Atari7800Hawk: More Core Work

- Adds Fire button (centipede and Asteroid now playable)
- Improve Maria, add holey DMA, fix numerous bugs
- Fix slow cycle memory mapping.
This commit is contained in:
alyosha-tas 2017-07-06 15:25:21 -04:00 committed by GitHub
parent 8a5e613fff
commit d9cc1558aa
6 changed files with 223 additions and 189 deletions

View File

@ -21,6 +21,8 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
// input state of controllers and console
public byte p1_state;
public byte p2_state;
public byte p1_fire;
public byte p2_fire;
public byte con_state;
// there are 4 maria cycles in a CPU cycle (fast access, both NTSC and PAL)
@ -50,9 +52,8 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
_islag = true;
p1_state = GetControllerState(controller, 1);
p2_state = GetControllerState(controller, 2);
con_state = GetConsoleState(controller);
GetControllerState(controller);
GetConsoleState(controller);
maria.RunFrame();
@ -114,41 +115,43 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
}
// determine if the next access will be fast or slow
if (cpu.PC < 0x0400)
if ((cpu.PC & 0xFCE0) == 0)
{
if ((cpu.PC & 0xFF) < 0x20)
{
if ((A7800_control_register & 0x1) == 0 && (cpu.PC < 0x20))
{
slow_access = false;
}
else
{
slow_access = true;
}
}
else if (cpu.PC < 0x300)
{
slow_access = true;
}
else
// return TIA registers or control register if it is still unlocked
if ((A7800_control_register & 0x1) == 0)
{
slow_access = false;
}
else
{
slow_access = true;
}
}
else if ((cpu.PC & 0xFF80) == 0x280)
{
slow_access = true;
}
else if ((cpu.PC & 0xFE80) == 0x480)
{
slow_access = true;
}
else
{
slow_access = false;
}
}
public byte GetControllerState(IController controller, int index)
public void GetControllerState(IController controller)
{
InputCallbacks.Call();
if (index == 1)
return _controllerDeck.ReadPort1(controller);
else
return _controllerDeck.ReadPort2(controller);
p1_state = _controllerDeck.ReadPort1(controller);
p2_state = _controllerDeck.ReadPort2(controller);
p1_fire = _controllerDeck.ReadFire1(controller);
p2_fire = _controllerDeck.ReadFire2(controller);
}
public byte GetConsoleState(IController controller)
public void GetConsoleState(IController controller)
{
byte result = 0;
@ -173,7 +176,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
result |= 1;
}
return result;
con_state = result;
}
public int Frame => _frame;

View File

@ -143,6 +143,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
maria.Core = this;
m6532.Core = this;
tia.Core = this;
ser.Register<IVideoProvider>(maria);
ser.Register<ISoundProvider>(tia);

View File

@ -60,6 +60,16 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
return Port2.Read(c);
}
public byte ReadFire1(IController c)
{
return Port1.ReadFire(c);
}
public byte ReadFire2(IController c)
{
return Port2.ReadFire(c);
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)

View File

@ -1,120 +1,125 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
/// <summary>
/// Represents a controller plugged into a controller port on the intellivision
/// </summary>
public interface IPort
{
byte Read(IController c);
byte ReadFire(IController c);
ControllerDefinition Definition { get; }
void SyncState(Serializer ser);
int PortNum { get; }
}
[DisplayName("Unplugged Controller")]
public class UnpluggedController : IPort
{
public UnpluggedController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = new List<string>()
};
}
public byte Read(IController c)
{
return 0;
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
/// <summary>
/// Represents a controller plugged into a controller port on the intellivision
/// </summary>
public interface IPort
{
byte Read(IController c);
byte ReadFire(IController c);
ControllerDefinition Definition { get; }
void SyncState(Serializer ser);
int PortNum { get; }
}
[DisplayName("Unplugged Controller")]
public class UnpluggedController : IPort
{
public UnpluggedController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = new List<string>()
};
}
public byte Read(IController c)
{
return 0;
}
public byte ReadFire(IController c)
{
return 0;
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Do nothing
}
public int PortNum { get; }
}
[DisplayName("Joystick Controller")]
public class StandardController : IPort
{
public StandardController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => "P" + PortNum + " " + b)
.ToList()
};
}
public int PortNum { get; }
public byte Read(IController c)
{
byte result = 0xF;
for (int i = 0; i < 4; i++)
{
if (c.IsPressed(Definition.BoolButtons[i]))
{
result -= (byte)(1 << i);
}
}
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Do nothing
}
public int PortNum { get; }
}
[DisplayName("Joystick Controller")]
public class StandardController : IPort
{
public StandardController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => "P" + PortNum + " " + b)
.ToList()
};
}
public int PortNum { get; }
public byte Read(IController c)
{
byte result = 0xF;
for (int i = 0; i < 4; i++)
{
if (c.IsPressed(Definition.BoolButtons[i]))
{
result -= (byte)(1 << i);
}
}
if (PortNum==1)
{
result = (byte)(result << 4);
}
return result;
}
}
return result;
}
public byte ReadFire(IController c)
{
return 0;
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
private static readonly string[] BaseDefinition =
{
"U", "D", "L", "R", "Fire"
};
private static byte[] HandControllerButtons =
{
0x0, // UP
0x0, // Down
0x0, // Left
0x0, // Right
};
}
}
byte result = 0x80;
if (c.IsPressed(Definition.BoolButtons[4]))
{
result = 0x00; // zero means fire is pressed
}
return result;
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
private static readonly string[] BaseDefinition =
{
"U", "D", "L", "R", "Fire"
};
private static byte[] HandControllerButtons =
{
0x0, // UP
0x0, // Down
0x0, // Left
0x0, // Right
};
}
}

View File

@ -21,7 +21,6 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
// additional entries used only in 5-byte header mode
public bool write_mode;
public bool ind_mode;
public bool exp_mode;
public byte[] obj; // up to 32 bytes can compose one object
}
@ -292,7 +291,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
GFX_Objects[header_counter].ind_mode = temp.Bit(5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[header_counter].addr |= (ushort)((temp/* + current_DLL_offset*/)<< 8);
GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
@ -314,7 +313,6 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
GFX_Objects[header_counter].exp_mode = true;
DMA_phase_next = DMA_GRAPHICS;
header_read_time = 10;
@ -330,16 +328,17 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[header_counter].addr |= (ushort)((temp + current_DLL_offset)<< 8);
GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
GFX_Objects[header_counter].exp_mode = false;
DMA_phase_next = DMA_GRAPHICS;
GFX_Objects[header_counter].write_mode = global_write_mode;
GFX_Objects[header_counter].ind_mode = false;
header_read_time = 8;
}
@ -356,55 +355,61 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
if (DMA_phase_counter == 1)
{
// get all the graphics data
// the time this takes depend on the source and number of bytes
if (GFX_Objects[header_counter].exp_mode)
ushort addr_t = 0;
// in 5 byte mode, we first have to check if we are in direct or indirect mode
if (GFX_Objects[header_counter].ind_mode)
{
// in 5 byte mode, we first have to check if we are in direct or indirect mode
if (GFX_Objects[header_counter].ind_mode)
int ch_size = 0;
if (Core.Maria_regs[0x1C].Bit(4))
{
//Console.Write(" Indirect graphics");
int ch_size = 0;
if (Core.Maria_regs[0x1C].Bit(4))
{
graphics_read_time = 6 * GFX_Objects[header_counter].width + 3;
ch_size = 1;
}
else
{
graphics_read_time = 9 * GFX_Objects[header_counter].width + 3;
ch_size = 2;
}
// the address here is specified by CHAR_BASE maria registers
//ushort addr = (ushort)(GFX_Objects[header_counter].addr & 0xFF);
ushort addr = (ushort)(ReadMemory(GFX_Objects[header_counter].addr));
addr |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
for (int i = 0; i < GFX_Objects[header_counter].width; i ++)
{
// if game is programmed correctly, should always be less then 32
// but in order to not go out of bounds, lets clamp it here anyway
if (i * ch_size < 32)
{
GFX_Objects[header_counter].obj[i * ch_size] = ReadMemory((ushort)(addr + i));
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[header_counter].obj[i * ch_size + 1] = ReadMemory((ushort)(addr + i));
}
}
graphics_read_time = 9 * GFX_Objects[header_counter].width + 3;
ch_size = 2;
}
else
{
graphics_read_time = 3 * GFX_Objects[header_counter].width;
graphics_read_time = 6 * GFX_Objects[header_counter].width + 3;
ch_size = 1;
}
// do direct reads same as in 4 byte mode
for (int i = 0; i < GFX_Objects[header_counter].width; i++)
// the address here is specified by CHAR_BASE maria registers
//ushort addr = (ushort)(GFX_Objects[header_counter].addr & 0xFF);
for (int i = 0; i < GFX_Objects[header_counter].width; i++)
{
addr_t = ReadMemory((ushort)(GFX_Objects[header_counter].addr + i));
addr_t |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
{
GFX_Objects[header_counter].obj[i] = ReadMemory((ushort)((GFX_Objects[header_counter].addr + (current_DLL_offset << 8) + i)));
if (i * ch_size < 32)
{
GFX_Objects[header_counter].obj[i * ch_size] = 0;
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[header_counter].obj[i * ch_size + 1] = 0;
}
if (ch_size == 1)
{
graphics_read_time -= 6;
}
else
{
graphics_read_time -= 9;
}
}
else
{
if (i * ch_size < 32)
{
GFX_Objects[header_counter].obj[i * ch_size] = ReadMemory(addr_t);
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[header_counter].obj[i * ch_size + 1] = ReadMemory(addr_t);
}
}
}
}
@ -414,12 +419,21 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
for (int i = 0; i < GFX_Objects[header_counter].width; i++)
{
GFX_Objects[header_counter].obj[i] = ReadMemory((ushort)(GFX_Objects[header_counter].addr + i));
addr_t = (ushort)(GFX_Objects[header_counter].addr + (current_DLL_offset << 8) + i);
if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
{
GFX_Objects[header_counter].obj[i] = 0;
graphics_read_time -= 3;
}
else
{
GFX_Objects[header_counter].obj[i] = ReadMemory(addr_t);
}
}
}
}
if (DMA_phase_counter == graphics_read_time)
if (DMA_phase_counter == graphics_read_time || graphics_read_time == 0)
{
// We have read the graphics data, for this header, now return to the header list
// This loop will continue until a header indicates its time to stop

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@ -34,7 +34,8 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
}
else
{
return TIA_regs[addr & 0x1F]; // TODO: what to return here?
return tia.ReadMemory((ushort)(addr & 0x1F), false);
//return TIA_regs[addr & 0x1F]; // TODO: what to return here?
}
}
else if ((addr & 0xFCE0) == 0x20)