jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
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10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
goyuken
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121b1edad9
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nes: minor cleanup
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2014-10-15 19:40:40 +00:00 |
goyuken
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ea6a61b4fb
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lynx: automatically rotate the 7 games that used it, yay
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2014-10-15 04:58:27 +00:00 |
goyuken
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74358cbd09
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lynx: incorporate info from no-intro into game_db
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2014-10-14 00:53:13 +00:00 |
pjgat09
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502caa2e37
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N64: Output an error code when LoadLibrary fails
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2014-10-13 23:20:18 +00:00 |
saxxonpike
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1b367c1873
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Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01)
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2014-10-09 02:14:15 +00:00 |
goyuken
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9c30cea1dd
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fix issue 277
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2014-10-07 22:20:17 +00:00 |
goyuken
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b0b5245d45
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C64: add bool[] overload to the serializer. sloppy, but neater.
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2014-10-06 16:00:24 +00:00 |
saxxonpike
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01034eb628
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Commodore 64: Rudimentary savestates.
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2014-10-03 23:22:17 +00:00 |
saxxonpike
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2fb95adb1a
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Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
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2014-10-03 21:04:37 +00:00 |
saxxonpike
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2e45c73c2f
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Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
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2014-10-03 00:53:02 +00:00 |
saxxonpike
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6e563a455c
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Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself.
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2014-10-02 19:58:39 +00:00 |
goyuken
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9897e9016b
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disable debugging output from previous commit
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2014-09-29 20:14:21 +00:00 |
goyuken
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ee1f84bb4a
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lynx: savestates. should work pretty well, but format is subject to change
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2014-09-29 20:13:26 +00:00 |
goyuken
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6e1932c8bd
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lynx: lag indicator
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2014-09-29 18:53:53 +00:00 |
goyuken
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d9258cc4b9
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lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
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2014-09-29 18:46:55 +00:00 |
adelikat
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72e29286c8
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now that jabo is packaged with bizhawk, make it the default plugin
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2014-09-27 21:31:07 +00:00 |
adelikat
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52d3ad8467
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N64 - fix issue 273
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2014-09-27 21:15:51 +00:00 |
adelikat
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25c2507013
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N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
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2014-09-27 12:56:55 +00:00 |
goyuken
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f9baa5e8e4
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genesis: change initial frame 0 size of video display
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2014-09-22 19:35:00 +00:00 |
goyuken
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0d69b77507
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issue 270
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2014-09-22 14:24:11 +00:00 |
goyuken
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489d69d20c
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genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
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2014-09-19 23:56:08 +00:00 |
goyuken
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ec659a418a
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compensate for australia
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2014-09-16 03:04:11 +00:00 |
goyuken
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bacbaa2bec
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lynx: controllers and frame timing fix
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2014-09-16 00:40:15 +00:00 |
goyuken
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28a37a57da
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lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
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2014-09-15 20:12:11 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
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cfa433a9a6
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for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
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2014-09-14 09:11:34 +00:00 |
goyuken
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184b4dcba9
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change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
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2014-09-12 15:39:04 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
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87e9d235f6
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make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
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2014-09-09 21:34:41 +00:00 |
pjgat09
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a8684c34a6
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N64: Hooked up the system bus domain.
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2014-09-08 22:31:51 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
goyuken
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7a25e05189
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snes: faker system bus (ram only) for determinstic mode)
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2014-09-08 15:43:34 +00:00 |
goyuken
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93eb656eba
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gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
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2014-09-08 14:50:36 +00:00 |
adelikat
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28bd6229c8
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N64 - some core code reorg
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2014-09-07 21:48:05 +00:00 |
zeromus
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d220b94e76
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change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
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2014-09-07 18:43:31 +00:00 |
pjgat09
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181313cdf9
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N64: Removed checks to see if the correct jabo dll was present
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2014-09-07 03:13:53 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
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a59793b55b
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N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
zeromus
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5d754cf507
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change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
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2014-09-02 05:01:51 +00:00 |
goyuken
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8634d52bed
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remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
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2014-09-01 21:09:25 +00:00 |
adelikat
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66dcccf651
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Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes
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2014-09-01 20:12:45 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
scepheo
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a75827687d
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Atari 2600: Fixed PlayField Score flag not being set.
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2014-08-29 20:09:08 +00:00 |
goyuken
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1170b5cd06
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VBA: allow bios intro to be skipped even when in determinstic mode
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2014-08-27 22:19:26 +00:00 |
goyuken
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79b741b869
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sms: use standard message when bios is required but not supplied
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2014-08-25 00:14:14 +00:00 |
goyuken
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227f5d6b53
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gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
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2014-08-24 17:33:23 +00:00 |
goyuken
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ab50181b31
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C64: standardize missing firmware errors
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2014-08-24 17:28:17 +00:00 |
adelikat
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b689d9d2ff
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change release flag on the vba core to true
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2014-08-24 14:11:30 +00:00 |
goyuken
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65a3435530
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comments
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2014-08-24 01:52:37 +00:00 |
goyuken
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dad905b738
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vba-next: callbacks n shiz
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2014-08-24 00:04:57 +00:00 |
pjgat09
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5dc7327c1f
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N64: Hopefully fix some crashes associated with restarting the core early in the emulation
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2014-08-23 22:40:29 +00:00 |
goyuken
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0e37b01a88
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polish up r7867 slightly
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2014-08-23 19:16:47 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
goyuken
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c905b6fed2
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dual gameboy: hook up to front end cable connected status indicator
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2014-08-23 01:30:22 +00:00 |
goyuken
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e8d9ae7e7c
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vba: cpu flags and registers
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2014-08-21 23:51:25 +00:00 |
goyuken
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7a7a7783dc
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fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
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2014-08-20 18:03:04 +00:00 |
goyuken
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047f148f20
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dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
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2014-08-18 17:21:17 +00:00 |
goyuken
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56afd7c482
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gb: minor cleanup
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2014-08-18 16:26:40 +00:00 |
goyuken
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ca7a7886ed
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dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
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2014-08-18 02:31:42 +00:00 |
goyuken
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9774630e54
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vba next -- add that weird combined memory domain for feature parity with meteor
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2014-08-17 20:32:08 +00:00 |
goyuken
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d7f39ca831
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vba next: coreside work for alternate palettes
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2014-08-17 20:05:56 +00:00 |
goyuken
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9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
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2014-08-17 19:02:10 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
goyuken
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8c4696609d
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vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
goyuken
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ceae8d71b5
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memory domain: minor refactor and cleanup
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2014-08-15 21:21:17 +00:00 |
zeromus
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2a66a0672a
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load 512-entry palettes, but dont do anything with them yet
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2014-08-14 15:52:25 +00:00 |
zeromus
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6ad6126536
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fix typo in 'visbile' sprites
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2014-08-14 15:50:33 +00:00 |
goyuken
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1d6a6030f5
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vba next: RTC should be functional now. maybe.
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2014-08-13 21:49:28 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
goyuken
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c0defce472
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quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
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2014-08-13 17:22:16 +00:00 |
goyuken
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d7a1dd3846
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quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
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2014-08-13 17:06:01 +00:00 |
adelikat
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647adabea3
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Simplify even more!
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2014-08-13 01:44:22 +00:00 |
goyuken
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9e234b3bf5
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vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
goyuken
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4b0efa8496
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NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
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2014-08-09 15:51:01 +00:00 |
goyuken
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ba93e6ab0e
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vba next: savestates and other confetti
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2014-08-08 20:01:09 +00:00 |
goyuken
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31fe0c57e3
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vbanext: sound, lag frames, cleanup, stuff
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2014-08-08 04:09:50 +00:00 |
goyuken
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80d1723a3a
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https://www.youtube.com/watch?v=XwzzyzUcNOQ
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2014-08-08 00:55:33 +00:00 |
pjgat09
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ad66bc4f30
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N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
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2014-08-07 02:48:01 +00:00 |
goyuken
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8cfc640d1e
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woop woop call the cops see if i care
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2014-08-04 22:25:07 +00:00 |
zeromus
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04255670f7
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neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
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2014-08-04 02:59:08 +00:00 |
goyuken
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4deda7eb91
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settings cleanup
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2014-08-03 22:19:55 +00:00 |
goyuken
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78d1e95791
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settings cleanup
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2014-08-03 22:09:08 +00:00 |
goyuken
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768c2762a5
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cleanup
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2014-08-03 22:05:32 +00:00 |
goyuken
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4fa8df8e30
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internal settings infrastructure
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2014-08-03 21:36:38 +00:00 |
adelikat
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bbad6c90a4
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N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
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2014-08-03 18:13:33 +00:00 |
adelikat
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b1cd40f276
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N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
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2014-08-03 17:50:56 +00:00 |
adelikat
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5908c0ab12
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add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
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da3f9db018
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Make mupen-style lag a setting not a sync-setting
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2014-08-03 13:06:53 +00:00 |
zeromus
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532cd76af0
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round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
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2014-08-03 05:09:28 +00:00 |
adelikat
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7fa58557a6
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N64 - add a menu item for "Mupen style lag"
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2014-08-03 01:16:11 +00:00 |
pjgat09
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5e0ba6cd30
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N64: Added an IsVIFrame flag
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2014-08-03 00:00:26 +00:00 |
goyuken
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8c2e4d7f76
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woops
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2014-08-01 15:04:20 +00:00 |
goyuken
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56467334b3
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gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
goyuken
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45b8854295
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expand use of MissingFirmwareException
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2014-07-31 22:06:11 +00:00 |
adelikat
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ad5b60f137
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Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
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2014-07-31 21:15:07 +00:00 |