR correction scenarios, please
2014-06-03 03:16:38 +00:00
zeromus
f75142213b
make lua surface clearing more robust
2014-06-03 03:09:43 +00:00
zeromus
0fe74f95e7
fix LuaConsole PWD-related bugs
2014-06-03 02:39:15 +00:00
adelikat
0649d1c77e
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
2014-06-03 02:19:13 +00:00
adelikat
d037c6ed60
Oops
2014-06-03 01:21:49 +00:00
adelikat
ba4e7d620b
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
2014-06-03 00:34:41 +00:00
zeromus
bb1b1ff5b5
fix av dumping with osd enabled (screenshots as well);
...
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
adelikat
5d79072a38
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
2014-06-02 01:04:13 +00:00
adelikat
58b5163715
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
2014-06-02 00:43:25 +00:00
adelikat
83ada011e8
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
2014-06-01 22:02:59 +00:00
adelikat
51822a9ce1
Wonderswan - virtualPad - fix movie playback
2014-06-01 21:05:57 +00:00
adelikat
f146875452
VirtualPad support for Wonderswan
2014-06-01 20:44:13 +00:00
adelikat
f02448b769
N64 Virtualpad - make clear button also clear the analog control
2014-06-01 19:51:35 +00:00
adelikat
3f675b2053
Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
2014-06-01 15:44:40 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
goyuken
3c31d11c8b
extension tweak
2014-06-01 04:40:20 +00:00
adelikat
24fb6ac5e6
add WonderSawn to another system id list that needs to be refactored
2014-06-01 02:11:02 +00:00
adelikat
fac7c03a42
Add Wonderswan to open ROM dialog extensions
2014-06-01 02:06:23 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
626a3627b6
When recording a new movie, use the Released flag in the core meta-data to determine if the Beta-status nag appears, rather than a hardcoded list of cores
2014-06-01 00:40:13 +00:00
adelikat
da1bc66c0e
SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
2014-05-31 23:05:02 +00:00
adelikat
23f356d47b
Atari 2600 debugger - make registers settable
2014-05-31 21:57:28 +00:00
adelikat
e43dcbb5b2
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
adelikat
5ce23c815d
Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
2014-05-30 22:00:16 +00:00
goyuken
cc4df67923
wonderswan title name
2014-05-30 19:13:19 +00:00
goyuken
c99209ebf3
wonderswan controller image for controller config
2014-05-30 18:55:58 +00:00
adelikat
2053349e31
Atari 2600 debugger - implement a Remove breakpoint button
2014-05-30 01:10:10 +00:00
adelikat
c211533b20
When playing a movie, don't override the user's Neshawk/Quicknes setting unless it is specified in the movie header
2014-05-29 12:25:42 +00:00
adelikat
4ab0642e78
Controller Config - rename the Ok button to Save to make it less confusing
2014-05-29 00:08:06 +00:00
goyuken
d24658888b
saturn: expose skip bios and RTC options as syncsettings
2014-05-28 17:31:22 +00:00
brandman211
961897a91b
-Added .YMV importer.
...
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
zeromus
49def8a758
fix some AR correction scenarios
2014-05-28 02:19:51 +00:00
adelikat
67b82d073a
disable Atari 2600 debugger menu item when a movie is active
2014-05-27 20:07:03 +00:00
adelikat
947470e1d9
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
2014-05-27 02:45:05 +00:00
adelikat
ebbee62730
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
2014-05-27 01:33:22 +00:00
adelikat
e68e691e3c
Atari 2600 Debugger - implement Step Into button
2014-05-26 19:38:02 +00:00
zeromus
af60a42003
fix bug 1x'ing client window size in some cores
2014-05-26 18:37:39 +00:00
adelikat
363b3bdd3b
Atari 2600 Debuger - Add breakpoints
2014-05-26 18:23:58 +00:00
adelikat
60a754c1fa
TI83 - change default look to a more authentic TI-83 monochrome screen color scheme
2014-05-26 14:17:28 +00:00
adelikat
9e8de8d8b0
TI83 - palette config dialog - don't judge me on how I spend my free time!
2014-05-26 14:06:54 +00:00
adelikat
ba5551d29b
smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash)
2014-05-26 12:34:52 +00:00
adelikat
64a3ff597b
Set Checked property of the "GB in SGB" menu item in the GB menu, GB icon on settings
2014-05-26 12:25:22 +00:00
goyuken
d2d6d2fe11
make errors clearer on drag and drop
2014-05-26 04:50:30 +00:00
adelikat
0782c9820d
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
2014-05-26 03:08:16 +00:00
adelikat
4086eee72d
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
2014-05-24 22:06:08 +00:00
adelikat
5ebc0f5428
Lua Console F1 hotkey assigned to Lua Functions list
2014-05-24 16:54:00 +00:00
adelikat
8dc56b312e
Lua Function List dialog - add a filter box
2014-05-24 13:19:24 +00:00
adelikat
ce6cd2ec5f
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
2014-05-24 01:59:59 +00:00
adelikat
33d847e8ac
rip out hacks that I put in to work around Game.Name being null
2014-05-23 16:22:24 +00:00
goyuken
59440c1d4d
NES stuff
2014-05-23 15:10:14 +00:00
zeromus
81bd846a0c
finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed
2014-05-23 00:50:19 +00:00
adelikat
a89efe9c27
Lua - make form windows have a start position of "Center Parent"
2014-05-22 01:03:18 +00:00
goyuken
b5122beda9
nes controller config - minor cleanup
2014-05-21 22:32:27 +00:00
adelikat
b406146ae4
Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
2014-05-21 13:18:54 +00:00
adelikat
e88b7cc93e
one more tweak to make lua library constructors unified
2014-05-21 01:15:52 +00:00
adelikat
17568997bf
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
2014-05-21 00:17:35 +00:00
adelikat
6401e6d719
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
2014-05-20 20:34:51 +00:00
adelikat
f19d15d1ed
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
2014-05-20 20:25:18 +00:00
adelikat
94b9761b31
Trace Logger - apply the new line hack done for clipboard to the save to file option
2014-05-20 18:38:25 +00:00
adelikat
c9c2329651
Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
2014-05-20 15:39:43 +00:00
adelikat
ee2a1228bb
fix a warning
2014-05-19 12:57:02 +00:00
adelikat
4ee4088c4c
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
2014-05-19 01:42:41 +00:00
adelikat
059952f0a4
Change memory.getmemorydomainlist() to return a lua table instead of a string
2014-05-19 01:06:44 +00:00
adelikat
3d10d67fea
Implement bizstring.split()
2014-05-18 21:06:16 +00:00
adelikat
6019670f95
N64 Controller config - fix a boo boo I made
2014-05-18 17:35:02 +00:00
goyuken
0190cf8c61
woops
2014-05-18 17:19:38 +00:00
goyuken
30bff133a8
silence "Error: tried to load saveram, but core would not accept it?" message
2014-05-18 17:18:26 +00:00
goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
adelikat
f69fd00458
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
2014-05-18 16:58:17 +00:00
adelikat
20ed09e86c
Rip out more obsolete setting stuff
2014-05-18 16:35:23 +00:00
adelikat
e96b81d7ab
Rip out some "movies 1.0" hacks
2014-05-18 16:28:56 +00:00
adelikat
fe7a2b44f8
Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
2014-05-18 15:54:56 +00:00
adelikat
5634b085cf
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
2014-05-18 15:07:50 +00:00
zeromus
e9522af326
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
2014-05-18 05:13:54 +00:00
zeromus
b9b5cbaf12
fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
2014-05-18 02:11:17 +00:00
adelikat
74b2bd2349
Open Rom dialog - Genesis is NOT experimental anymore!
2014-05-18 01:27:24 +00:00