Commit Graph

60 Commits

Author SHA1 Message Date
adelikat c0fde42a0c don't expose Bk2Controller, clients need to depend on an interface and rely on the Movie (well, MovieSession currently) to generate an IMovieController instance, since different implementations of IMovie need to be able to create their own controller implementations 2020-04-14 21:35:44 -05:00
adelikat cdfeda8b71 rename IMovieController methods and classes to better describe what they are 2020-04-14 20:10:50 -05:00
adelikat aa80c3a0d6 majorly refactor Bk2Controller more 2020-04-14 19:33:49 -05:00
adelikat 13e58cbac5 refactor IMovieController 2020-04-14 19:05:17 -05:00
adelikat ff029968f3 fix compile error, some nitpick cleanups 2020-04-12 15:30:40 -05:00
adelikat 2b281116ed misc cleanups 2020-04-08 16:03:35 -05:00
YoshiRulz 573aa13c64
Replace Tuple with ValueTuple in input system 2020-04-08 02:24:48 +10:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
zeromus e45943c26a raw capability for DisplayManager handling the NDS screen layouts. someone else will have to hook up the configuration in "CreateCoreScreenControl()". Gap, rotation, and layouts all supported. You will see that other configurations with varying view sizes won't be hard either.
Note that this was actually not very difficult, compared to dealing with the client sizing logic, which was teetering on the brink of total collapse. I may have messed something up while trying to support it here (mainly related to emu-space and client-space padding). There were many assumptions that the core's videoProvider would remain sensible, which this "core screen control" system subverts. The padding and sizing was added after I designed the pipeline specifically for this, so the padding and sizing is not handling it very well. Nonetheless, I think it works.
2020-03-29 21:50:06 -04:00
adelikat 6d5c444252 Move Global controller adapters into InputManager, it's a step in the right direction 2020-03-15 17:50:48 -05:00
adelikat 1f617221fc Make InputManager not static, but make a static instance in globals, phase 1 of some refactoring 2020-03-15 17:19:11 -05:00
adelikat 5617950f50 InputManager - pass some dependencies into SyncControls 2020-03-15 17:13:56 -05:00
adelikat fb52d3fc5d cleanups 2020-03-01 16:18:20 -06:00
adelikat 10df3b194e simplify StickyAdapters a bit 2020-03-01 15:59:30 -06:00
adelikat 2349a92de6 remove StickyOrAdapter, and ISticky interface, they became vestigial at some point 2020-03-01 15:56:38 -06:00
adelikat 18762c75ee misc cleanups in Client.Common 2020-03-01 15:49:48 -06:00
adelikat c3811721c2 delete unused KeyTurbo.cs and misc small cleanups to InputAdapters 2020-02-22 12:44:03 -06:00
adelikat ef13754f79 consistent variable naming in config.cs 2020-01-25 10:57:39 -06:00
YoshiRulz 6f3f01125c
Enable SA1504 and fix noncompliance
"All accessors should be single-line or multi-line"
i.e. no block form on one line
2020-01-25 14:56:56 +10:00
adelikat 04a5db6214 break AnalogBind out of Config.cs into its own file 2020-01-21 09:21:12 -06:00
adelikat 48a16806cf cleanups in InputManager 2020-01-03 14:05:59 -06:00
YoshiRulz a8408ed3be
Improve exception docs in BizHawk.Client.Common 2020-01-02 21:51:27 +10:00
YoshiRulz 9d0ee22885
Use string interpolation 2019-03-20 15:01:12 +10:00
zeromus 053ee9a45e feos, i dont know, try this 2018-03-14 16:49:42 -04:00
adelikat 82ee945782 Misc controller adapter cleanups 2017-05-19 08:51:35 -05:00
adelikat 2a54517b52 more misc Client.Common cleanups 2017-05-17 13:18:26 -05:00
adelikat dfea029fe4 Misc cleanups in Client.Common, documentation fixes 2017-05-17 11:16:55 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat a955e6a3a2 Break up InputAdapters into separate files because it was getting unwieldy 2016-12-14 13:12:37 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat d38b5396c3 Remove some commented out code that has been commented out for quite some time 2016-12-06 10:22:03 -06:00
feos d3b6364db0 bk2 log generator:
- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
2016-11-26 17:41:00 +03:00
zeromus 75be59a650 revise UDLR mutexing to be a bit more graceful 2015-11-15 00:18:52 -06:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
Suuper d1fa718120 Put my AutofireStickyXORAdapter back and fixed the bug it had. 2015-10-03 09:36:07 -05:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
SuuperW 0e34b36fbc -Added AutoFire patterns, changed AutoFireStickyXorAdapter to use them.
-Bugfix: Painted input after the movie was recorded over.
2015-03-04 21:04:31 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat fdc290cc14 Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
adelikat f88b5389c1 Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start! 2015-01-06 02:10:21 +00:00
adelikat 6c4a32d517 Virtualpads - when right-click auto-firing - take lag frames into account 2015-01-04 13:45:43 +00:00
adelikat 6835da1e45 VirtualPad - basic buttons - when right-clicking for autofire, respect the frame that autofire started on 2015-01-03 20:05:04 +00:00
zeromus 81e1cfe549 satisfy my own comment about the " C " 2014-09-14 18:01:20 +00:00
zeromus 8447c46761 fix UDRL mutex. fixes issue #264 2014-09-14 01:43:42 +00:00
adelikat 95bdfaba42 ugh, oops 2014-08-17 16:00:46 +00:00