A7800Hawk: Maria Updates
Add DMA auto shutdown - Fixes Choplifter Properly emulate read mode - Fixes top line of Centipede.
This commit is contained in:
parent
f60a4a07e7
commit
1f856b468f
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@ -1,5 +1,4 @@
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using System;
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using BizHawk.Emulation.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Common;
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@ -24,9 +23,11 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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public byte[] obj; // up to 32 bytes can compose one object
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}
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// technically there is no limit on he number of graphics objects, but since dma is automatically killed
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// technically there is no limit on the number of graphics objects, but since dma is automatically killed
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// at the end of a scanline, we have an effective limit
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GFX_Object[] GFX_Objects = new GFX_Object[128];
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GFX_Object[,] GFX_Objects = new GFX_Object[2,128];
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int GFX_index = 0;
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public int _frameHz = 60;
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public int _screen_width = 320;
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@ -36,6 +37,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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public int[] _vidbuffer;
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public int[] _palette;
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public int[] scanline_buffer = new int[320];
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public int[] bg_temp = new int[320]; // since BG color can be changed midscanline, we need to account for this here.
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public int[] GetVideoBuffer()
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{
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@ -83,7 +85,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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public bool current_DLL_H8;
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public int header_counter;
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public int header_counter_max;
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public int[] header_counter_max = new int [2];
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public int header_pointer; // since headers could be 4 or 5 bytes, we need a seperate pointer
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// write mode is actually persistent but exists outside of the regs
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@ -101,7 +103,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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// we start off in VBlank for 20 scanlines
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// at the end of vblank is a DMA to set up the display for the start of drawing
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// this is free time for the CPU to set up display lists
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while (scanline < 19)
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while (scanline < 20)
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{
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Core.RunCPUCycle();
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cycle++;
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@ -121,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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sl_DMA_complete = false;
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do_dma = false;
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for (int i=0; i<454;i++)
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for (int i=0; i<28;i++)
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{
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if(i==0 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
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{
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@ -138,7 +140,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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// schedule an NMI for one maria tick into the future
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// (but set to 2 since it decrements immediately)
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DLI_countdown = 2;
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//DLI_countdown = 2;
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current_DLL_DLI = false;
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}
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@ -154,8 +156,8 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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Core.RunCPUCycle();
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}
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scanline++;
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cycle = 0;
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//scanline++;
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//cycle = 0;
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do_dma = false;
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sl_DMA_complete = false;
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Core.cpu.RDY = true;
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@ -167,7 +169,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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while (scanline < 263)
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{
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if (cycle == 28 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
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if (cycle == 50 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
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{
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Core.cpu_halt_pending = true;
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DMA_phase = DMA_START_UP;
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@ -195,6 +197,32 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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}
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}
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if (cycle > 133)
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{
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bg_temp[cycle - 134] = Core.Maria_regs[0];
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}
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if (cycle == 440 && !sl_DMA_complete && do_dma && (DMA_phase == DMA_GRAPHICS || DMA_phase == DMA_HEADER))
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{
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//Console.Write(scanline);
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//Console.Write(" ");
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//Console.Write(DMA_phase);
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//Console.Write(" ");
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//Console.WriteLine(DMA_phase_counter);
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if (current_DLL_offset == 0)
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{
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DMA_phase = DMA_SHUTDOWN_LAST;
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}
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else
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{
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DMA_phase = DMA_SHUTDOWN_OTHER;
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}
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DMA_phase_counter = 0;
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}
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Core.RunCPUCycle();
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cycle++;
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@ -206,14 +234,22 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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// add the current graphics to the buffer
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draw_scanline(scanline - 21);
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}
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//Console.Write("Scanline");
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//Console.WriteLine(scanline - 21);
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scanline++;
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cycle = 0;
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Core.tia._hsyncCnt = 0;
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Core.cpu.RDY = true;
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do_dma = false;
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sl_DMA_complete = false;
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// swap sacnline buffers
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if (GFX_index == 1)
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{
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GFX_index = 0;
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}
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else
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{
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GFX_index = 1;
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}
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}
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}
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}
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@ -253,7 +289,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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if (DMA_phase_counter==1)
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{
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header_counter++;
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GFX_Objects[header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[GFX_index, header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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byte temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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// if there is no width, then we must have an extended header
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@ -278,12 +314,12 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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else
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{
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// we are in 5 Byte header mode (i.e. using the character map)
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GFX_Objects[header_counter].write_mode = temp.Bit(7);
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GFX_Objects[GFX_index, header_counter].write_mode = temp.Bit(7);
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global_write_mode = temp.Bit(7);
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GFX_Objects[header_counter].ind_mode = temp.Bit(5);
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GFX_Objects[GFX_index, header_counter].ind_mode = temp.Bit(5);
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header_pointer++;
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temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
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GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
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GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
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header_pointer++;
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temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
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@ -291,18 +327,18 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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if (temp_w == 0)
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{
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// important note here. In 5 byte mode, width 0 actually counts as 32
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GFX_Objects[header_counter].width = 32;
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GFX_Objects[GFX_index, header_counter].width = 32;
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}
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else
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{
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temp_w = (temp_w - 1);
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temp_w = (0x1F - temp_w);
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GFX_Objects[header_counter].width = (byte)(temp_w & 0x1F);
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GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
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}
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GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
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GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
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header_pointer++;
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GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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DMA_phase_next = DMA_GRAPHICS;
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@ -315,21 +351,21 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
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temp_w = (temp_w - 1);
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temp_w = (0x1F - temp_w);
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GFX_Objects[header_counter].width = (byte)(temp_w & 0x1F);
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GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
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GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
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GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
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header_pointer++;
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temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
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GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
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GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
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header_pointer++;
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GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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DMA_phase_next = DMA_GRAPHICS;
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GFX_Objects[header_counter].write_mode = global_write_mode;
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GFX_Objects[GFX_index, header_counter].write_mode = global_write_mode;
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GFX_Objects[header_counter].ind_mode = false;
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GFX_Objects[GFX_index, header_counter].ind_mode = false;
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header_read_time = 8;
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}
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@ -350,37 +386,37 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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ushort addr_t = 0;
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// in 5 byte mode, we first have to check if we are in direct or indirect mode
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if (GFX_Objects[header_counter].ind_mode)
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if (GFX_Objects[GFX_index, header_counter].ind_mode)
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{
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int ch_size = 0;
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if (Core.Maria_regs[0x1C].Bit(4))
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{
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graphics_read_time = 9 * GFX_Objects[header_counter].width + 3;
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graphics_read_time = 9 * GFX_Objects[GFX_index, header_counter].width + 3;
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ch_size = 2;
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}
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else
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{
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graphics_read_time = 6 * GFX_Objects[header_counter].width + 3;
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graphics_read_time = 6 * GFX_Objects[GFX_index, header_counter].width + 3;
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ch_size = 1;
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}
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// the address here is specified by CHAR_BASE maria registers
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// ushort addr = (ushort)(GFX_Objects[header_counter].addr & 0xFF);
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for (int i = 0; i < GFX_Objects[header_counter].width; i++)
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for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
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{
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addr_t = ReadMemory((ushort)(GFX_Objects[header_counter].addr + i));
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addr_t = ReadMemory((ushort)(GFX_Objects[GFX_index, header_counter].addr + i));
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addr_t |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
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if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
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{
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if (i * ch_size < 32)
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{
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GFX_Objects[header_counter].obj[i * ch_size] = 0;
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GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = 0;
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}
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if ((i * ch_size + 1 < 32) && (ch_size == 2))
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{
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GFX_Objects[header_counter].obj[i * ch_size + 1] = 0;
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GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = 0;
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}
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if (ch_size == 1)
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{
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@ -396,30 +432,30 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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if (i * ch_size < 32)
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{
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GFX_Objects[header_counter].obj[i * ch_size] = ReadMemory(addr_t);
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GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = ReadMemory(addr_t);
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}
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if ((i * ch_size + 1 < 32) && (ch_size == 2))
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{
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GFX_Objects[header_counter].obj[i * ch_size + 1] = ReadMemory(addr_t);
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GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = ReadMemory(addr_t);
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}
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}
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}
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}
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else
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{
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graphics_read_time = 3 * GFX_Objects[header_counter].width;
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graphics_read_time = 3 * GFX_Objects[GFX_index, header_counter].width;
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for (int i = 0; i < GFX_Objects[header_counter].width; i++)
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for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
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{
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addr_t = (ushort)(GFX_Objects[header_counter].addr + (current_DLL_offset << 8) + i);
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addr_t = (ushort)(GFX_Objects[GFX_index, header_counter].addr + (current_DLL_offset << 8) + i);
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if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
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{
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GFX_Objects[header_counter].obj[i] = 0;
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GFX_Objects[GFX_index, header_counter].obj[i] = 0;
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graphics_read_time -= 3;
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}
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else
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{
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GFX_Objects[header_counter].obj[i] = ReadMemory(addr_t);
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GFX_Objects[GFX_index, header_counter].obj[i] = ReadMemory(addr_t);
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}
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}
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}
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@ -440,7 +476,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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Core.cpu_resume_pending = true;
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sl_DMA_complete = true;
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current_DLL_offset -= 1; // this is reduced by one for each scanline, which changes where graphics are fetched
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header_counter_max = header_counter;
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header_counter_max[GFX_index] = header_counter;
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header_counter = -1;
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header_pointer = 0;
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return;
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@ -463,10 +499,11 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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current_DLL_offset = (byte)(temp & 0xF);
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current_DLL_DLI = temp.Bit(7);
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current_DLL_H16 = temp.Bit(6);
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current_DLL_H8 = temp.Bit(5);
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header_counter_max = header_counter;
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header_counter_max[GFX_index] = header_counter;
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header_counter = -1;
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header_pointer = 0;
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}
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@ -482,24 +519,24 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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int local_palette;
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int index;
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int color;
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int local_GFX_index;
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local_GFX_index = (GFX_index == 1) ? 0 : 1; // whatever the current index is, we use the opposite
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int disp_mode = Core.Maria_regs[0x1C] & 0x3;
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int temp_bg = Core.Maria_regs[0];
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for (int i = 0; i < 320; i++)
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{
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scanline_buffer[i] = _palette[temp_bg];
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scanline_buffer[i] = _palette[bg_temp[i]];
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}
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for (int i = 0; i < header_counter_max; i++)
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for (int i = 0; i < header_counter_max[local_GFX_index]; i++)
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{
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local_start = GFX_Objects[i].h_pos;
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local_palette = GFX_Objects[i].palette;
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local_start = GFX_Objects[local_GFX_index, i].h_pos;
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local_palette = GFX_Objects[local_GFX_index, i].palette;
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// the two different rendering paths are basically controlled by write mode
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if (GFX_Objects[i].write_mode)
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if (GFX_Objects[local_GFX_index, i].write_mode)
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{
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}
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@ -507,7 +544,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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if (disp_mode == 0)
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{
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local_width = GFX_Objects[i].width;
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local_width = GFX_Objects[local_GFX_index, i].width;
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for (int j = 0; j < local_width; j++)
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{
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@ -518,7 +555,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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if (index > 511) index -= 512;
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if (index < 320)
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{
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color = GFX_Objects[i].obj[j];
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color = GFX_Objects[local_GFX_index, i].obj[j];
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// this is now the color index (0-3) we choose from the palette
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if (k>=6)
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@ -554,19 +591,19 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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}
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else if (disp_mode == 2) // note: 1 is not used
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{
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local_width = GFX_Objects[i].width;
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local_width = GFX_Objects[local_GFX_index, i].width;
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// here the palette is determined by palette bit 2 only
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// hence only palette 0 or 4 is available
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local_palette = GFX_Objects[i].palette & 0x4;
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local_palette = GFX_Objects[local_GFX_index, i].palette & 0x4;
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int temp_c0 = GFX_Objects[i].palette & 0x1;
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int temp_c1 = GFX_Objects[i].palette & 0x2;
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int temp_c0 = GFX_Objects[local_GFX_index, i].palette & 0x1;
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int temp_c1 = GFX_Objects[local_GFX_index, i].palette & 0x2;
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for (int j = 0; j < local_width; j++)
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{
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for (int k = 7; k >= 0; k--)
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{
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color = (GFX_Objects[i].obj[j] >> k) & 1;
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color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
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color = (color << 1) | ((k % 2 == 0) ? temp_c0 : temp_c1);
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index = local_start * 2 + j * 8 + (7 - k);
|
||||
if (index > 511) index -= 512;
|
||||
|
@ -586,13 +623,13 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
|
|||
}
|
||||
else
|
||||
{
|
||||
local_width = GFX_Objects[i].width;
|
||||
local_width = GFX_Objects[local_GFX_index, i].width;
|
||||
|
||||
for (int j = 0; j < local_width; j++)
|
||||
{
|
||||
for (int k = 7; k >= 0; k--)
|
||||
{
|
||||
color = (GFX_Objects[i].obj[j] >> k) & 1;
|
||||
color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
|
||||
index = local_start * 2 + j * 8 + (7 - k);
|
||||
if (index > 511) index -= 512;
|
||||
if (index < 320 && color == 1)
|
||||
|
@ -620,10 +657,13 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
|
|||
{
|
||||
_vidbuffer = new int[VirtualWidth * VirtualHeight];
|
||||
|
||||
for (int i = 0; i < 128; i++)
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
GFX_Objects[i].obj = new byte[32];
|
||||
}
|
||||
for (int i = 0; i < 128; i++)
|
||||
{
|
||||
GFX_Objects[j, i].obj = new byte[32];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Most of the Maria state is captured in Maria Regs in the core
|
||||
|
@ -634,6 +674,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
|
|||
ser.BeginSection("Maria");
|
||||
|
||||
ser.Sync("global write mode", ref global_write_mode);
|
||||
ser.Sync("GFX_index", ref GFX_index);
|
||||
|
||||
ser.EndSection();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue