BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/A7800Hawk/Maria.cs

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2017-05-24 23:36:34 +00:00
using System;
using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
// Emulates the Atari 7800 Maria graphics chip
public class Maria : IVideoProvider
{
public A7800Hawk Core { get; set; }
struct GFX_Object
{
public byte palette;
public byte width;
public ushort addr;
public byte h_pos;
// additional entries used only in 5-byte header mode
public bool write_mode;
public bool ind_mode;
public byte[] obj; // up to 32 bytes can compose one object
}
// technically there is no limit on the number of graphics objects, but since dma is automatically killed
// at the end of a scanline, we have an effective limit
GFX_Object[,] GFX_Objects = new GFX_Object[2,128];
int GFX_index = 0;
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public int _frameHz = 60;
public int _screen_width = 320;
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public int _screen_height = 263;
public int _vblanklines = 20;
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public int[] _vidbuffer;
public int[] _palette;
public int[] scanline_buffer = new int[320];
public int[] bg_temp = new int[320]; // since BG color can be changed midscanline, we need to account for this here.
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public int[] GetVideoBuffer()
{
return _vidbuffer;
}
public int VirtualWidth => 320;
public int VirtualHeight => _screen_height - _vblanklines;
public int BufferWidth => 320;
public int BufferHeight => _screen_height - _vblanklines;
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public int BackgroundColor => unchecked((int)0xff000000);
public int VsyncNumerator => _frameHz;
public int VsyncDenominator => 1;
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// the Maria chip can directly access memory
public Func<ushort, byte> ReadMemory;
public int cycle;
public int scanline;
public int DLI_countdown;
public bool sl_DMA_complete;
public bool do_dma;
public int DMA_phase = 0;
public int DMA_phase_counter;
public static int DMA_START_UP = 0;
public static int DMA_HEADER = 1;
public static int DMA_GRAPHICS = 2;
public static int DMA_CHAR_MAP = 3;
public static int DMA_SHUTDOWN_OTHER = 4;
public static int DMA_SHUTDOWN_LAST = 5;
public int header_read_time = 8; // default for 4 byte headers (10 for 5 bytes ones)
public int graphics_read_time = 3; // depends on content of graphics header
public int DMA_phase_next;
public ushort display_zone_pointer;
public int display_zone_counter;
public byte current_DLL_offset;
public ushort current_DLL_addr;
public bool current_DLL_DLI;
public bool current_DLL_H16;
public bool current_DLL_H8;
public int header_counter;
public int[] header_counter_max = new int [2];
public int header_pointer; // since headers could be 4 or 5 bytes, we need a seperate pointer
// write mode is actually persistent but exists outside of the regs
public bool global_write_mode;
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// each frame contains 263 scanlines
// each scanline consists of 113.5 CPU cycles (fast access) which equates to 454 Maria cycles
// In total there are 29850.5 CPU cycles (fast access) in a frame
public void RunFrame()
{
scanline = 0;
Core.Maria_regs[8] = 0x80; // indicates VBlank state
// we start off in VBlank for 20 scanlines
// at the end of vblank is a DMA to set up the display for the start of drawing
// this is free time for the CPU to set up display lists
while (scanline < 20)
{
Core.RunCPUCycle();
cycle++;
if (cycle == 454)
{
scanline++;
cycle = 0;
Core.tia._hsyncCnt = 0;
Core.cpu.RDY = true;
}
}
// "The end of vblank is made up of a DMA startup plus a long shut down"
// Since long shut down loads up the next zone, this basically loads up the DLL for the first zone
sl_DMA_complete = false;
do_dma = false;
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Core.Maria_regs[8] = 0; // we have now left VBLank
for (int i=0; i<454;i++)
{
if(i==0 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
{
Core.cpu_halt_pending = true;
DMA_phase = DMA_START_UP;
DMA_phase_counter = 0;
do_dma = true;
}
else if (!sl_DMA_complete && do_dma)
{
RunDMA(true);
}
else if (sl_DMA_complete && current_DLL_DLI && !Core.cpu_is_halted)
{
// schedule an NMI for one maria tick into the future
// (but set to 2 since it decrements immediately)
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DLI_countdown = 2;
current_DLL_DLI = false;
}
if (DLI_countdown > 0)
{
DLI_countdown--;
if (DLI_countdown == 0)
{
Core.cpu.NMI = true;
}
}
Core.RunCPUCycle();
}
scanline++;
cycle = 0;
do_dma = false;
sl_DMA_complete = false;
Core.cpu.RDY = true;
// Now proceed with the remaining scanlines
// the first one is a pre-render line, since we didn't actually put any data into the buffer yet
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while (scanline < _screen_height)
{
if (cycle == 28 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
{
Core.cpu_halt_pending = true;
DMA_phase = DMA_START_UP;
DMA_phase_counter = 0;
do_dma = true;
}
else if (!sl_DMA_complete && do_dma)
{
RunDMA(false);
}
else if (sl_DMA_complete && current_DLL_DLI && !Core.cpu_is_halted)
{
// schedule an NMI for one maria tick into the future
// (but set to 2 since it decrements immediately)
DLI_countdown = 2;
current_DLL_DLI = false;
}
if (DLI_countdown > 0)
{
DLI_countdown--;
if (DLI_countdown == 0)
{
Core.cpu.NMI = true;
}
}
if (cycle > 133)
{
bg_temp[cycle - 134] = Core.Maria_regs[0];
}
if (cycle == 440 && !sl_DMA_complete && do_dma && (DMA_phase == DMA_GRAPHICS || DMA_phase == DMA_HEADER))
{
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//Console.WriteLine(scanline);
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if (current_DLL_offset == 0)
{
DMA_phase = DMA_SHUTDOWN_LAST;
}
else
{
DMA_phase = DMA_SHUTDOWN_OTHER;
}
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DMA_phase_counter = 0;
}
Core.RunCPUCycle();
cycle++;
if (cycle == 454)
{
if (scanline > 20)
{
// add the current graphics to the buffer
draw_scanline(scanline - 21);
}
scanline++;
cycle = 0;
Core.tia._hsyncCnt = 0;
Core.cpu.RDY = true;
do_dma = false;
sl_DMA_complete = false;
// swap sacnline buffers
if (GFX_index == 1)
{
GFX_index = 0;
}
else
{
GFX_index = 1;
}
}
}
}
public void RunDMA(bool short_dma)
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{
// During DMA the CPU is HALTED, This appears to happen on the falling edge of Phi2
// Current implementation is that a HALT request must be acknowledged in phi1
// if the CPU is now in halted state, start DMA
if (Core.cpu_is_halted)
{
DMA_phase_counter++;
if (DMA_phase_counter==2 && DMA_phase==DMA_START_UP)
{
DMA_phase_counter = 0;
if (short_dma)
{
DMA_phase = DMA_SHUTDOWN_LAST;
// also here we load up the display list list
// is the timing correct?
display_zone_pointer = (ushort)((Core.Maria_regs[0xC] << 8) | Core.Maria_regs[0x10]);
display_zone_counter = -1;
}
else
{
DMA_phase = DMA_HEADER;
}
return;
}
if (DMA_phase == DMA_HEADER)
{
// get all the data from the display list header
if (DMA_phase_counter==1)
{
header_counter++;
GFX_Objects[GFX_index, header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
byte temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
// if there is no width, then we must have an extended header
// or at the end of this list
if ((temp & 0x1F) == 0)
{
if (!temp.Bit(6))
{
// at the end of the list, time to end the DMA
// check if we are at the end of the zone
if (current_DLL_offset == 0)
{
DMA_phase_next = DMA_SHUTDOWN_LAST;
}
else
{
DMA_phase_next = DMA_SHUTDOWN_OTHER;
}
header_read_time = 8;
header_pointer++;
}
else
{
// we are in 5 Byte header mode (i.e. using the character map)
GFX_Objects[GFX_index, header_counter].write_mode = temp.Bit(7);
global_write_mode = temp.Bit(7);
GFX_Objects[GFX_index, header_counter].ind_mode = temp.Bit(5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
if (temp_w == 0)
{
// important note here. In 5 byte mode, width 0 actually counts as 32
GFX_Objects[GFX_index, header_counter].width = 32;
}
else
{
temp_w = (temp_w - 1);
temp_w = (0x1F - temp_w);
GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
}
GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
header_pointer++;
GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
DMA_phase_next = DMA_GRAPHICS;
header_read_time = 10;
}
}
else
{
int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
temp_w = (temp_w - 1);
temp_w = (0x1F - temp_w);
GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
DMA_phase_next = DMA_GRAPHICS;
GFX_Objects[GFX_index, header_counter].write_mode = global_write_mode;
GFX_Objects[GFX_index, header_counter].ind_mode = false;
header_read_time = 8;
}
}
else if (DMA_phase_counter == header_read_time)
{
DMA_phase_counter = 0;
DMA_phase = DMA_phase_next;
}
return;
}
if (DMA_phase == DMA_GRAPHICS)
{
if (DMA_phase_counter == 1)
{
ushort addr_t = 0;
// in 5 byte mode, we first have to check if we are in direct or indirect mode
if (GFX_Objects[GFX_index, header_counter].ind_mode)
{
int ch_size = 0;
if (Core.Maria_regs[0x1C].Bit(4))
{
graphics_read_time = 9 * GFX_Objects[GFX_index, header_counter].width + 3;
ch_size = 2;
GFX_Objects[GFX_index, header_counter].width *= 2;
}
else
{
graphics_read_time = 6 * GFX_Objects[GFX_index, header_counter].width + 3;
ch_size = 1;
}
// the address here is specified by CHAR_BASE maria registers
// ushort addr = (ushort)(GFX_Objects[header_counter].addr & 0xFF);
for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
{
addr_t = ReadMemory((ushort)(GFX_Objects[GFX_index, header_counter].addr + i));
addr_t |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
if (((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11))) && (addr_t > 0x8000))
{
if (i * ch_size < 64)
{
GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = 0;
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = 0;
}
if (ch_size == 1)
{
graphics_read_time -= 6;
}
else
{
graphics_read_time -= 9;
}
}
else
{
if (i * ch_size < 128)
{
GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = ReadMemory(addr_t);
}
if (((i * ch_size + 1) < 128) && (ch_size == 2))
{
GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = ReadMemory((ushort)(addr_t + 1));
}
}
}
}
else
{
graphics_read_time = 3 * GFX_Objects[GFX_index, header_counter].width;
for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
{
addr_t = (ushort)(GFX_Objects[GFX_index, header_counter].addr + (current_DLL_offset << 8) + i);
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if (((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11))) && (addr_t > 0x8000))
{
GFX_Objects[GFX_index, header_counter].obj[i] = 0;
graphics_read_time -= 3;
}
else
{
GFX_Objects[GFX_index, header_counter].obj[i] = ReadMemory(addr_t);
}
}
}
}
if (DMA_phase_counter == graphics_read_time || graphics_read_time == 0)
{
// We have read the graphics data, for this header, now return to the header list
// This loop will continue until a header indicates its time to stop
DMA_phase = DMA_HEADER;
DMA_phase_counter = 0;
}
return;
}
if (DMA_phase == DMA_SHUTDOWN_OTHER)
{
Core.cpu_resume_pending = true;
sl_DMA_complete = true;
current_DLL_offset -= 1; // this is reduced by one for each scanline, which changes where graphics are fetched
header_counter_max[GFX_index] = header_counter;
header_counter = -1;
header_pointer = 0;
return;
}
if (DMA_phase == DMA_SHUTDOWN_LAST)
{
if (DMA_phase_counter==6)
{
Core.cpu_resume_pending = true;
sl_DMA_complete = true;
// on the last line of a zone, we load up the disply list list for the next zone.
display_zone_counter++;
ushort temp_addr = (ushort)(display_zone_pointer + 3 * display_zone_counter);
byte temp = ReadMemory(temp_addr);
current_DLL_addr = (ushort)(ReadMemory((ushort)(temp_addr + 1)) << 8);
current_DLL_addr |= ReadMemory((ushort)(temp_addr + 2));
current_DLL_offset = (byte)(temp & 0xF);
current_DLL_DLI = temp.Bit(7);
current_DLL_H16 = temp.Bit(6);
current_DLL_H8 = temp.Bit(5);
header_counter_max[GFX_index] = header_counter;
header_counter = -1;
header_pointer = 0;
}
return;
}
}
}
public void draw_scanline(int scanline)
{
int local_start;
int local_width;
int local_palette;
int index;
int color;
int local_GFX_index;
local_GFX_index = (GFX_index == 1) ? 0 : 1; // whatever the current index is, we use the opposite
int disp_mode = Core.Maria_regs[0x1C] & 0x3;
for (int i = 0; i < 320; i++)
{
scanline_buffer[i] = _palette[bg_temp[i]];
}
for (int i = 0; i < header_counter_max[local_GFX_index]; i++)
{
local_start = GFX_Objects[local_GFX_index, i].h_pos;
local_palette = GFX_Objects[local_GFX_index, i].palette;
// the two different rendering paths are basically controlled by write mode
if (GFX_Objects[local_GFX_index, i].write_mode)
{
if (disp_mode == 0)
{
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 3; k >= 0; k--)
{
index = local_start * 2 + j * 4 + (3 - k);
if (index > 511)
{
index -= 512;
}
if (index < 320)
{
color = GFX_Objects[local_GFX_index, i].obj[j];
// this is now the color index (0-3) we choose from the palette
if (k >= 2)
{
color = (((color >> 2) & 0x3) << 2) + ((color >> 6) & 0x3);
}
else
{
color = ((color & 0x3) << 2) + ((color >> 4) & 0x3);
}
if ((color != 0) && (color != 4) && (color != 8) && (color != 12)) // transparent
{
color = ((local_palette & 4) << 2) + color;
color = Core.Maria_regs[color];
// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
}
else if (disp_mode == 2) // note: 1 is not used
{
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511)
{
index -= 512;
}
if (index < 320)
{
color = GFX_Objects[local_GFX_index, i].obj[j];
// this is now the color index (0-3) we choose from the palette
if (k >= 6)
{
color = ((color >> 6) & 0x2) + ((color >> 3) & 0x1);
}
else if (k >= 4)
{
color = ((color >> 5) & 0x2) + ((color >> 2) & 0x1);
}
else if (k >= 2)
{
color = ((color >> 4) & 0x2) + ((color >> 1) & 0x1);
}
else
{
color = ((color >> 3) & 0x2) + (color & 0x1);
}
if (color != 0) // transparent
{
color = ((local_palette & 4) << 2) + color;
color = Core.Maria_regs[color];
// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
}
else
{
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511)
{
index -= 512;
}
if (index < 320)
{
color = GFX_Objects[local_GFX_index, i].obj[j];
int temp_color = color;
// this is now the color index (0-3) we choose from the palette
if (k >= 6)
{
color = ((color >> 7) & 0x1);
temp_color = (local_palette & 4) + ((temp_color >> 2) & 3);
}
else if (k >= 4)
{
color = ((color >> 6) & 0x1);
temp_color = (local_palette & 4) + ((temp_color >> 2) & 3);
}
else if (k >= 2)
{
color = ((color >> 5) & 0x1);
temp_color = (local_palette & 4) + (temp_color & 3);
}
else
{
color = ((color >> 4) & 0x1);
temp_color = (local_palette & 4) + (temp_color & 3);
}
if (color != 0) // transparent
{
color = (temp_color << 2) + color;
color = Core.Maria_regs[color];
// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
}
}
else
{
if (disp_mode == 0)
{
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511)
{
index -= 512;
}
if (index < 320)
{
color = GFX_Objects[local_GFX_index, i].obj[j];
// this is now the color index (0-3) we choose from the palette
if (k >= 6)
{
color = (color >> 6) & 0x3;
}
else if (k >= 4)
{
color = (color >> 4) & 0x3;
}
else if (k >= 2)
{
color = (color >> 2) & 0x3;
}
else
{
color = color & 0x3;
}
if (color != 0) // transparent
{
color = Core.Maria_regs[local_palette * 4 + color];
// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
}
else if (disp_mode == 2) // note: 1 is not used
{
local_width = GFX_Objects[local_GFX_index, i].width;
// here the palette is determined by palette bit 2 only
// hence only palette 0 or 4 is available
local_palette = GFX_Objects[local_GFX_index, i].palette & 0x4;
int temp_c0 = GFX_Objects[local_GFX_index, i].palette & 0x1;
int temp_c1 = GFX_Objects[local_GFX_index, i].palette & 0x2;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
color = (color << 1) | ((k % 2 == 0) ? temp_c0 : temp_c1);
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511) index -= 512;
if (index < 320)
{
color = Core.Maria_regs[local_palette + color];
// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
else
{
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511) index -= 512;
if (index < 320 && color == 1)
{
color = Core.Maria_regs[local_palette * 4 + 2]; // automatically use index 2 here
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// the top 4 bits from this are the color, the bottom 4 are the luminosity
// this is already conveniently arranged in the palette
scanline_buffer[index] = _palette[color];
}
}
}
}
}
}
// send buffer to the video buffer
for (int i = 0; i < 320; i ++)
{
_vidbuffer[scanline * 320 + i] = scanline_buffer[i];
}
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}
public void Reset()
{
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_vidbuffer = new int[VirtualWidth * VirtualHeight];
for (int j = 0; j < 2; j++)
{
for (int i = 0; i < 128; i++)
{
GFX_Objects[j, i].obj = new byte[128];
}
}
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}
// Most of the Maria state is captured in Maria Regs in the core
// Only write Mode is persistent and outside of the regs
// also since DMA is always killed at scanline boundaries, most related check variables are also not needed
public void SyncState(Serializer ser)
{
ser.BeginSection("Maria");
ser.Sync("global write mode", ref global_write_mode);
ser.Sync("GFX_index", ref GFX_index);
ser.EndSection();
}
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}
}