alyosha-tas
a82e50d135
Do not even try to play sounds with zero samples
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I don't know why it is attempting to do this, needs more investigation
Also add everything I could find to the state
2016-05-16 11:58:31 -04:00
alyosha-tas
9d00197c2a
fixes 0 sample size in audio
2016-05-16 07:55:58 -04:00
alyosha-tas
3625bdaf9d
Merge pull request #1 from TASVideos/master
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sync up to test
2016-05-16 06:55:49 -04:00
alyosha-tas
0551099ac7
Add files via upload
2016-05-15 20:43:21 -04:00
Suuper
327c45b440
Fixed issue #626 .
2016-05-14 13:46:15 -05:00
zeromus
4766380ecd
fix 270 rotated libretro cores
2016-05-13 17:44:33 -05:00
Isotarge
c4fa170b9e
Fix crash & memory leak when opening hex editor with the N64 core loaded
2016-05-09 18:42:21 +09:30
zeromus
0cc27a226b
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
feos
53c7f4e5be
tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
2016-05-07 15:05:07 +03:00
alyosha-tas
70fdbba229
Fixes 6532 INSTAT
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Fixes Tapper not running (other issues with that game remain)
2016-05-06 22:58:41 -04:00
alyosha-tas
b8e5177d00
Fixing PAL timing bug
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Fixes Little Ninja Bros and Corvette ZR1 Challenge
Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.
Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas
75bb58d7e3
Delete NES.Core.cs
2016-05-05 12:02:46 -04:00
alyosha-tas
55a4acd395
Delete TIA.cs
2016-05-05 12:02:34 -04:00
alyosha-tas
13c44a2c87
Fixing PAL timing bug
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Properly cycles through PAL cpu timing sequence.
Fixes Little Ninja Bros nad Corvette ZR1 challenge.
Possibly still something off since sequence is 3,3,3,4,3 when it should be 3,3,3,3,4, still investigating.
ALso left a note about DMA timing
2016-05-05 12:01:26 -04:00
zeromus
a7f03d4c2c
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
alyosha-tas
ffa42b4a50
Fixes shaking in Little Ninja Bros (E)
2016-05-01 15:11:05 -04:00
feos
2e1132c2b9
tastudio: this should be reliable enough.
2016-04-25 18:18:20 +03:00
feos
000050b1e9
tastudio: integrate StateGap logic into ExcludeStates().
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for loaded projects, stop forcing current frame capture if it's non-zero.
stop excluding state on frame 0.
todo: make capture state gap reliable for project state gap. right now it can capture odd frames if they go after markers or lag, so those will be missing when saving the project.
2016-04-25 18:04:42 +03:00
zeromus
9542bae97f
updated gpgx.elf
2016-04-24 19:49:39 -05:00
alyosha-tas
a0ad9aab36
HMove update
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Fixes Kool Aid Man
2016-04-22 09:17:01 -04:00
zeromus
2f405cd01e
fix gpgx CDL z80 -> MD cart
2016-04-15 00:10:23 +01:00
feos
408d0ae4d0
tastudio: attempt to make StateGap smarter.
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it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos
bc30e87921
tastudio: autosave feature.
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supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos
28fe9bb888
tastudio: hide some more columns by default.
2016-04-23 21:42:02 +03:00
feos
f35938acdb
tastudio: be able to load broken greenzone file.
2016-04-23 20:54:14 +03:00
zeromus
838e986847
add x64 to bizbox, if its x64
2016-04-23 04:55:13 -05:00
zeromus
c4398e8ac3
support CDL (for 0th system) in GB link
2016-04-23 04:42:17 -05:00
zeromus
263df29226
.sln vs2015 support got whacked somehow
2016-04-22 23:42:52 -05:00
hegyak
2f036058f6
Fix the Apple IIe being labeled as PlayStation (Title)
2016-04-22 16:54:23 -07:00
zeromus
6f68925a75
fix typo in genesis z80 CDL that made addresses in mirrored z80 ram region crash
2016-04-22 12:34:12 -05:00
zeromus
676b5791f6
lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared.
2016-04-21 16:43:37 -05:00
zeromus
c069f8fe5c
dont tracelog to file every frame multiple times
2016-04-21 14:22:39 -05:00
zeromus
1aa4382d21
d3d display method: survive ctrl+alt+del (should fix #522 )
2016-04-20 14:29:54 -05:00
zeromus
3adc8f7c82
dont send 0-sized framebuffers deep into displaymanager (prevents crashes when sending fullscreen windows to other monitors sometimes, and probably other bugs)
2016-04-20 12:33:59 -05:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
zeromus
1108f13df4
add .editorconfig
2016-04-20 12:17:41 -05:00
nattthebear
6c9b8ce4d9
Commit updated mgba 64 bit dll
2016-04-19 17:08:06 -04:00
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
41dd8741d5
dang it, do a better job adding sram memdomain to vbanext
2016-04-18 21:46:16 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
feos
fcbf4adbec
lua: remove bg color from gui.text function, since it's always a black halo.
2016-04-18 19:39:24 +03:00
feos
1581b5b283
tastudio: tie rerecording to laglog invalidation instead of states.
2016-04-18 18:52:37 +03:00
hegyak
643e475ccc
Merge pull request #614 from alyosha-tas/master
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AtariHawk bug fixes pull request
2016-04-18 08:06:15 -07:00
feos
7fa99c7d13
tastudio: project savegap (finally!)
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ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos
dc18535b88
tastudio: use VisibleRows instead of SeekingCutoffInterval.
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allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos
d7217df311
tastudio: stop using threaded project saver to ban all dialog manipulation.
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should fix #596 and probably #580 .
todo: option to only save every nth frame.
2016-04-17 19:37:01 +03:00
feos
a7b3668506
tastudio: fix Used and fix a nasty mistake in branch logic.
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should properly handle branches created during seeking.
fix #606 I hope.
2016-04-17 18:54:55 +03:00
feos
0e6ec038a8
tsm: let this sanity check be there.
2016-04-17 16:01:09 +03:00
feos
f0c18077d2
cutting too
2016-04-17 14:11:41 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
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quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00