parent
c01850df2b
commit
9038a4b8a5
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@ -203,7 +203,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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if (cycle == 440 && !sl_DMA_complete && do_dma && (DMA_phase == DMA_GRAPHICS || DMA_phase == DMA_HEADER))
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{
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//Console.WriteLine(scanline);
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Console.WriteLine(scanline);
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if (current_DLL_offset == 0)
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{
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@ -403,7 +403,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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addr_t = ReadMemory((ushort)(GFX_Objects[GFX_index, header_counter].addr + i));
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addr_t |= (ushort)((Core.Maria_regs[0x14] + current_DLL_offset) << 8);
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if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
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if (((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11))) && (addr_t > 0x8000))
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{
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if (i * ch_size < 64)
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{
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@ -444,9 +444,9 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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addr_t = (ushort)(GFX_Objects[GFX_index, header_counter].addr + (current_DLL_offset << 8) + i);
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if ((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11)))
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if (((current_DLL_H16 && addr_t.Bit(12)) || (current_DLL_H8 && addr_t.Bit(11))) && (addr_t > 0x8000))
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{
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GFX_Objects[GFX_index, header_counter].obj[i] = 0;
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GFX_Objects[GFX_index, header_counter].obj[i] = 0;
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graphics_read_time -= 3;
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}
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else
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@ -580,7 +580,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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else if (disp_mode == 2) // note: 1 is not used
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{
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local_width = GFX_Objects[local_GFX_index, i].width;
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for (int j = 0; j < local_width; j++)
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{
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for (int k = 7; k >= 0; k--)
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@ -632,7 +632,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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else
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{
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local_width = GFX_Objects[local_GFX_index, i].width;
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for (int j = 0; j < local_width; j++)
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{
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for (int k = 7; k >= 0; k--)
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@ -748,7 +748,7 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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int temp_c0 = GFX_Objects[local_GFX_index, i].palette & 0x1;
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int temp_c1 = GFX_Objects[local_GFX_index, i].palette & 0x2;
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for (int j = 0; j < local_width; j++)
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{
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for (int k = 7; k >= 0; k--)
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@ -760,7 +760,6 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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if (index < 320)
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{
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color = Core.Maria_regs[local_palette + color];
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// the top 4 bits from this are the color, the bottom 4 are the luminosity
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@ -769,12 +768,11 @@ namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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}
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}
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}
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}
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else
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{
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local_width = GFX_Objects[local_GFX_index, i].width;
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for (int j = 0; j < local_width; j++)
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{
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for (int k = 7; k >= 0; k--)
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