A7800Hawk: Maria Updates

Add DMA auto shutdown - Fixes Choplifter
Properly emulate read mode - Fixes top line of Centipede.
This commit is contained in:
alyosha-tas 2017-07-18 20:00:16 -04:00 committed by GitHub
parent f60a4a07e7
commit 1f856b468f
1 changed files with 103 additions and 62 deletions

View File

@ -1,5 +1,4 @@
using System;
using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Common;
@ -24,9 +23,11 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
public byte[] obj; // up to 32 bytes can compose one object
}
// technically there is no limit on he number of graphics objects, but since dma is automatically killed
// technically there is no limit on the number of graphics objects, but since dma is automatically killed
// at the end of a scanline, we have an effective limit
GFX_Object[] GFX_Objects = new GFX_Object[128];
GFX_Object[,] GFX_Objects = new GFX_Object[2,128];
int GFX_index = 0;
public int _frameHz = 60;
public int _screen_width = 320;
@ -36,6 +37,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
public int[] _vidbuffer;
public int[] _palette;
public int[] scanline_buffer = new int[320];
public int[] bg_temp = new int[320]; // since BG color can be changed midscanline, we need to account for this here.
public int[] GetVideoBuffer()
{
@ -83,7 +85,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
public bool current_DLL_H8;
public int header_counter;
public int header_counter_max;
public int[] header_counter_max = new int [2];
public int header_pointer; // since headers could be 4 or 5 bytes, we need a seperate pointer
// write mode is actually persistent but exists outside of the regs
@ -101,7 +103,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
// we start off in VBlank for 20 scanlines
// at the end of vblank is a DMA to set up the display for the start of drawing
// this is free time for the CPU to set up display lists
while (scanline < 19)
while (scanline < 20)
{
Core.RunCPUCycle();
cycle++;
@ -121,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
sl_DMA_complete = false;
do_dma = false;
for (int i=0; i<454;i++)
for (int i=0; i<28;i++)
{
if(i==0 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
{
@ -138,7 +140,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
// schedule an NMI for one maria tick into the future
// (but set to 2 since it decrements immediately)
DLI_countdown = 2;
//DLI_countdown = 2;
current_DLL_DLI = false;
}
@ -154,8 +156,8 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
Core.RunCPUCycle();
}
scanline++;
cycle = 0;
//scanline++;
//cycle = 0;
do_dma = false;
sl_DMA_complete = false;
Core.cpu.RDY = true;
@ -167,7 +169,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
while (scanline < 263)
{
if (cycle == 28 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
if (cycle == 50 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(5))
{
Core.cpu_halt_pending = true;
DMA_phase = DMA_START_UP;
@ -195,6 +197,32 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
}
}
if (cycle > 133)
{
bg_temp[cycle - 134] = Core.Maria_regs[0];
}
if (cycle == 440 && !sl_DMA_complete && do_dma && (DMA_phase == DMA_GRAPHICS || DMA_phase == DMA_HEADER))
{
//Console.Write(scanline);
//Console.Write(" ");
//Console.Write(DMA_phase);
//Console.Write(" ");
//Console.WriteLine(DMA_phase_counter);
if (current_DLL_offset == 0)
{
DMA_phase = DMA_SHUTDOWN_LAST;
}
else
{
DMA_phase = DMA_SHUTDOWN_OTHER;
}
DMA_phase_counter = 0;
}
Core.RunCPUCycle();
cycle++;
@ -206,14 +234,22 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
// add the current graphics to the buffer
draw_scanline(scanline - 21);
}
//Console.Write("Scanline");
//Console.WriteLine(scanline - 21);
scanline++;
cycle = 0;
Core.tia._hsyncCnt = 0;
Core.cpu.RDY = true;
do_dma = false;
sl_DMA_complete = false;
// swap sacnline buffers
if (GFX_index == 1)
{
GFX_index = 0;
}
else
{
GFX_index = 1;
}
}
}
}
@ -253,7 +289,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
if (DMA_phase_counter==1)
{
header_counter++;
GFX_Objects[header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
GFX_Objects[GFX_index, header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
byte temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
// if there is no width, then we must have an extended header
@ -278,12 +314,12 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
else
{
// we are in 5 Byte header mode (i.e. using the character map)
GFX_Objects[header_counter].write_mode = temp.Bit(7);
GFX_Objects[GFX_index, header_counter].write_mode = temp.Bit(7);
global_write_mode = temp.Bit(7);
GFX_Objects[header_counter].ind_mode = temp.Bit(5);
GFX_Objects[GFX_index, header_counter].ind_mode = temp.Bit(5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
@ -291,18 +327,18 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
if (temp_w == 0)
{
// important note here. In 5 byte mode, width 0 actually counts as 32
GFX_Objects[header_counter].width = 32;
GFX_Objects[GFX_index, header_counter].width = 32;
}
else
{
temp_w = (temp_w - 1);
temp_w = (0x1F - temp_w);
GFX_Objects[header_counter].width = (byte)(temp_w & 0x1F);
GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
}
GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
header_pointer++;
GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
DMA_phase_next = DMA_GRAPHICS;
@ -315,21 +351,21 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
int temp_w = (temp & 0x1F); // this is the 2's complement of width (for reasons that escape me)
temp_w = (temp_w - 1);
temp_w = (0x1F - temp_w);
GFX_Objects[header_counter].width = (byte)(temp_w & 0x1F);
GFX_Objects[GFX_index, header_counter].width = (byte)(temp_w & 0x1F);
GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
GFX_Objects[GFX_index, header_counter].palette = (byte)((temp & 0xE0) >> 5);
header_pointer++;
temp = (byte)(ReadMemory((ushort)(current_DLL_addr + header_pointer)));
GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
GFX_Objects[GFX_index, header_counter].addr |= (ushort)(temp << 8);
header_pointer++;
GFX_Objects[header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
GFX_Objects[GFX_index, header_counter].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
header_pointer++;
DMA_phase_next = DMA_GRAPHICS;
GFX_Objects[header_counter].write_mode = global_write_mode;
GFX_Objects[GFX_index, header_counter].write_mode = global_write_mode;
GFX_Objects[header_counter].ind_mode = false;
GFX_Objects[GFX_index, header_counter].ind_mode = false;
header_read_time = 8;
}
@ -350,37 +386,37 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
ushort addr_t = 0;
// in 5 byte mode, we first have to check if we are in direct or indirect mode
if (GFX_Objects[header_counter].ind_mode)
if (GFX_Objects[GFX_index, header_counter].ind_mode)
{
int ch_size = 0;
if (Core.Maria_regs[0x1C].Bit(4))
{
graphics_read_time = 9 * GFX_Objects[header_counter].width + 3;
graphics_read_time = 9 * GFX_Objects[GFX_index, header_counter].width + 3;
ch_size = 2;
}
else
{
graphics_read_time = 6 * GFX_Objects[header_counter].width + 3;
graphics_read_time = 6 * GFX_Objects[GFX_index, header_counter].width + 3;
ch_size = 1;
}
// the address here is specified by CHAR_BASE maria registers
// ushort addr = (ushort)(GFX_Objects[header_counter].addr & 0xFF);
for (int i = 0; i < GFX_Objects[header_counter].width; i++)
for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
{
addr_t = ReadMemory((ushort)(GFX_Objects[header_counter].addr + i));
addr_t = ReadMemory((ushort)(GFX_Objects[GFX_index, header_counter].addr + i));
addr_t |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
{
if (i * ch_size < 32)
{
GFX_Objects[header_counter].obj[i * ch_size] = 0;
GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = 0;
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[header_counter].obj[i * ch_size + 1] = 0;
GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = 0;
}
if (ch_size == 1)
{
@ -396,30 +432,30 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
if (i * ch_size < 32)
{
GFX_Objects[header_counter].obj[i * ch_size] = ReadMemory(addr_t);
GFX_Objects[GFX_index, header_counter].obj[i * ch_size] = ReadMemory(addr_t);
}
if ((i * ch_size + 1 < 32) && (ch_size == 2))
{
GFX_Objects[header_counter].obj[i * ch_size + 1] = ReadMemory(addr_t);
GFX_Objects[GFX_index, header_counter].obj[i * ch_size + 1] = ReadMemory(addr_t);
}
}
}
}
else
{
graphics_read_time = 3 * GFX_Objects[header_counter].width;
graphics_read_time = 3 * GFX_Objects[GFX_index, header_counter].width;
for (int i = 0; i < GFX_Objects[header_counter].width; i++)
for (int i = 0; i < GFX_Objects[GFX_index, header_counter].width; i++)
{
addr_t = (ushort)(GFX_Objects[header_counter].addr + (current_DLL_offset << 8) + i);
addr_t = (ushort)(GFX_Objects[GFX_index, header_counter].addr + (current_DLL_offset << 8) + i);
if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
{
GFX_Objects[header_counter].obj[i] = 0;
GFX_Objects[GFX_index, header_counter].obj[i] = 0;
graphics_read_time -= 3;
}
else
{
GFX_Objects[header_counter].obj[i] = ReadMemory(addr_t);
GFX_Objects[GFX_index, header_counter].obj[i] = ReadMemory(addr_t);
}
}
}
@ -440,7 +476,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
Core.cpu_resume_pending = true;
sl_DMA_complete = true;
current_DLL_offset -= 1; // this is reduced by one for each scanline, which changes where graphics are fetched
header_counter_max = header_counter;
header_counter_max[GFX_index] = header_counter;
header_counter = -1;
header_pointer = 0;
return;
@ -463,10 +499,11 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
current_DLL_offset = (byte)(temp & 0xF);
current_DLL_DLI = temp.Bit(7);
current_DLL_H16 = temp.Bit(6);
current_DLL_H8 = temp.Bit(5);
header_counter_max = header_counter;
header_counter_max[GFX_index] = header_counter;
header_counter = -1;
header_pointer = 0;
}
@ -482,24 +519,24 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
int local_palette;
int index;
int color;
int local_GFX_index;
local_GFX_index = (GFX_index == 1) ? 0 : 1; // whatever the current index is, we use the opposite
int disp_mode = Core.Maria_regs[0x1C] & 0x3;
int temp_bg = Core.Maria_regs[0];
for (int i = 0; i < 320; i++)
{
scanline_buffer[i] = _palette[temp_bg];
scanline_buffer[i] = _palette[bg_temp[i]];
}
for (int i = 0; i < header_counter_max; i++)
for (int i = 0; i < header_counter_max[local_GFX_index]; i++)
{
local_start = GFX_Objects[i].h_pos;
local_palette = GFX_Objects[i].palette;
local_start = GFX_Objects[local_GFX_index, i].h_pos;
local_palette = GFX_Objects[local_GFX_index, i].palette;
// the two different rendering paths are basically controlled by write mode
if (GFX_Objects[i].write_mode)
if (GFX_Objects[local_GFX_index, i].write_mode)
{
}
@ -507,7 +544,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
if (disp_mode == 0)
{
local_width = GFX_Objects[i].width;
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
@ -518,7 +555,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
if (index > 511) index -= 512;
if (index < 320)
{
color = GFX_Objects[i].obj[j];
color = GFX_Objects[local_GFX_index, i].obj[j];
// this is now the color index (0-3) we choose from the palette
if (k>=6)
@ -554,19 +591,19 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
}
else if (disp_mode == 2) // note: 1 is not used
{
local_width = GFX_Objects[i].width;
local_width = GFX_Objects[local_GFX_index, i].width;
// here the palette is determined by palette bit 2 only
// hence only palette 0 or 4 is available
local_palette = GFX_Objects[i].palette & 0x4;
local_palette = GFX_Objects[local_GFX_index, i].palette & 0x4;
int temp_c0 = GFX_Objects[i].palette & 0x1;
int temp_c1 = GFX_Objects[i].palette & 0x2;
int temp_c0 = GFX_Objects[local_GFX_index, i].palette & 0x1;
int temp_c1 = GFX_Objects[local_GFX_index, i].palette & 0x2;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
color = (GFX_Objects[i].obj[j] >> k) & 1;
color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
color = (color << 1) | ((k % 2 == 0) ? temp_c0 : temp_c1);
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511) index -= 512;
@ -586,13 +623,13 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
}
else
{
local_width = GFX_Objects[i].width;
local_width = GFX_Objects[local_GFX_index, i].width;
for (int j = 0; j < local_width; j++)
{
for (int k = 7; k >= 0; k--)
{
color = (GFX_Objects[i].obj[j] >> k) & 1;
color = (GFX_Objects[local_GFX_index, i].obj[j] >> k) & 1;
index = local_start * 2 + j * 8 + (7 - k);
if (index > 511) index -= 512;
if (index < 320 && color == 1)
@ -620,10 +657,13 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
{
_vidbuffer = new int[VirtualWidth * VirtualHeight];
for (int i = 0; i < 128; i++)
for (int j = 0; j < 2; j++)
{
GFX_Objects[i].obj = new byte[32];
}
for (int i = 0; i < 128; i++)
{
GFX_Objects[j, i].obj = new byte[32];
}
}
}
// Most of the Maria state is captured in Maria Regs in the core
@ -634,6 +674,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
ser.BeginSection("Maria");
ser.Sync("global write mode", ref global_write_mode);
ser.Sync("GFX_index", ref GFX_index);
ser.EndSection();
}