andres.delikat
|
c5f2d02f68
|
Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items
|
2011-08-17 00:26:34 +00:00 |
andres.delikat
|
2330126b84
|
Ram Search - when deleting, clear selected items
|
2011-08-16 02:47:32 +00:00 |
andres.delikat
|
90233868cf
|
Slight dialog cleanups on ram search & autofire config
|
2011-08-15 19:33:18 +00:00 |
andres.delikat
|
89c5dcb9ec
|
Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes.
|
2011-08-15 19:08:52 +00:00 |
zeromus
|
019ad69459
|
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
|
2011-08-14 23:13:31 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
beirich
|
c7178543c7
|
split gamedb up into more files
|
2011-08-12 03:30:23 +00:00 |
andres.delikat
|
124da117b8
|
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
|
2011-08-10 23:50:01 +00:00 |
andres.delikat
|
9e9b3051a8
|
Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item
|
2011-08-10 22:58:06 +00:00 |
zeromus
|
5bf7b33f4a
|
fix crash relating to null AutofireNullControls
|
2011-08-10 04:31:07 +00:00 |
andres.delikat
|
6f3bc27c59
|
Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern
|
2011-08-10 00:34:33 +00:00 |
beirich
|
4b65d9e9cf
|
Fix someone's freudian typo
|
2011-08-10 00:14:21 +00:00 |
andres.delikat
|
852c37d63b
|
Autofire Config - minimum values should be 1 not 0
|
2011-08-10 00:13:07 +00:00 |
andres.delikat
|
abf7d24106
|
and as usual, I forgot the new winform files
|
2011-08-09 23:42:30 +00:00 |
andres.delikat
|
034b2e6e68
|
Autofire config dialog
|
2011-08-09 23:27:47 +00:00 |
andres.delikat
|
cde05919ad
|
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
|
2011-08-09 22:13:57 +00:00 |
andres.delikat
|
8fa630c0fa
|
Autofire UI for PCE, GG, GB
|
2011-08-09 02:40:22 +00:00 |
andres.delikat
|
63b1f9b93a
|
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
|
2011-08-09 02:16:46 +00:00 |
andres.delikat
|
4cd457ada6
|
Hook up autofire nes controls to the input config dialog
|
2011-08-09 01:38:51 +00:00 |
andres.delikat
|
d10f38af5d
|
Remove autofire from IController & inherited objects other than Controller
|
2011-08-09 00:57:56 +00:00 |
andres.delikat
|
9b2ba5c85c
|
Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
|
2011-08-09 00:51:46 +00:00 |
andres.delikat
|
0d01af5c7b
|
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
|
2011-08-08 23:35:13 +00:00 |
zeromus
|
e4305823c5
|
disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally
|
2011-08-08 02:02:01 +00:00 |
zeromus
|
1f541be6df
|
disc: cue+mp3/mpc/flac decoding
|
2011-08-08 01:48:31 +00:00 |
andres.delikat
|
d92c27f89d
|
Autofire Input Adaptor, currently no UI for it
|
2011-08-07 23:26:06 +00:00 |
andres.delikat
|
7357f82ffa
|
oops
|
2011-08-07 20:55:06 +00:00 |
andres.delikat
|
9809cb317a
|
MemoryViewer - slight refactoring
|
2011-08-07 20:54:26 +00:00 |
andres.delikat
|
d55debbb3e
|
Hex Editor - refresh address display after typing in values or highlighted address changes by key press
|
2011-08-07 20:31:49 +00:00 |
andres.delikat
|
19b4072346
|
Hex Editor - refix typing in of values
|
2011-08-07 20:20:07 +00:00 |
andres.delikat
|
6953782167
|
Hex Editor - remove useless text box that was going to be a find by value box, will put that off until a future release
|
2011-08-07 20:00:35 +00:00 |
andres.delikat
|
fae70a6e0e
|
Hex Editor - scroll when pressing up or down, fix some crash bugs, implement Pg Up/Down, Home, End hotkeys
|
2011-08-07 19:53:52 +00:00 |
andres.delikat
|
53fd0aa877
|
Hex Editor - Dump To File implemented
|
2011-08-07 19:30:01 +00:00 |
andres.delikat
|
c00fe0d00b
|
Hex Editor - add char viewer, shrink font, make drawing a bit more efficient
|
2011-08-07 19:12:26 +00:00 |
andres.delikat
|
52507fbb24
|
Hex editor - correctly use stringbuilder
|
2011-08-07 17:34:33 +00:00 |
andres.delikat
|
548c881ace
|
Hex Editor -Revert previous commit because it made every row the same, also applied some very tiny speed ups
|
2011-08-07 16:32:50 +00:00 |
andres.delikat
|
cce572f0c8
|
Hexeditor - stringbuilder for a slight speedup
|
2011-08-07 15:54:29 +00:00 |
andres.delikat
|
c8a4a14021
|
Ram Search/Watch - context menu will show Unfreeze instead of Freeze if highlighting a frozen address
|
2011-08-07 04:19:49 +00:00 |
andres.delikat
|
fdacd090db
|
Ram Search - GUI fixups
|
2011-08-07 03:11:54 +00:00 |
andres.delikat
|
fd36356536
|
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
|
2011-08-07 02:12:41 +00:00 |
andres.delikat
|
7a6bc33ebc
|
Removing a cheat turns off the cheat as well
|
2011-08-07 01:50:50 +00:00 |
andres.delikat
|
6c252d08fa
|
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
|
2011-08-07 01:16:55 +00:00 |
andres.delikat
|
15743552e2
|
Cheat Window / Ram Watch - Select All menu item and Ctrl+A hotkey. Ram Search - add Ctrl+Z hotkey to Undo menu item
|
2011-08-07 00:56:21 +00:00 |
andres.delikat
|
c903ff505d
|
Ram Watch/Ram Search/Cheats - Delete key deletes selected items
|
2011-08-07 00:43:04 +00:00 |
andres.delikat
|
9814cc26c9
|
Ram Search & Ram Watch - Freeze function freezes all selected list items
|
2011-08-07 00:32:22 +00:00 |
andres.delikat
|
df5d27e0f3
|
Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function
|
2011-08-06 22:25:37 +00:00 |
andres.delikat
|
95c8e709b6
|
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
|
2011-08-06 22:03:10 +00:00 |
andres.delikat
|
9826e26a4b
|
Cheats - fix the adding of a cheat from another dialog (Ram Watch/Search, Hex Editor, etc)
|
2011-08-06 19:49:21 +00:00 |
andres.delikat
|
d69abc909d
|
Cheats - more refactoring by putting code into the CheatList object
|
2011-08-06 19:30:21 +00:00 |
andres.delikat
|
c3d08b3b7b
|
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
|
2011-08-06 02:34:24 +00:00 |
beirich
|
ff6323a362
|
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
|
2011-08-04 04:00:00 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
andres.delikat
|
788cd17317
|
oops
|
2011-08-04 03:00:40 +00:00 |
andres.delikat
|
51ccd7ec9a
|
TI83 - add NumberPadEnter to the default input key mapping along with Enter since our hotkey system differentiates between the two
|
2011-08-04 03:00:02 +00:00 |
zeromus
|
ae3b4fad83
|
fix reset menu item?
|
2011-08-04 02:47:05 +00:00 |
andres.delikat
|
933b4a60bc
|
Ram Watch/Search, TASStudio - use of the blazingfast option of virtuallistview only during the updatevalues function yields significantly less flickering without the bad side effects of that option
|
2011-08-04 02:28:25 +00:00 |
beirich
|
a1c562259d
|
Client-side cheats system added, works on all cores with working PokeByte()
|
2011-08-03 03:00:19 +00:00 |
beirich
|
6f379cee76
|
remove freeze system; replacement incoming
|
2011-08-03 02:13:42 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |
andres.delikat
|
183ef7f14c
|
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
|
2011-08-02 22:41:47 +00:00 |
zeromus
|
19d0cc627e
|
get some of the disc api interop stuff checked in
|
2011-08-02 08:26:33 +00:00 |
andres.delikat
|
7bfd9779fe
|
Hide Selection = false on all the virtuallistview objects
|
2011-08-02 03:07:47 +00:00 |
andres.delikat
|
60d14b7efe
|
Add message to screen whenever a cheat (freeze) action is performed in a dialog
|
2011-08-02 03:00:12 +00:00 |
andres.delikat
|
11c5dd04ac
|
Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
|
2011-08-02 02:49:29 +00:00 |
andres.delikat
|
54b7d7b528
|
Cheats - try/catch all cheat enablings, disable dialog if core isn't supported (hacky but informative)
|
2011-08-02 01:12:43 +00:00 |
andres.delikat
|
3011757978
|
Cheats - don't crash when loading a .cht file if cheats have not been freezedata has not been implemented on that particular core
|
2011-08-01 23:47:40 +00:00 |
andres.delikat
|
97ba81c95d
|
Cheats - If cheat directory doesn't exist when saving, create it. Fix bug where PCE cheats were saved in GB folder, if adding a cheat from another dialog - flag Changes
|
2011-08-01 23:42:09 +00:00 |
beirich
|
1c72c144af
|
odds and ends, pre-commit for turbocd stuff
|
2011-08-01 23:18:22 +00:00 |
andres.delikat
|
bfd3956796
|
Redo Savestate context menu item implemented
|
2011-07-31 23:25:00 +00:00 |
andres.delikat
|
04d41975d0
|
Implement Help menu item (links to googlecode page)
|
2011-07-31 23:00:19 +00:00 |
andres.delikat
|
6711995c5b
|
Undo savestate context menu item implemented
|
2011-07-31 22:29:56 +00:00 |
andres.delikat
|
3fc7e6c95f
|
Backup savestates feature + toggle to turn it off
|
2011-07-31 21:39:54 +00:00 |
andres.delikat
|
fc1e5224d8
|
refactor savestate functions a bit
|
2011-07-31 20:57:14 +00:00 |
zeromus
|
1edc51f41d
|
etc
|
2011-07-31 20:19:44 +00:00 |
zeromus
|
a71fe428c2
|
better diagnostics for win32 console startup
|
2011-07-31 20:13:57 +00:00 |
zeromus
|
aff85d5885
|
add better diagnostics for win32 console startup
|
2011-07-31 20:09:27 +00:00 |
zeromus
|
f356d5b354
|
add core scanning system
|
2011-07-31 19:46:42 +00:00 |
andres.delikat
|
64e38e83c8
|
Movie Loadstate - GUID checking in read-only mode + fix a crash bug
|
2011-07-31 17:35:02 +00:00 |
andres.delikat
|
3481943b74
|
Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
|
2011-07-31 16:41:27 +00:00 |
andres.delikat
|
35180dbae4
|
A real about box
|
2011-07-31 02:13:24 +00:00 |
andres.delikat
|
ce3bb25409
|
Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
|
2011-07-31 01:15:14 +00:00 |
andres.delikat
|
60a4ea4426
|
Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
|
2011-07-30 23:59:31 +00:00 |
andres.delikat
|
ccae3cc1c9
|
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
|
2011-07-30 23:20:49 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
andres.delikat
|
6dc3c25a8d
|
TAStudio - don't attempt to do winform things in Restart() if window is not open
|
2011-07-30 18:54:49 +00:00 |
andres.delikat
|
ab97cb04a9
|
Remove TI83's Disable Slot Hotkeys option (now that the numpad is properly used)
|
2011-07-30 18:39:33 +00:00 |
andres.delikat
|
e121498c4c
|
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
|
2011-07-30 17:59:18 +00:00 |
andres.delikat
|
e4ba668d31
|
NES & SMS controls VirtualPads (Reset/Pause/Power/Etc)
|
2011-07-30 13:48:13 +00:00 |
andres.delikat
|
1cef6ac3be
|
fix build error in last commit, oops
|
2011-07-30 12:22:33 +00:00 |
andres.delikat
|
6af8649e84
|
TAStudio - virtualpads update on movie playback, used monospace font for listview
|
2011-07-30 03:00:18 +00:00 |
andres.delikat
|
672b8455fd
|
TAStudio - use saved window position, save window size, slight GUI tweaks
|
2011-07-30 01:26:13 +00:00 |
andres.delikat
|
d6897ad328
|
Tastudio - PCE virtualpad done, 4 pce controllers added to controller box
|
2011-07-30 01:09:44 +00:00 |
beirich
|
564f829fd7
|
[PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
|
2011-07-28 05:28:03 +00:00 |
zeromus
|
85419ab656
|
fix recently crashing archive file loading
|
2011-07-28 05:24:33 +00:00 |
zeromus
|
4d648e13b1
|
fix rewind better maybe this time.
|
2011-07-26 06:34:45 +00:00 |
beirich
|
956fb42191
|
Fix unmanaged/VRAM memory leak causing eventual crashes once VRAM is exhausted
|
2011-07-26 04:26:20 +00:00 |
andres.delikat
|
81fe6e200c
|
TAStudio - Fix SMS virtualpad so that it controls input
|
2011-07-26 02:47:21 +00:00 |
andres.delikat
|
ef33763383
|
TAStudio - fix rewind
|
2011-07-26 01:08:38 +00:00 |
andres.delikat
|
de0e7770fc
|
TAStudio - implement ClearPads() and Restart() and hook them up to the stop movie button. Fix Virtualpad objects so they don't crash on the Clear() function
|
2011-07-26 00:26:05 +00:00 |
andres.delikat
|
ac032d1b92
|
Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
|
2011-07-26 00:11:23 +00:00 |
zeromus
|
63e4eaef79
|
handle user input vs MovieMode.FINISHED better
|
2011-07-25 01:47:02 +00:00 |
andres.delikat
|
503ecac44c
|
Path Config for PCE Bios
|
2011-07-25 01:30:18 +00:00 |
zeromus
|
08903b8985
|
fix rewind speed
|
2011-07-25 00:08:04 +00:00 |
zeromus
|
5580295085
|
movie input refactoring
|
2011-07-24 23:14:16 +00:00 |
zeromus
|
695625d63b
|
warnings begone
|
2011-07-24 21:29:17 +00:00 |
zeromus
|
29b2e30c36
|
cleanup Controller class (remove old sticky and forcing code)
|
2011-07-24 20:37:10 +00:00 |
zeromus
|
e4f9f76198
|
fix ti-83 virtual keypad
|
2011-07-24 20:23:27 +00:00 |
andres.delikat
|
ea472ee043
|
Clean up virtualpads to use StickyXORAdapter, have a Clear() function, and to be aware of what controller they are using
|
2011-07-24 20:17:21 +00:00 |
beirich
|
06d8792830
|
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
|
2011-07-24 19:52:20 +00:00 |
zeromus
|
198431b8a2
|
add StickyXORAdapter
|
2011-07-24 19:52:13 +00:00 |
andres.delikat
|
813e0d0d97
|
SMS virtual pad, but pressing the buttons crashes currently
|
2011-07-24 19:31:58 +00:00 |
andres.delikat
|
58e2e65c7f
|
TAStudio - refix frame advance
|
2011-07-24 17:35:53 +00:00 |
andres.delikat
|
45414435b4
|
TAStudio - make virtualpads load dynamically, load 2 nes pads if an nes controller
|
2011-07-24 17:29:09 +00:00 |
zeromus
|
15d7148926
|
forgot an add
|
2011-07-24 07:00:54 +00:00 |
zeromus
|
8a1e0c2b09
|
unmanaged core experiment
|
2011-07-24 06:45:05 +00:00 |
beirich
|
c30529685d
|
[PCE] regretfully implement sprite limit, fixing some anomalies
|
2011-07-24 03:32:39 +00:00 |
andres.delikat
|
206329a7c8
|
Add Restart Movie to context menu
|
2011-07-24 00:58:48 +00:00 |
andres.delikat
|
a7bf8362cc
|
Play Movie - scroll to highlighted index when index changes, fix tab orders
|
2011-07-24 00:21:58 +00:00 |
andres.delikat
|
36eef14f60
|
Play Movie - add .state to browse dialog and do logic to check if it has an inputlog, if not then show a message and don't load, else load it as a movie. Also dialog cleanups
|
2011-07-23 22:30:51 +00:00 |
andres.delikat
|
c383319082
|
Play Movie - rescan button
|
2011-07-23 21:14:20 +00:00 |
andres.delikat
|
c73112cdf6
|
Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
|
2011-07-23 20:52:47 +00:00 |
beirich
|
8295e6d65b
|
PCE GameDB overhaul
|
2011-07-23 20:22:32 +00:00 |
andres.delikat
|
b78202a4c6
|
Fix input widget so that when auto-tab is off, escape still immediately updates the text
|
2011-07-23 19:43:08 +00:00 |
zeromus
|
33dc19ded2
|
change console window title format
|
2011-07-23 09:18:18 +00:00 |
zeromus
|
fa179198a0
|
superior win32 console support: capture output during debug mode, dont interfere with stdout redirect
|
2011-07-23 08:17:09 +00:00 |
andres.delikat
|
eda56bac8c
|
Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
|
2011-07-22 01:34:21 +00:00 |
andres.delikat
|
f4d02ff49e
|
Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
|
2011-07-22 01:14:13 +00:00 |
andres.delikat
|
bc2293a482
|
Ripped out inputlog, for now
|
2011-07-22 00:19:25 +00:00 |
andres.delikat
|
66a854d75b
|
Main Form - opening log window from status bar Rom icon - StopSound & StartSound() should always be run before and after modal dialog calls to avoid annoying stuttering while window is open
|
2011-07-21 22:51:32 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
|
2011-07-20 03:57:41 +00:00 |
beirich
|
47def064fa
|
significant PCE timing/compat improvements, still poking at a few things
|
2011-07-19 03:53:07 +00:00 |
zeromus
|
2f27bf783e
|
gamedb updater script tech. rearrange to suit your tastes.
|
2011-07-18 23:10:25 +00:00 |
zeromus
|
1ed8315b7a
|
optionally restore win32 console window for now, until the windows one is fast enough to replace it
|
2011-07-18 02:41:57 +00:00 |
beirich
|
cc9cf04a57
|
"Fix" PCE Paranoia by marking bad roms
|
2011-07-18 00:11:16 +00:00 |
zeromus
|
1634a6c042
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crude log console
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2011-07-17 22:42:52 +00:00 |
andres.delikat
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72699b4ad7
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another round of refactoring the Movie object
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2011-07-17 17:52:39 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
andres.delikat
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bc31a49c4a
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Fix prev/next slot functions to that they navigate to slot 0
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2011-07-17 13:59:41 +00:00 |
andres.delikat
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1ee864666b
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update status bar saveslots on NextSlot() and PreviousSlot()
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2011-07-17 13:33:09 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
andres.delikat
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b1abe27bfc
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a couple of icons
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2011-07-16 13:48:05 +00:00 |
andres.delikat
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ee713acded
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Edit Subtitles Form - minor tweaks
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2011-07-16 13:31:36 +00:00 |
andres.delikat
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5ccf27eb4a
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Don't show Add Subtitle in context menu when no movie is loaded
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2011-07-16 02:22:15 +00:00 |
andres.delikat
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b551d9dbdd
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Movie Subtitles - in Edit Subtitle dialog, parse color value as hex, in render panel read the subtitle color
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2011-07-16 02:11:51 +00:00 |
andres.delikat
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211889c73d
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Restore Inputlog recording
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2011-07-15 03:25:32 +00:00 |
beirich
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3f27ac0b2a
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Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
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2011-07-15 02:08:18 +00:00 |
andres.delikat
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7293cd05cc
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Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
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2011-07-14 01:12:18 +00:00 |
zeromus
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2f050d5751
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avi size segmentation
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2011-07-13 04:24:55 +00:00 |
zeromus
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bff3957c7e
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avi rez-change segmentation
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2011-07-13 04:04:58 +00:00 |
andres.delikat
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a8c66418e7
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Movie Convert - started implementing an error message system, did FCM and MMV
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2011-07-13 02:11:20 +00:00 |
zeromus
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2c683dc90a
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dont crash on exit while writing inputlog
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2011-07-13 01:45:40 +00:00 |