Commit Graph

26 Commits

Author SHA1 Message Date
YoshiRulz 3decfa5019
Use inheritance instead of Type for PadSchema controls
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
adelikat 1f8171fc9b PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size 2020-03-22 16:23:01 -05:00
adelikat 1b7698aa71 ButtonSchema - simplify UDLR helper methods more 2020-03-22 15:57:43 -05:00
adelikat 1c9260f7cf ButtonSchema - use name overload more 2020-03-22 13:16:30 -05:00
adelikat 5f24a07fc9 add ButtonSchema overload with name, and use it in places 2020-03-22 12:56:00 -05:00
adelikat 0344b0affb make PadSchema.IsConsole not settable, force the use of inheritance 2020-03-22 12:37:28 -05:00
adelikat ec36ed6206 ButtonSchema - make Type not directly settable and force the use of inheritance to set it 2020-03-22 12:18:47 -05:00
adelikat 2560def438 Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency 2020-03-21 22:24:06 -05:00
adelikat b70cfebd1d virtualpad schema - make a ButtonSchema constructor that takes in coordinates, reduces a lot of boilerplate, wire it up to a few schemas 2020-03-21 19:09:02 -05:00
adelikat a52c46339e VirtualPad Schema - add some helper methods for creating directional pad buttons, since those are so common 2020-03-21 18:12:26 -05:00
adelikat 4476cc53af VirtualPads - unnest ButtonScehma and PadInputType 2020-03-21 18:12:26 -05:00
adelikat 0ecc1e8023 VirtualPad Schema - default to type Button, and remove now redundant setting of this value 2020-03-21 16:10:01 -05:00
adelikat c1e2f6afe5 VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments 2020-03-21 15:22:30 -05:00
adelikat 1fa0882f8e nitpick some virtual pad schema class names 2020-01-25 14:21:36 -06:00
adelikat b390c2829c cleanup virtualpad code 2019-12-31 11:36:22 -06:00
adelikat 5d855ef60b more attribute renaming 2017-07-12 14:40:10 -05:00
adelikat 436a853c96 Fix typo - Scema -> Schema 2017-04-29 15:41:27 -05:00
adelikat 1e05e8a29d Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830 2017-04-13 13:06:12 -05:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
adelikat 115b7ecd96 Virtualpads - fix GBA buttons 2014-06-29 12:47:42 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
adelikat 49ef408f06 GBA virtual pad fix up 2014-06-28 16:13:58 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat bb93dd0d42 Virtualpads - make a custom attribute for schema objects instead of using the Description attribute 2014-06-23 23:46:44 +00:00
xmikecampx7 4c5570eea3 2014-06-23 23:25:08 +00:00