* move one usage of Firwmare method into Firmware config where it is better suited
* PathManager - remove unused code
* move some PathEntry specific logic out of PathManger and into PathEntryCollection extension methods
* PathManager - detangle some exe pathing logic from Global.Config usage, clarify what a completely broken method should actuall do
* move more logic from PathManager to PathEntryCollection extension method
* move absolute path creation to PathEntryCollection, lots of refactoring and simplifying of PathEntries usage
* simplify PathEntryColleciton usage more
* simplify PathEntryCollection more
* break PathEntry classes into separate files, a bit of cleanup
* move Rom path logic out of PathManager into PathEntryCollectionExtensions
* move config UseRecentForRoms and LastRomPath into PathEntries, note that this is a breaking change for previous configs, those values will revert back to default values
* move SaveRamPath logic from PathManager to PathEntryCollections
* move cheats path logic from PathManager to PathEntryCollection
* move another method out of PathManager
* move some Retro hacks to PathEntryCollections, exposes more implicit dependencies
* move savestate logic out of PathManager to PathEntryCollection
* move more logic out of PathManager
* move some savestate logic out of PathManager, move most to MainForm where it is used, detangle some implicit dependencies from SaveSlotManager
* rename method
* move more logic from PathManager to PathCollectionEntry
* movie final Global.Config.PathEntries logic out of PathManager and into PathEnties
* Rewind & State config - remove the default option
* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text
* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog
* remove BinaryStatesPreferred from cores
* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired
* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
* Changed default sound/display methods to OpenAL/OpenGL on Windows to match
non-Windows, and replaced DirectInput with OpenTK input (needs regression
testing on Windows).
* (meta) As a result of the above, DirectX is no longer a prerequisite, leaving
only: .NET Framework 4.6.1 (comes with Win10, as does 4.8), MSVC 14 (also comes
with Win10), MSVC 12 for Mupen, and MSVC 10 for BSNES/Mupen.
* Refactored static Program ctor, using ExceptionBox for missing prereqs, and
removed PrereqsAlert.
* Added OS version check for Windows, with a flag in the config to skip it.
* Updated readme for Win7 EOL (and generally cleanup Windows sections).