2011-08-03 00:57:01 +00:00
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using BizHawk.DiscSystem;
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-Finished my simplification of InputAdapters for everything but TI-83 (I don't remember how to test it). Saved 183 lines from the last revision, and this number is probably going to grow tremendously after TI-83 is handled.
-Inadvertently fixed the seemingly broken Genesis 3-Button Controller mnemonics...the controllers weren't responding at all before. I guess refactoring and working with simplified code IS worth it. <_<
--That said, this is still really broken:
---Mnemonics don't show up while recording.
---Input goes past the frame length, and it's never labeled finished.
---Doesn't seem to sync at all.
---This exception:
---------------------------
Oh, no, a terrible thing happened!
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
OK
---------------------------
--I don't think I broke anything...if anything, I fixed it slightly so that input is at least recognized in some way.
--Question: Is Genesis going to be properly supported by release time? If so, I might hold off a Genesis TAS until this is done. I hate Gens.
-Moved BUTTONS, COMMANDS, and new variable PLAYERS, which indicates how many players are for a given system, to Global.cs.
--If there's a better place for this, please let me know.
--That said, if there are places in the code that refer to the mnemonics of button names of a given system, we should definitely apply these variables for easier modification. Please let me know where these places might be.
-Fixed ImportText(). It now only reads as many controllers as the given system supports.
TODO:
-Merge the TI-83 stuff.
-Mnemonic header.
-Comment!
-Fix the TI-83 mnemonics with the IRCs blessings.
-Port the new mnemonics to the wiki.
-Fix the importers.
--I don't think ImportMMV handles the Pause and Reset commands (Or buttons, I don't even know) covert.
2012-02-20 23:25:26 +00:00
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using System.Collections.Generic;
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2011-08-03 00:57:01 +00:00
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using SlimDX.Direct3D9;
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2011-01-11 02:55:51 +00:00
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using SlimDX.DirectSound;
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namespace BizHawk.MultiClient
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{
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2011-06-19 23:39:25 +00:00
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public static class Global
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{
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public static MainForm MainForm;
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public static DirectSound DSound;
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public static Direct3D Direct3D;
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public static Sound Sound;
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public static IRenderer RenderPanel;
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public static Config Config;
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public static IEmulator Emulator;
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2011-06-11 22:15:08 +00:00
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public static CoreInputComm CoreInputComm;
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2011-08-04 03:20:54 +00:00
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public static GameInfo Game;
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2011-06-19 23:39:25 +00:00
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public static Controller SMSControls;
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public static Controller PCEControls;
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public static Controller GenControls;
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2011-05-08 00:06:43 +00:00
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public static Controller TI83Controls;
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public static Controller NESControls;
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2011-06-27 01:24:26 +00:00
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public static Controller GBControls;
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2011-06-19 23:39:25 +00:00
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public static Controller NullControls;
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2011-08-06 19:30:21 +00:00
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public static CheatList CheatList;
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2011-06-27 05:31:46 +00:00
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2011-08-09 22:13:57 +00:00
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public static AutofireController AutofireNullControls;
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public static AutofireController AutofireNESControls;
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public static AutofireController AutofireSMSControls;
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public static AutofireController AutofirePCEControls;
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public static AutofireController AutofireGBControls;
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public static AutofireController AutofireGenControls;
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2011-08-09 00:51:46 +00:00
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-Finished my simplification of InputAdapters for everything but TI-83 (I don't remember how to test it). Saved 183 lines from the last revision, and this number is probably going to grow tremendously after TI-83 is handled.
-Inadvertently fixed the seemingly broken Genesis 3-Button Controller mnemonics...the controllers weren't responding at all before. I guess refactoring and working with simplified code IS worth it. <_<
--That said, this is still really broken:
---Mnemonics don't show up while recording.
---Input goes past the frame length, and it's never labeled finished.
---Doesn't seem to sync at all.
---This exception:
---------------------------
Oh, no, a terrible thing happened!
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
OK
---------------------------
--I don't think I broke anything...if anything, I fixed it slightly so that input is at least recognized in some way.
--Question: Is Genesis going to be properly supported by release time? If so, I might hold off a Genesis TAS until this is done. I hate Gens.
-Moved BUTTONS, COMMANDS, and new variable PLAYERS, which indicates how many players are for a given system, to Global.cs.
--If there's a better place for this, please let me know.
--That said, if there are places in the code that refer to the mnemonics of button names of a given system, we should definitely apply these variables for easier modification. Please let me know where these places might be.
-Fixed ImportText(). It now only reads as many controllers as the given system supports.
TODO:
-Merge the TI-83 stuff.
-Mnemonic header.
-Comment!
-Fix the TI-83 mnemonics with the IRCs blessings.
-Port the new mnemonics to the wiki.
-Fix the importers.
--I don't think ImportMMV handles the Pause and Reset commands (Or buttons, I don't even know) covert.
2012-02-20 23:25:26 +00:00
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public static readonly Dictionary<string, Dictionary<string, string>> BUTTONS = new Dictionary<string, Dictionary<string, string>>()
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{
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{
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"Gameboy Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
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{"A", "A"}
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}
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},
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{
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"Genesis 3-Button Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Start", "S"}, {"A", "A"}, {"B", "B"},
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{"C", "C"}
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}
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},
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{
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"NES Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
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{"A", "A"}
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}
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},
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{
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"PC Engine Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Run", "r"}, {"B2", "2"},
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{"B1", "1"}
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}
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},
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{
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"SMS Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"B1", "1"}, {"B2", "2"}
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}
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},
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{
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"TI83 Controller", new Dictionary<string, string>()
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{
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{"0", "0"}, {"1", "1"}, {"2", "2"}, {"3", "3"}, {"4", "4"}, {"5", "5"}, {"6", "6"}, {"7", "7"},
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{"8", "8"}, {"9", "9"}, {"DOT", "`"}, {"ON", "O"}, {"ENTER", "="}, {"UP", "U"}, {"DOWN", "D"},
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{"LEFT", "L"}, {"RIGHT", "R"}, {"PLUS", "+"}, {"MINUS", "_"}, {"MULTIPLY", "*"}, {"DIVIDE", "/"},
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{"CLEAR", "c"}, {"EXP", "^"}, {"DASH", "-"}, {"PARAOPEN", "("}, {"PARACLOSE", ")"}, {"TAN", "T"},
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{"VARS", "V"}, {"COS", "C"}, {"PRGM", "P"}, {"STAT", "s"}, {"MATRIX", "m"}, {"X", "X"}, {"STO", ">"},
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{"LN", "n"}, {"LOG", "L"}, {"SQUARED", "2"}, {"NEG1", "1"}, {"MATH", "H"}, {"ALPHA", "A"},
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{"GRAPH", "G"}, {"TRACE", "t"}, {"ZOOM", "Z"}, {"WINDOW", "W"}, {"Y", "Y"}, {"2ND", "&"}, {"MODE", "O"},
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{"DEL", "D"}, {"COMMA", ","}, {"SIN", "S"}
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}
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}
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};
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public static readonly Dictionary<string, Dictionary<string, string>> COMMANDS = new Dictionary<string, Dictionary<string, string>>()
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{
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{"Gameboy Controller", new Dictionary<string, string>() {}},
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{"Genesis 3-Button Controller", new Dictionary<string, string>() {}},
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{"NES Controller", new Dictionary<string, string>() {{"Reset", "r"}}},
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{"PC Engine Controller", new Dictionary<string, string>() {}},
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{"SMS Controller", new Dictionary<string, string>() {{"Pause", "p"}, {"Reset", "r"}}},
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{"TI83 Controller", new Dictionary<string, string>() {}}
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};
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public static readonly Dictionary<string, int> PLAYERS = new Dictionary<string, int>()
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{
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{"Gameboy Controller", 1}, {"Genesis 3-Button Controller", 2}, {"NES Controller", 4},
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{"PC Engine Controller", 5}, {"SMS Controller", 2}, {"TI83 Controller", 1}
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};
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2011-09-04 05:18:38 +00:00
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/// <summary>
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/// whether vsync is force-disabled by use of fast forward
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/// </summary>
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public static bool ForceNoVsync;
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2011-07-24 23:14:16 +00:00
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//the movie will be spliced inbetween these if it is present
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2011-06-27 05:31:46 +00:00
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public static CopyControllerAdapter MovieInputSourceAdapter = new CopyControllerAdapter();
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2011-08-21 04:44:40 +00:00
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public static CopyControllerAdapter MovieOutputHardpoint = new CopyControllerAdapter();
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2011-06-27 05:31:46 +00:00
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2011-07-24 23:14:16 +00:00
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/// <summary>
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/// the global MovieSession can use this to deal with multitrack player remapping (should this be here? maybe it should be in MovieSession)
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/// </summary>
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2011-06-27 05:31:46 +00:00
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public static MultitrackRewiringControllerAdapter MultitrackRewiringControllerAdapter = new MultitrackRewiringControllerAdapter();
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2011-07-24 23:14:16 +00:00
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public static MovieSession MovieSession = new MovieSession();
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2011-07-24 19:52:13 +00:00
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//dont take my word for it, since the final word is actually in RewireInputChain, but here is a guide...
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//user -> Input -> ActiveController -> UDLR -> StickyXORPlayerInputAdapter -> TurboAdapter(TBD) -> Lua(?TBD?) -> ..
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2011-07-24 23:14:16 +00:00
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//.. -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> (MovieSession) -> MovieOutputAdapter -> ControllerOutput(1) -> Game
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2011-06-27 05:31:46 +00:00
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//(1)->Input Display
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-Finished my simplification of InputAdapters for everything but TI-83 (I don't remember how to test it). Saved 183 lines from the last revision, and this number is probably going to grow tremendously after TI-83 is handled.
-Inadvertently fixed the seemingly broken Genesis 3-Button Controller mnemonics...the controllers weren't responding at all before. I guess refactoring and working with simplified code IS worth it. <_<
--That said, this is still really broken:
---Mnemonics don't show up while recording.
---Input goes past the frame length, and it's never labeled finished.
---Doesn't seem to sync at all.
---This exception:
---------------------------
Oh, no, a terrible thing happened!
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
OK
---------------------------
--I don't think I broke anything...if anything, I fixed it slightly so that input is at least recognized in some way.
--Question: Is Genesis going to be properly supported by release time? If so, I might hold off a Genesis TAS until this is done. I hate Gens.
-Moved BUTTONS, COMMANDS, and new variable PLAYERS, which indicates how many players are for a given system, to Global.cs.
--If there's a better place for this, please let me know.
--That said, if there are places in the code that refer to the mnemonics of button names of a given system, we should definitely apply these variables for easier modification. Please let me know where these places might be.
-Fixed ImportText(). It now only reads as many controllers as the given system supports.
TODO:
-Merge the TI-83 stuff.
-Mnemonic header.
-Comment!
-Fix the TI-83 mnemonics with the IRCs blessings.
-Port the new mnemonics to the wiki.
-Fix the importers.
--I don't think ImportMMV handles the Pause and Reset commands (Or buttons, I don't even know) covert.
2012-02-20 23:25:26 +00:00
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2011-06-27 05:31:46 +00:00
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//the original source controller, bound to the user, sort of the "input" port for the chain, i think
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public static Controller ActiveController;
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2011-08-09 00:51:46 +00:00
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//rapid fire version on the user controller, has its own key bindings and is OR'ed against ActiveController
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2011-08-09 22:13:57 +00:00
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public static AutofireController AutoFireController;
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-Finished my simplification of InputAdapters for everything but TI-83 (I don't remember how to test it). Saved 183 lines from the last revision, and this number is probably going to grow tremendously after TI-83 is handled.
-Inadvertently fixed the seemingly broken Genesis 3-Button Controller mnemonics...the controllers weren't responding at all before. I guess refactoring and working with simplified code IS worth it. <_<
--That said, this is still really broken:
---Mnemonics don't show up while recording.
---Input goes past the frame length, and it's never labeled finished.
---Doesn't seem to sync at all.
---This exception:
---------------------------
Oh, no, a terrible thing happened!
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
System.Exception: unhandled opcode at pc=013648
at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\CPUs\68000\MC68000.cs:line 147
at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) in C:\Users\Administrator\Repo\bizhawk\BizHawk.Emulation\Consoles\Sega\Genesis\Genesis.cs:line 106
at BizHawk.MultiClient.MainForm.StepRunLoop_Core() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 1676
at BizHawk.MultiClient.MainForm.ProgramRunLoop() in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\MainForm.cs:line 346
at BizHawk.MultiClient.Program.Main(String[] args) in C:\Users\Administrator\Repo\bizhawk\BizHawk.MultiClient\Program.cs:line 47
---------------------------
OK
---------------------------
--I don't think I broke anything...if anything, I fixed it slightly so that input is at least recognized in some way.
--Question: Is Genesis going to be properly supported by release time? If so, I might hold off a Genesis TAS until this is done. I hate Gens.
-Moved BUTTONS, COMMANDS, and new variable PLAYERS, which indicates how many players are for a given system, to Global.cs.
--If there's a better place for this, please let me know.
--That said, if there are places in the code that refer to the mnemonics of button names of a given system, we should definitely apply these variables for easier modification. Please let me know where these places might be.
-Fixed ImportText(). It now only reads as many controllers as the given system supports.
TODO:
-Merge the TI-83 stuff.
-Mnemonic header.
-Comment!
-Fix the TI-83 mnemonics with the IRCs blessings.
-Port the new mnemonics to the wiki.
-Fix the importers.
--I don't think ImportMMV handles the Pause and Reset commands (Or buttons, I don't even know) covert.
2012-02-20 23:25:26 +00:00
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//the "output" port for the controller chain.
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2011-07-24 23:14:16 +00:00
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public static CopyControllerAdapter ControllerOutput = new CopyControllerAdapter();
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2011-06-27 05:31:46 +00:00
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2011-07-10 07:39:40 +00:00
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//input state which has been destined for game controller inputs are coalesced here
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public static InputCoalescer ControllerInputCoalescer = new InputCoalescer();
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//input state which has been destined for client hotkey consumption are colesced here
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public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
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2011-07-10 06:24:04 +00:00
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public static UD_LR_ControllerAdapter UD_LR_ControllerAdapter = new UD_LR_ControllerAdapter();
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2011-07-10 02:14:58 +00:00
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2011-07-24 19:52:13 +00:00
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/// <summary>
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/// provides an opportunity to mutate the player's input in an autohold style
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/// </summary>
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public static StickyXORAdapter StickyXORAdapter = new StickyXORAdapter();
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2011-08-09 00:51:46 +00:00
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/// <summary>
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/// will OR together two IControllers
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/// </summary>
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public static ORAdapter OrControllerAdapter = new ORAdapter();
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2011-07-24 20:37:10 +00:00
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/// <summary>
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/// fire off one-frame logical button clicks here. useful for things like ti-83 virtual pad and reset buttons
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/// </summary>
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2011-07-24 20:23:27 +00:00
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public static ClickyVirtualPadController ClickyVirtualPadController = new ClickyVirtualPadController();
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2011-07-24 23:14:16 +00:00
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public static SimpleController MovieOutputController = new SimpleController();
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2011-07-10 07:39:40 +00:00
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public static Controller ClientControls;
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2011-06-27 05:31:46 +00:00
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public static string GetOutputControllersAsMnemonic()
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{
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MnemonicsGenerator mg = new MnemonicsGenerator();
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mg.SetSource(Global.ControllerOutput);
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return mg.GetControllersAsMnemonic();
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}
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2011-08-03 00:57:01 +00:00
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public static DiscHopper DiscHopper = new DiscHopper();
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2011-08-02 08:26:33 +00:00
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2011-07-24 06:45:05 +00:00
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public static CoreAccessor PsxCoreLibrary = new CoreAccessor(new Win32LibAccessor("PsxHawk.Core.dll"));
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2011-06-19 23:39:25 +00:00
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}
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2011-01-11 02:55:51 +00:00
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}
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