andres.delikat
|
04b5cafe3a
|
NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
|
2011-09-04 03:14:42 +00:00 |
andres.delikat
|
35d0ad1b31
|
NES - implement Clip Left & Right sides option
|
2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
|
2011-09-04 01:12:12 +00:00 |
beirich
|
e13af4064b
|
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
|
2011-09-03 20:32:18 +00:00 |
andres.delikat
|
a84f881c5c
|
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
|
2011-09-03 18:07:30 +00:00 |
andres.delikat
|
d5247babe8
|
NES - Update game issues notes, several games are working since this was last checked
|
2011-09-03 17:13:42 +00:00 |
andres.delikat
|
67433a5f17
|
NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better
|
2011-09-03 15:50:46 +00:00 |
beirich
|
8556906f2c
|
Add MP3 extract option to DiscoHawk
|
2011-09-03 04:01:06 +00:00 |
beirich
|
46e06d5e59
|
fix discohawk build
|
2011-09-01 03:54:44 +00:00 |
andres.delikat
|
e4c952dc48
|
Show % complete on progress bar
|
2011-09-01 01:31:21 +00:00 |
andres.delikat
|
4fde4116d6
|
Discohawk - use new main form, currently just does the simple magic dropping with default settings.
|
2011-09-01 01:24:26 +00:00 |
beirich
|
9f4ffde86f
|
[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
|
2011-09-01 01:14:40 +00:00 |
beirich
|
65d6961160
|
[pce] fix adpcm address calculation error; fixes Terraforming & others
|
2011-08-31 04:06:54 +00:00 |
andres.delikat
|
03ff095c2c
|
Oops, forgot to check in new discohawk files
|
2011-08-31 02:23:27 +00:00 |
andres.delikat
|
a16cd68fa5
|
DiscoHawk - make a windows application instead of console. Add the default bizhawk icon. Start a new Main form but it isn't the one that loads, yet.
|
2011-08-30 22:35:57 +00:00 |
zeromus
|
ddc96d7e0f
|
fix things
|
2011-08-30 21:55:48 +00:00 |
beirich
|
afaf5879f6
|
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
|
2011-08-30 04:02:52 +00:00 |
andres.delikat
|
a731504e5b
|
TAStudio - fix typo in Restart() that was causing the listview to get wrecked
|
2011-08-30 00:26:14 +00:00 |
andres.delikat
|
be4ce1dce7
|
Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame
|
2011-08-29 23:33:57 +00:00 |
beirich
|
2caf635dd9
|
derp :(
|
2011-08-29 22:49:24 +00:00 |
andres.delikat
|
4ef00921e9
|
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
|
2011-08-29 22:25:40 +00:00 |
andres.delikat
|
aba919874d
|
Autofire - take lag frames into account
|
2011-08-29 03:28:34 +00:00 |
beirich
|
8571853828
|
still-in-the-midst-of-it turbocd check-in
|
2011-08-29 02:47:03 +00:00 |
andres.delikat
|
17f02b3e3f
|
NES NT Viewer - Refresh Rate bar
|
2011-08-29 01:26:36 +00:00 |
andres.delikat
|
1bb58fc026
|
NES NT Viewer - show some more info on mouse over
|
2011-08-29 01:09:16 +00:00 |
zeromus
|
f210e21b1e
|
NES-support super C
|
2011-08-29 00:38:29 +00:00 |
andres.delikat
|
c7d5c983bb
|
NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
|
2011-08-29 00:28:17 +00:00 |
andres.delikat
|
83cc883177
|
NES PPU - Sprite Viewer Details - show attribute flags
|
2011-08-29 00:19:55 +00:00 |
andres.delikat
|
033c008a06
|
NESPPU - fix address display of pattern view details
|
2011-08-29 00:05:32 +00:00 |
andres.delikat
|
d1d1c4fd0e
|
NES PPU - more mouse over info fixed/implemented
|
2011-08-28 23:51:45 +00:00 |
zeromus
|
f894ed7e48
|
nes-sprite viewer bug fixes and 8x16
|
2011-08-28 21:10:21 +00:00 |
andres.delikat
|
3aae846e0a
|
NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
|
2011-08-28 20:43:25 +00:00 |
zeromus
|
470b36a20d
|
nes-add OAM memory domain
|
2011-08-28 19:07:33 +00:00 |
andres.delikat
|
4048863a30
|
NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
|
2011-08-28 18:49:03 +00:00 |
andres.delikat
|
f2e6babd71
|
NESPPU - implement right-click to remember selection
|
2011-08-28 17:59:53 +00:00 |
andres.delikat
|
2f5571e4da
|
NESPPU - implement Zoom Box
|
2011-08-28 17:38:33 +00:00 |
andres.delikat
|
68e1e0b71d
|
NESPPU - progress on sprite viewer & details & other dialog todos
|
2011-08-28 16:36:50 +00:00 |
zeromus
|
41d45ed180
|
disc-make concept of redundant track 0 elimination mandatory (i had made a note that it was apparently mandatory and then removed the option, but didnt bother to restore the functionality)
|
2011-08-28 06:31:31 +00:00 |
andres.delikat
|
e6efc1a8ba
|
NT Viewer - show Tile ID
|
2011-08-28 00:27:39 +00:00 |
andres.delikat
|
463747bfea
|
NES NameTable Viewer - implement mouse over data except for TileID
|
2011-08-27 23:11:47 +00:00 |
andres.delikat
|
d22d731f4b
|
oops, had the pattern viewer refresh commented out
|
2011-08-27 21:44:08 +00:00 |
andres.delikat
|
278a9486b6
|
NESPPU - speedups to palette viewer
|
2011-08-27 21:31:47 +00:00 |
andres.delikat
|
e75052923a
|
NES Nametable & PPU Viewer fix ups
|
2011-08-27 21:07:09 +00:00 |
zeromus
|
8e7e3eb1e5
|
remove dumb throttle diagnostics
|
2011-08-27 18:41:38 +00:00 |
zeromus
|
57cd3bbf9b
|
add optional throttle diagnostics
|
2011-08-27 18:19:18 +00:00 |
zeromus
|
27136932c3
|
throttle diagnostics
|
2011-08-27 18:09:54 +00:00 |
zeromus
|
9ffaf56630
|
throttle timing refinement
|
2011-08-27 18:06:23 +00:00 |
zeromus
|
401ca0e982
|
should probably call timeBeginPeriod at some point
|
2011-08-27 18:00:14 +00:00 |
andres.delikat
|
382ae901e7
|
Oops
|
2011-08-27 16:47:41 +00:00 |
andres.delikat
|
31c19e5043
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
|
2011-08-27 16:30:59 +00:00 |