Commit Graph

1237 Commits

Author SHA1 Message Date
andres.delikat 172205a86e Hex Editor - Display address highlighted 2011-08-25 23:49:13 +00:00
andres.delikat dea2afd513 Hex Editor - very slight optimziing of GenerateMemoryViewString 2011-08-25 17:05:51 +00:00
andres.delikat db0fe17933 Fix typo in GetRomsPath, was returning GB for PCE/SFX 2011-08-25 02:52:35 +00:00
andres.delikat 8d7c745e56 Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load 2011-08-25 02:23:12 +00:00
andres.delikat d8bdf4c646 Hex Editor - show frozen addresses 2011-08-25 02:08:05 +00:00
andres.delikat 4017e8a068 Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item 2011-08-25 01:49:22 +00:00
andres.delikat 550261b831 Hex Editor - Fix Endian display on 2 & 4 byte view, fix freezing of multibyte values, fix adding to ram watch of multibyte values, fix ram watch to run UpdateValues when an external dialog adds a value 2011-08-25 01:22:03 +00:00
andres.delikat ce5bf31ec1 Hex Editor - save DataSize and BigEndian in the config 2011-08-25 00:55:46 +00:00
andres.delikat efd8fe5410 Fix Poke Value context menu item and allow it to poke 2 byte values (4 byte still todo) 2011-08-24 22:26:17 +00:00
andres.delikat be80761f26 Hex Editor - update values on Endian Toggle, fix resizing logic of dialog 2011-08-24 16:56:38 +00:00
andres.delikat c2d5f5c733 Hex Editor - mostly working address editing in 2 byte view 2011-08-24 02:48:52 +00:00
andres.delikat c712e58b4d Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing 2011-08-24 02:31:45 +00:00
andres.delikat f11b3a3e2a Hex Editor - misc cleanups 2011-08-23 23:48:22 +00:00
andres.delikat c8f8735ec3 Hex Editor - Oops, don't refresh on mouse move 2011-08-23 22:48:21 +00:00
andres.delikat d391777d50 Hex Editor - fix calculation for rows visible 2011-08-23 22:44:23 +00:00
andres.delikat 98ec3bf2a2 Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic 2011-08-23 22:22:24 +00:00
andres.delikat 3cc1606921 Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak 2011-08-23 01:43:19 +00:00
andres.delikat bf2cad8b15 Hex Editor - more restoring of commented code from the removal of MemoryViewer 2011-08-22 16:42:32 +00:00
andres.delikat 20e0ffc8b8 Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event 2011-08-22 16:34:47 +00:00
andres.delikat d7bc642161 Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events) 2011-08-22 02:48:12 +00:00
andres.delikat 92a75042db Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event 2011-08-21 23:59:42 +00:00
andres.delikat 6cc75ae98e Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed 2011-08-21 23:42:12 +00:00
andres.delikat cdb79b2143 More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area 2011-08-21 23:34:33 +00:00
andres.delikat 680fd8a6e0 Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately 2011-08-21 23:05:45 +00:00
andres.delikat 9ccb33a191 2011-08-21 22:26:02 +00:00
andres.delikat f22e9fb60d Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer 2011-08-21 20:28:22 +00:00
andres.delikat b6424aa1b7 Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful 2011-08-21 12:37:29 +00:00
zeromus ce4837b326 cleanup some icon related things?? 2011-08-21 06:07:38 +00:00
beirich fecba3618a icon compatibility with primitive OSes? 2011-08-21 06:00:55 +00:00
beirich 3ec7212add high-res logo.ico. maybe someone can figure out how to get it to work right 2011-08-21 05:52:43 +00:00
zeromus 8c08bc84cb tweak multitrack logic 2011-08-21 04:44:40 +00:00
zeromus 9418dff3b2 refine direct3d missing error handling 2011-08-21 01:07:58 +00:00
andres.delikat cfb2f91292 add directx web installer and add to MakRelease.bat 2011-08-21 00:22:19 +00:00
andres.delikat aea3d81834 If GDI not set in the config, show an error to the user when Directx fails to initialize 2011-08-21 00:07:00 +00:00
andres.delikat 276c759d88 Fixed Loadstate stream issues, rerecording is now possible again 2011-08-20 19:27:00 +00:00
andres.delikat 27478a5feb Ram Watch - restart function reloads the existing watch file (if any) else starts a new one. The annoying consequence of this is that restarting a movie will wipe any unsaved changes, but I don't see a way around that currently. 2011-08-20 15:41:33 +00:00
andres.delikat 40512ae558 Ram Watch/Search - refresh on form activate 2011-08-20 15:35:16 +00:00
andres.delikat 2c057a3d1f Ram Search - refresh listview on its focus event, only turn on blazing fast option if > 8 addresses (8 being semi-arbituary) 2011-08-20 13:39:44 +00:00
andres.delikat e462ba80e5 Ram Search - fix toolstrip location 2011-08-20 13:30:57 +00:00
andres.delikat 5b3074a222 Ram Search - fix bug that was causing the Search button to fire twice 2011-08-20 13:15:17 +00:00
andres.delikat 368702d843 Ram Search - refix the Add To RamWatch toolstrip button 2011-08-20 13:02:25 +00:00
andres.delikat decd3b3071 oops, This code was committed unintentionally 2011-08-19 01:36:41 +00:00
andres.delikat 668a90fdc6 On SoftReset() reset core frame counter if no movie is active 2011-08-19 01:05:30 +00:00
andres.delikat 3cb79b0dc7 Hex Editor - ~2 fps speedup 2011-08-18 23:50:20 +00:00
andres.delikat e62f68f48e Ram Search - fix anchoring of tool strips 2011-08-18 21:28:15 +00:00
andres.delikat 3cd57a1335 Ram Search - better formatting of preview message, update some todo lists 2011-08-18 02:41:42 +00:00
andres.delikat a8fb30e517 Hex Editor - fix Add To Ram Watch and Freeze Address menu items to use the Highlighted address not the pointed to address (which would never be an address since the mouse would not be on an address!) 2011-08-18 01:55:47 +00:00
andres.delikat 4b021113fb Hex Editor - Fix so Ctrl+G hotkey works 2011-08-18 01:50:17 +00:00
andres.delikat 6905f69b6b During StopMovie() set the global read-only setting to true. This will ensure that movies always start in read-only while still respecting the read-only checkbox on the play movie dialog 2011-08-17 23:53:05 +00:00
kylethomson 2243c7dcad Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active. 
Same for multitrack.
2011-08-17 02:06:50 +00:00
andres.delikat c5f2d02f68 Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items 2011-08-17 00:26:34 +00:00
andres.delikat 2330126b84 Ram Search - when deleting, clear selected items 2011-08-16 02:47:32 +00:00
andres.delikat 90233868cf Slight dialog cleanups on ram search & autofire config 2011-08-15 19:33:18 +00:00
andres.delikat 89c5dcb9ec Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes. 2011-08-15 19:08:52 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich c7178543c7 split gamedb up into more files 2011-08-12 03:30:23 +00:00
andres.delikat 124da117b8 Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0 2011-08-10 23:50:01 +00:00
andres.delikat 9e9b3051a8 Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item 2011-08-10 22:58:06 +00:00
zeromus 5bf7b33f4a fix crash relating to null AutofireNullControls 2011-08-10 04:31:07 +00:00
andres.delikat 6f3bc27c59 Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern 2011-08-10 00:34:33 +00:00
beirich 4b65d9e9cf Fix someone's freudian typo 2011-08-10 00:14:21 +00:00
andres.delikat 852c37d63b Autofire Config - minimum values should be 1 not 0 2011-08-10 00:13:07 +00:00
andres.delikat abf7d24106 and as usual, I forgot the new winform files 2011-08-09 23:42:30 +00:00
andres.delikat 034b2e6e68 Autofire config dialog 2011-08-09 23:27:47 +00:00
andres.delikat cde05919ad Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values 2011-08-09 22:13:57 +00:00
andres.delikat 8fa630c0fa Autofire UI for PCE, GG, GB 2011-08-09 02:40:22 +00:00
andres.delikat 63b1f9b93a Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83 2011-08-09 02:16:46 +00:00
andres.delikat 4cd457ada6 Hook up autofire nes controls to the input config dialog 2011-08-09 01:38:51 +00:00
andres.delikat d10f38af5d Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
andres.delikat 9b2ba5c85c Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config 2011-08-09 00:51:46 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus e4305823c5 disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally 2011-08-08 02:02:01 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
andres.delikat d92c27f89d Autofire Input Adaptor, currently no UI for it 2011-08-07 23:26:06 +00:00
andres.delikat 7357f82ffa oops 2011-08-07 20:55:06 +00:00
andres.delikat 9809cb317a MemoryViewer - slight refactoring 2011-08-07 20:54:26 +00:00
andres.delikat d55debbb3e Hex Editor - refresh address display after typing in values or highlighted address changes by key press 2011-08-07 20:31:49 +00:00
andres.delikat 19b4072346 Hex Editor - refix typing in of values 2011-08-07 20:20:07 +00:00
andres.delikat 6953782167 Hex Editor - remove useless text box that was going to be a find by value box, will put that off until a future release 2011-08-07 20:00:35 +00:00
andres.delikat fae70a6e0e Hex Editor - scroll when pressing up or down, fix some crash bugs, implement Pg Up/Down, Home, End hotkeys 2011-08-07 19:53:52 +00:00
andres.delikat 53fd0aa877 Hex Editor - Dump To File implemented 2011-08-07 19:30:01 +00:00
andres.delikat c00fe0d00b Hex Editor - add char viewer, shrink font, make drawing a bit more efficient 2011-08-07 19:12:26 +00:00
andres.delikat 52507fbb24 Hex editor - correctly use stringbuilder 2011-08-07 17:34:33 +00:00
andres.delikat 548c881ace Hex Editor -Revert previous commit because it made every row the same, also applied some very tiny speed ups 2011-08-07 16:32:50 +00:00
andres.delikat cce572f0c8 Hexeditor - stringbuilder for a slight speedup 2011-08-07 15:54:29 +00:00
andres.delikat c8a4a14021 Ram Search/Watch - context menu will show Unfreeze instead of Freeze if highlighting a frozen address 2011-08-07 04:19:49 +00:00
andres.delikat fdacd090db Ram Search - GUI fixups 2011-08-07 03:11:54 +00:00
andres.delikat fd36356536 Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window 2011-08-07 02:12:41 +00:00
andres.delikat 7a6bc33ebc Removing a cheat turns off the cheat as well 2011-08-07 01:50:50 +00:00
andres.delikat 6c252d08fa Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList 2011-08-07 01:16:55 +00:00
andres.delikat 15743552e2 Cheat Window / Ram Watch - Select All menu item and Ctrl+A hotkey. Ram Search - add Ctrl+Z hotkey to Undo menu item 2011-08-07 00:56:21 +00:00
andres.delikat c903ff505d Ram Watch/Ram Search/Cheats - Delete key deletes selected items 2011-08-07 00:43:04 +00:00
andres.delikat 9814cc26c9 Ram Search & Ram Watch - Freeze function freezes all selected list items 2011-08-07 00:32:22 +00:00
andres.delikat df5d27e0f3 Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function 2011-08-06 22:25:37 +00:00
andres.delikat 95c8e709b6 Cheats - more fixes, in particular saving & loading the .cht file from the same path! 2011-08-06 22:03:10 +00:00
andres.delikat 9826e26a4b Cheats - fix the adding of a cheat from another dialog (Ram Watch/Search, Hex Editor, etc) 2011-08-06 19:49:21 +00:00
andres.delikat d69abc909d Cheats - more refactoring by putting code into the CheatList object 2011-08-06 19:30:21 +00:00
andres.delikat c3d08b3b7b Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time 2011-08-06 02:34:24 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00