Commit Graph

194 Commits

Author SHA1 Message Date
feos 19cf3b8551 m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
feos 05f2c09aef m64p:
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728)
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
feos 4da414aced m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
fix #717
2016-11-04 20:29:11 +03:00
pjgat09 9316188717 N64 cxd4: Updating the submodule reference 2016-09-27 16:01:19 -04:00
pjgat09 9d45c24932 N64: Adding a submodule for the cxd4 LLE RSP plugin 2016-09-27 14:38:05 -04:00
Isotarge 315e5d64b1 DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09 a85da435f9 GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference. 2016-09-22 08:46:49 -04:00
feos 83c0cd5778 n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos ba895e3bad tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently

n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos 2d8a247bec m64p: fix spacing, add fgrs to tracer 2016-08-21 12:46:29 +03:00
feos 799afc6b0a n64: switch to regular tracer method
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos 473b9e5f33 m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos 80c90e7acc m64p: attempt to add execute callback
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
pjgat09 a064560f88 N64 - Added the GLideN64 plugin as a submodule 2015-07-04 18:29:36 -04:00
pjgat09 fd74723537 Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps 2015-07-04 18:14:22 -04:00
pjgat09 30d0ae3f16 Added mupen64plus-win32-deps as a submodule 2015-07-04 18:10:47 -04:00
pjgat09 0a7eeffd78 Removed mupen64plus-win32-deps to be added later as a submodule 2015-07-04 18:09:40 -04:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
zeromus 8d340a7c19 fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
zeromus 308b6ec256 mupen rice core: define WANT_LOG_UCODE to get ucode prints to stdout 2015-01-22 01:31:39 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
adelikat 8a36049b81 N64 - start a system bus memory domain, doesn't yet work 2014-09-08 22:19:44 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
pjgat09 0a52315574 N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
pjgat09 084ed67742 D3D8Wrapper: More logging 2014-08-25 22:21:59 +00:00
pjgat09 57c3a2568f N64: A little cleanup of the jabo wrapper 2014-08-24 15:06:06 +00:00
pjgat09 1dd0499e89 D3D8Wrapper: Avoid dereferencing null pointers 2014-08-23 21:58:37 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
pjgat09 1de36a0e2f D3D8 Wrapper: Some code cleanup, better logging 2014-08-10 21:14:29 +00:00
pjgat09 49535f8823 N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow 2014-08-08 23:51:46 +00:00
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00
pjgat09 5077510f4e N64: Dirty hack workaround to the directx error related to jabo's window. 2014-07-27 01:44:03 +00:00
zeromus 3a4102571f jabo: revise ReadScreen to reduce impact on weirdly slow systems 2014-07-26 22:50:50 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
pjgat09 ac52487106 N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
pjgat09 95583cd518 N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it. 2014-07-22 01:03:49 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
pjgat09 ee27494816 N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll 2014-07-22 00:10:52 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
pjgat09 91b17e9d96 N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown. 2014-07-20 19:50:06 +00:00
pjgat09 365cc443fd N64: Jabo settings are now stored in the registry for the real jabo dll to read 2014-07-20 19:34:02 +00:00
pjgat09 20fb404d2e N64 D3D8 wrapper: handle wrapping/releasing textures better 2014-07-20 03:18:31 +00:00
pjgat09 88f5bd7088 N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code. 2014-07-20 02:38:57 +00:00
pjgat09 3b0716dd38 Fixing a few filenames from the last commit 2014-07-19 18:39:17 +00:00
pjgat09 b9c17123ea Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
pjgat09 4d0b62858c N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk 2014-07-19 02:42:33 +00:00
pjgat09 6fe4d25974 N64: Committing the D3D8 Interceptor project for jabo 2014-07-19 02:19:43 +00:00
null_ptr e5d1dc111e Integrated glide64 (mk1) into plugin solution file 2014-07-09 23:44:33 +00:00
null_ptr b54fb9e6a6 Added mupen64plus-video-z64 2014-07-09 23:40:12 +00:00
pjgat09 5787ed4563 N64: A jabo wrapper that almost works 2014-07-08 02:18:50 +00:00
null_ptr 99b1c7b9b6 Fixed mupen64plus debug project settings 2014-07-01 02:31:01 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 06ffa9601c work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
null_ptr 2050420565 Fixed N64 controllers 2014-01-28 09:58:53 +00:00
null_ptr f95bb46c80 Added rumble callback and setter for pak type to mupen64plus-input-bkm 2014-01-23 22:16:27 +00:00
null_ptr 15b95f6f40 Simplified N64 controller input retrieval 2014-01-23 02:06:39 +00:00
null_ptr a441a02494 Renamed mupen64plus-ui-console to mupen64plus-sln 2014-01-21 19:35:28 +00:00
null_ptr 7d73f700bc All hail Horst! God of the trash can! 2014-01-21 18:45:44 +00:00
null_ptr 9fd64cf0de Forgot the updated solution file. 2014-01-21 18:31:21 +00:00
null_ptr f69089a617 Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes. 2014-01-21 18:10:27 +00:00
null_ptr 4ab3789672 Removed mupen64plus-audio-sdl 2014-01-20 15:40:14 +00:00
null_ptr edee798341 Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly. 2014-01-20 15:33:58 +00:00
null_ptr b79bcaf2d0 Refactored some N64 code 2014-01-15 11:24:47 +00:00
null_ptr 0258282b6b Fixed broken path when project has space in its path name 2014-01-15 04:24:10 +00:00
pjgat09 3c56223d7b N64: Implement GetCpuFlagsAndRegisters() 2013-11-18 03:29:47 +00:00
pjgat09 3e8596f81c N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through 2013-11-17 03:42:06 +00:00
pjgat09 7e7cb8e05b N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file 2013-11-16 21:08:23 +00:00
pjgat09 acdf9ca7a3 N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file 2013-11-16 20:53:51 +00:00
pjgat09 309933322c m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring 2013-11-16 20:26:13 +00:00
zeromus edcf20959c didnt mean to check this in 2013-08-10 01:08:01 +00:00
zeromus bb8420832b more mupen vcproj cleanup 2013-08-10 01:07:18 +00:00
pjgat09 459987c418 m64p: Removed code that looked at the Glide64mk2 ini file 2013-08-09 02:31:26 +00:00
zeromus ee82bafe27 fix mupen vcproj for vs2010 2013-08-08 19:30:30 +00:00
pjgat09 8418fe47af m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway. 2013-08-06 23:04:00 +00:00
pjgat09 bb8745e04c m64p: Make Glide64mk2 actually output video. Very similar to r4433 2013-08-06 02:18:34 +00:00
pjgat09 7065588c1c m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects 2013-08-06 01:03:46 +00:00
zeromus 3e2b4b949c necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering 2013-08-01 22:59:25 +00:00
pjgat09 f0889537af m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project 2013-07-31 22:31:43 +00:00
pjgat09 01b92f46ca m64p: Committing a clone of the glide64mk2 2.0 repo 2013-07-31 22:26:52 +00:00