2012-09-29 22:19:49 +00:00
//TODO - so many integers in the square wave output keep us from exactly unbiasing the waveform. also other waves probably. consider improving the unbiasing.
//ALSO - consider whether we should even be doing it: the nonlinear-mixing behaviour probably depends on those biases being there.
//if we have a better high-pass filter somewhere then we might could cope with the weird biases
//(mix higher integer precision with the non-linear mixer and then highpass filter befoure outputting s16s)
2012-09-29 08:39:59 +00:00
//TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690
2012-07-15 00:09:34 +00:00
2011-03-13 00:34:24 +00:00
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
//http://wiki.nesdev.com/w/index.php/APU
//http://wiki.nesdev.com/w/index.php/APU_Pulse
//sequencer ref: http://wiki.nesdev.com/w/index.php/APU_Frame_Counter
2011-06-10 05:02:06 +00:00
//TODO - refactor length counter to be separate component
2013-11-14 13:15:41 +00:00
using System ;
using System.Collections.Generic ;
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using BizHawk.Common ;
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using BizHawk.Common.NumberExtensions ;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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sealed partial class NES
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{
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public sealed class APU
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{
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public static bool CFG_DECLICK = true ;
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public int Square1V = 376 ;
public int Square2V = 376 ;
public int TriangleV = 426 ;
public int NoiseV = 247 ;
public int DMCV = 167 ;
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public bool recalculate = false ;
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NES nes ;
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public APU ( NES nes , APU old , bool pal )
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{
this . nes = nes ;
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dmc = new DMCUnit ( this , pal ) ;
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noise = new NoiseUnit ( this , pal ) ;
triangle = new TriangleUnit ( this ) ;
pulse [ 0 ] = new PulseUnit ( this , 0 ) ;
pulse [ 1 ] = new PulseUnit ( this , 1 ) ;
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if ( old ! = null )
{
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Square1V = old . Square1V ;
Square2V = old . Square2V ;
TriangleV = old . TriangleV ;
NoiseV = old . NoiseV ;
DMCV = old . DMCV ;
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}
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}
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static int [ ] DMC_RATE_NTSC = { 428 , 380 , 340 , 320 , 286 , 254 , 226 , 214 , 190 , 160 , 142 , 128 , 106 , 84 , 72 , 54 } ;
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static int [ ] DMC_RATE_PAL = { 398 , 354 , 316 , 298 , 276 , 236 , 210 , 198 , 176 , 148 , 132 , 118 , 98 , 78 , 66 , 50 } ;
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static int [ ] LENGTH_TABLE = { 10 , 254 , 20 , 2 , 40 , 4 , 80 , 6 , 160 , 8 , 60 , 10 , 14 , 12 , 26 , 14 , 12 , 16 , 24 , 18 , 48 , 20 , 96 , 22 , 192 , 24 , 72 , 26 , 16 , 28 , 32 , 30 } ;
static byte [ , ] PULSE_DUTY = {
{ 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 } , //(12.5%)
{ 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 } , //(25%)
{ 0 , 1 , 1 , 1 , 1 , 0 , 0 , 0 } , //(50%)
{ 1 , 0 , 0 , 1 , 1 , 1 , 1 , 1 } , //(25% negated (75%))
} ;
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static byte [ ] TRIANGLE_TABLE =
{
15 , 14 , 13 , 12 , 11 , 10 , 9 , 8 , 7 , 6 , 5 , 4 , 3 , 2 , 1 , 0 ,
0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15
} ;
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static int [ ] NOISE_TABLE_NTSC =
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{
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4 , 8 , 16 , 32 , 64 , 96 , 128 , 160 , 202 , 254 , 380 , 508 , 762 , 1016 , 2034 , 4068
} ;
static int [ ] NOISE_TABLE_PAL =
{
4 , 7 , 14 , 30 , 60 , 88 , 118 , 148 , 188 , 236 , 354 , 472 , 708 , 944 , 1890 , 3778
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} ;
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sealed class PulseUnit
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{
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public PulseUnit ( APU apu , int unit ) { this . unit = unit ; this . apu = apu ; }
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public int unit ;
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APU apu ;
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//reg0
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int duty_cnt , env_loop , env_constant , env_cnt_value ;
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//reg1
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int sweep_en , sweep_divider_cnt , sweep_negate , sweep_shiftcount ;
bool sweep_reload ;
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//reg2/3
int len_cnt ;
int timer_raw_reload_value , timer_reload_value ;
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//misc..
int lenctr_en ;
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public void SyncState ( Serializer ser )
{
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ser . BeginSection ( "Pulse" + unit ) ;
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ser . Sync ( "duty_cnt" , ref duty_cnt ) ;
ser . Sync ( "env_loop" , ref env_loop ) ;
ser . Sync ( "env_constant" , ref env_constant ) ;
ser . Sync ( "env_cnt_value" , ref env_cnt_value ) ;
ser . Sync ( "sweep_en" , ref sweep_en ) ;
ser . Sync ( "sweep_divider_cnt" , ref sweep_divider_cnt ) ;
ser . Sync ( "sweep_negate" , ref sweep_negate ) ;
ser . Sync ( "sweep_shiftcount" , ref sweep_shiftcount ) ;
ser . Sync ( "sweep_reload" , ref sweep_reload ) ;
ser . Sync ( "len_cnt" , ref len_cnt ) ;
ser . Sync ( "timer_raw_reload_value" , ref timer_raw_reload_value ) ;
ser . Sync ( "timer_reload_value" , ref timer_reload_value ) ;
ser . Sync ( "lenctr_en" , ref lenctr_en ) ;
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ser . Sync ( "swp_divider_counter" , ref swp_divider_counter ) ;
ser . Sync ( "swp_silence" , ref swp_silence ) ;
ser . Sync ( "duty_step" , ref duty_step ) ;
ser . Sync ( "timer_counter" , ref timer_counter ) ;
ser . Sync ( "sample" , ref sample ) ;
ser . Sync ( "duty_value" , ref duty_value ) ;
ser . Sync ( "env_start_flag" , ref env_start_flag ) ;
ser . Sync ( "env_divider" , ref env_divider ) ;
ser . Sync ( "env_counter" , ref env_counter ) ;
ser . Sync ( "env_output" , ref env_output ) ;
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ser . EndSection ( ) ;
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}
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public bool IsLenCntNonZero ( ) { return len_cnt > 0 ; }
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public void WriteReg ( int addr , byte val )
{
//Console.WriteLine("write pulse {0:X} {1:X}", addr, val);
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switch ( addr )
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{
case 0 :
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env_cnt_value = val & 0xF ;
env_constant = ( val > > 4 ) & 1 ;
env_loop = ( val > > 5 ) & 1 ;
duty_cnt = ( val > > 6 ) & 3 ;
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break ;
case 1 :
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sweep_shiftcount = val & 7 ;
sweep_negate = ( val > > 3 ) & 1 ;
sweep_divider_cnt = ( val > > 4 ) & 7 ;
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sweep_en = ( val > > 7 ) & 1 ;
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sweep_reload = true ;
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break ;
case 2 :
timer_reload_value = ( timer_reload_value & ~ 0xFF ) | val ;
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timer_raw_reload_value = timer_reload_value * 2 + 2 ;
//if (unit == 1) Console.WriteLine("{0} timer_reload_value: {1}", unit, timer_reload_value);
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break ;
case 3 :
len_cnt = LENGTH_TABLE [ ( val > > 3 ) & 0x1F ] ;
timer_reload_value = ( timer_reload_value & 0xFF ) | ( ( val & 0x07 ) < < 8 ) ;
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timer_raw_reload_value = timer_reload_value * 2 + 2 ;
//duty_step = 0; //?just a guess?
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timer_counter = timer_raw_reload_value ;
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env_start_flag = 1 ;
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//allow the lenctr_en to kill the len_cnt
set_lenctr_en ( lenctr_en ) ;
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//serves as a useful note-on diagnostic
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//if(unit==1) Console.WriteLine("{0} timer_reload_value: {1}", unit, timer_reload_value);
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break ;
}
}
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public void set_lenctr_en ( int value )
{
lenctr_en = value ;
//if the length counter is not enabled, then we must disable the length system in this way
if ( lenctr_en = = 0 ) len_cnt = 0 ;
}
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//state
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//why was all of this stuff not in the savestate???????
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int swp_divider_counter ;
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bool swp_silence ;
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int duty_step ;
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int timer_counter ;
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public int sample ;
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bool duty_value ;
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int env_start_flag , env_divider , env_counter , env_output ;
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public void clock_length_and_sweep ( )
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{
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//this should be optimized to update only when `timer_reload_value` changes
int sweep_shifter = timer_reload_value > > sweep_shiftcount ;
if ( sweep_negate = = 1 )
sweep_shifter = ~ sweep_shifter + unit ;
sweep_shifter + = timer_reload_value ;
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//this sweep logic is always enabled:
swp_silence = ( timer_reload_value < 8 | | ( sweep_shifter > 0x7FF & & sweep_negate = = 0 ) ) ;
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//does enable only block the pitch bend? does the clocking proceed?
if ( sweep_en = = 1 )
{
//clock divider
if ( swp_divider_counter ! = 0 ) swp_divider_counter - - ;
if ( swp_divider_counter = = 0 )
{
swp_divider_counter = sweep_divider_cnt + 1 ;
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//divider was clocked: process sweep pitch bend
if ( sweep_shiftcount ! = 0 & & ! swp_silence )
{
timer_reload_value = sweep_shifter ;
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timer_raw_reload_value = ( timer_reload_value < < 1 ) + 2 ;
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}
//TODO - does this change the user's reload value or the latched reload value?
}
//handle divider reload, after clocking happens
if ( sweep_reload )
{
swp_divider_counter = sweep_divider_cnt + 1 ;
sweep_reload = false ;
}
}
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//env_loopdoubles as "halt length counter"
if ( env_loop = = 0 & & len_cnt > 0 )
len_cnt - - ;
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}
public void clock_env ( )
{
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if ( env_start_flag = = 1 )
{
env_start_flag = 0 ;
env_divider = ( env_cnt_value + 1 ) ;
env_counter = 15 ;
}
else
{
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if ( env_divider ! = 0 ) env_divider - - ;
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if ( env_divider = = 0 )
{
env_divider = ( env_cnt_value + 1 ) ;
if ( env_counter = = 0 )
{
if ( env_loop = = 1 )
{
env_counter = 15 ;
}
}
else env_counter - - ;
}
}
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}
public void Run ( )
{
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if ( env_constant = = 1 )
env_output = env_cnt_value ;
else env_output = env_counter ;
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if ( timer_counter > 0 ) timer_counter - - ;
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if ( timer_counter = = 0 & & timer_raw_reload_value ! = 0 )
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{
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duty_step = ( duty_step + 1 ) & 7 ;
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duty_value = PULSE_DUTY [ duty_cnt , duty_step ] = = 1 ;
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//reload timer
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timer_counter = timer_raw_reload_value ;
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}
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int newsample ;
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if ( duty_value ) //high state of duty cycle
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{
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newsample = env_output ;
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if ( swp_silence | | len_cnt = = 0 )
newsample = 0 ; // silenced
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}
else
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newsample = 0 ; //duty cycle is 0, silenced.
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//newsample -= env_output >> 1; //unbias
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if ( newsample ! = sample )
{
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apu . recalculate = true ;
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sample = newsample ;
}
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}
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}
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sealed class NoiseUnit
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{
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APU apu ;
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//reg0 (sweep)
int env_cnt_value , env_loop , env_constant ;
//reg2 (mode and period)
int mode_cnt , period_cnt ;
//reg3 (length counter and envelop trigger)
int len_cnt ;
//set from apu:
int lenctr_en ;
//state
int shift_register = 1 ;
int timer_counter ;
public int sample ;
int env_output , env_start_flag , env_divider , env_counter ;
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bool noise_bit = true ;
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int [ ] NOISE_TABLE ;
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public NoiseUnit ( APU apu , bool pal )
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{
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this . apu = apu ;
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NOISE_TABLE = pal ? NOISE_TABLE_PAL : NOISE_TABLE_NTSC ;
}
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public void SyncState ( Serializer ser )
{
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ser . BeginSection ( "Noise" ) ;
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ser . Sync ( "env_cnt_value" , ref env_cnt_value ) ;
ser . Sync ( "env_loop" , ref env_loop ) ;
ser . Sync ( "env_constant" , ref env_constant ) ;
ser . Sync ( "mode_cnt" , ref mode_cnt ) ;
ser . Sync ( "period_cnt" , ref period_cnt ) ;
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//ser.Sync("mode_cnt", ref mode_cnt);
//ser.Sync("period_cnt", ref period_cnt);
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ser . Sync ( "len_cnt" , ref len_cnt ) ;
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ser . Sync ( "lenctr_en" , ref lenctr_en ) ;
ser . Sync ( "shift_register" , ref shift_register ) ;
ser . Sync ( "timer_counter" , ref timer_counter ) ;
ser . Sync ( "sample" , ref sample ) ;
ser . Sync ( "env_output" , ref env_output ) ;
ser . Sync ( "env_start_flag" , ref env_start_flag ) ;
ser . Sync ( "env_divider" , ref env_divider ) ;
ser . Sync ( "env_counter" , ref env_counter ) ;
ser . Sync ( "noise_bit" , ref noise_bit ) ;
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ser . EndSection ( ) ;
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}
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public bool IsLenCntNonZero ( ) { return len_cnt > 0 ; }
public void WriteReg ( int addr , byte val )
{
switch ( addr )
{
case 0 :
env_cnt_value = val & 0xF ;
env_constant = ( val > > 4 ) & 1 ;
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env_loop = ( val > > 5 ) & 1 ;
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break ;
case 1 :
break ;
case 2 :
period_cnt = NOISE_TABLE [ val & 0xF ] ;
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mode_cnt = ( val > > 7 ) & 1 ;
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//Console.WriteLine("noise period: {0}, vol: {1}", (val & 0xF), env_cnt_value);
break ;
case 3 :
len_cnt = LENGTH_TABLE [ ( val > > 3 ) & 0x1F ] ;
set_lenctr_en ( lenctr_en ) ;
env_start_flag = 1 ;
break ;
}
}
public void set_lenctr_en ( int value )
{
lenctr_en = value ;
//Console.WriteLine("noise lenctr_en: " + lenctr_en);
//if the length counter is not enabled, then we must disable the length system in this way
if ( lenctr_en = = 0 ) len_cnt = 0 ;
}
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public void clock_env ( )
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{
if ( env_start_flag = = 1 )
{
env_start_flag = 0 ;
env_divider = ( env_cnt_value + 1 ) ;
env_counter = 15 ;
}
else
{
if ( env_divider ! = 0 ) env_divider - - ;
if ( env_divider = = 0 )
{
env_divider = ( env_cnt_value + 1 ) ;
if ( env_counter = = 0 )
{
if ( env_loop = = 1 )
{
env_counter = 15 ;
}
}
else env_counter - - ;
}
}
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}
public void clock_length_and_sweep ( )
{
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if ( len_cnt > 0 & & env_loop = = 0 )
len_cnt - - ;
}
public void Run ( )
{
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if ( env_constant = = 1 )
env_output = env_cnt_value ;
else env_output = env_counter ;
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if ( timer_counter > 0 ) timer_counter - - ;
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if ( timer_counter = = 0 & & period_cnt ! = 0 )
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{
//reload timer
timer_counter = period_cnt ;
int feedback_bit ;
if ( mode_cnt = = 1 ) feedback_bit = ( shift_register > > 6 ) & 1 ;
else feedback_bit = ( shift_register > > 1 ) & 1 ;
int feedback = feedback_bit ^ ( shift_register & 1 ) ;
shift_register > > = 1 ;
shift_register & = ~ ( 1 < < 14 ) ;
shift_register | = ( feedback < < 14 ) ;
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noise_bit = ( shift_register & 1 ) ! = 0 ;
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}
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int newsample ;
if ( len_cnt = = 0 ) newsample = 0 ;
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else if ( noise_bit ) newsample = env_output ; // switched, was 0?
else newsample = 0 ;
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if ( newsample ! = sample )
{
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apu . recalculate = true ;
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sample = newsample ;
}
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}
}
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sealed class TriangleUnit
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{
//reg0
int linear_counter_reload , control_flag ;
//reg1 (n/a)
//reg2/3
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int timer_cnt , halt_flag , len_cnt ;
//misc..
int lenctr_en ;
int linear_counter , timer , timer_cnt_reload ;
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int seq = 15 ;
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public int sample ;
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APU apu ;
public TriangleUnit ( APU apu ) { this . apu = apu ; }
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public void SyncState ( Serializer ser )
{
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ser . BeginSection ( "Triangle" ) ;
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ser . Sync ( "linear_counter_reload" , ref linear_counter_reload ) ;
ser . Sync ( "control_flag" , ref control_flag ) ;
ser . Sync ( "timer_cnt" , ref timer_cnt ) ;
ser . Sync ( "halt_flag" , ref halt_flag ) ;
ser . Sync ( "len_cnt" , ref len_cnt ) ;
ser . Sync ( "lenctr_en" , ref lenctr_en ) ;
ser . Sync ( "linear_counter" , ref linear_counter ) ;
ser . Sync ( "timer" , ref timer ) ;
ser . Sync ( "timer_cnt_reload" , ref timer_cnt_reload ) ;
ser . Sync ( "seq" , ref seq ) ;
ser . Sync ( "sample" , ref sample ) ;
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ser . EndSection ( ) ;
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}
public bool IsLenCntNonZero ( ) { return len_cnt > 0 ; }
public void set_lenctr_en ( int value )
{
lenctr_en = value ;
//if the length counter is not enabled, then we must disable the length system in this way
if ( lenctr_en = = 0 ) len_cnt = 0 ;
}
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public void WriteReg ( int addr , byte val )
{
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//Console.WriteLine("tri writes addr={0}, val={1:x2}", addr, val);
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switch ( addr )
{
case 0 :
linear_counter_reload = ( val & 0x7F ) ;
control_flag = ( val > > 7 ) & 1 ;
break ;
case 1 : break ;
case 2 :
timer_cnt = ( timer_cnt & ~ 0xFF ) | val ;
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timer_cnt_reload = timer_cnt + 1 ;
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break ;
case 3 :
timer_cnt = ( timer_cnt & 0xFF ) | ( ( val & 0x7 ) < < 8 ) ;
timer_cnt_reload = timer_cnt + 1 ;
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len_cnt = LENGTH_TABLE [ ( val > > 3 ) & 0x1F ] ;
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halt_flag = 1 ;
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//allow the lenctr_en to kill the len_cnt
set_lenctr_en ( lenctr_en ) ;
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break ;
}
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//Console.WriteLine("tri timer_reload_value: {0}", timer_cnt_reload);
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}
public void Run ( )
{
//when clocked by timer
//seq steps forward
//except when linear counter or
//length counter is 0
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//dont stop the triangle channel until its level is 0. makes it sound nicer.
bool need_declick = ( seq ! = 16 & & seq ! = 15 ) ;
bool en = len_cnt ! = 0 & & linear_counter ! = 0 | | need_declick ;
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//length counter and linear counter
//is clocked in frame counter.
if ( en )
{
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int newsample ;
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if ( timer > 0 ) timer - - ;
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if ( timer = = 0 )
{
seq = ( seq + 1 ) & 0x1F ;
timer = timer_cnt_reload ;
}
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if ( CFG_DECLICK ) // this looks ugly...
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newsample = TRIANGLE_TABLE [ ( seq + 8 ) & 0x1F ] ;
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else
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newsample = TRIANGLE_TABLE [ seq ] ;
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//special hack: frequently, games will use the maximum frequency triangle in order to mute it
//apparently this results in the DAC for the triangle wave outputting a steady level at about 7.5
//so we'll emulate it at the digital level
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if ( timer_cnt_reload = = 1 ) newsample = 8 ;
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//newsample -= 8; //unbias
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if ( newsample ! = sample )
{
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apu . recalculate = true ;
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sample = newsample ;
}
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}
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}
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public void clock_length_and_sweep ( )
{
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//env_loopdoubles as "halt length counter"
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if ( len_cnt > 0 & & halt_flag = = 0 )
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len_cnt - - ;
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}
public void clock_linear_counter ( )
{
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// Console.WriteLine("linear_counter: {0}", linear_counter);
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if ( halt_flag = = 1 )
{
linear_counter = linear_counter_reload ;
}
else if ( linear_counter ! = 0 )
{
linear_counter - - ;
}
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//declick when the sound begins
//if (halt_flag == 1 && control_flag == 0)
//{
// seq = 16;
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// Console.WriteLine("declicked triangle");
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//}
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//declick on end of sound
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//bool en = len_cnt != 0 && linear_counter != 0;
//if (!en)
// if (sample < 0) sample++; else if (sample > 0) sample--;
halt_flag = control_flag ;
}
} //class TriangleUnit
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sealed class DMCUnit
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{
APU apu ;
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int [ ] DMC_RATE ;
public DMCUnit ( APU apu , bool pal )
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{
this . apu = apu ;
out_silence = true ;
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DMC_RATE = pal ? DMC_RATE_PAL : DMC_RATE_NTSC ;
timer_reload = DMC_RATE [ 0 ] ;
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sample_buffer_filled = false ;
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out_deltacounter = 64 ;
out_bits_remaining = 0 ;
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}
bool irq_enabled ;
bool loop_flag ;
int timer_reload ;
int timer ;
int user_address , user_length ;
int sample_address , sample_length , sample_buffer ;
bool sample_buffer_filled ;
int out_shift , out_bits_remaining , out_deltacounter ;
bool out_silence ;
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public int sample { get { return out_deltacounter /* - 64*/ ; } }
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public void SyncState ( Serializer ser )
{
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ser . BeginSection ( "DMC" ) ;
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ser . Sync ( "irq_enabled" , ref irq_enabled ) ;
ser . Sync ( "loop_flag" , ref loop_flag ) ;
ser . Sync ( "timer_reload" , ref timer_reload ) ;
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ser . Sync ( "timer" , ref timer ) ;
ser . Sync ( "user_address" , ref user_address ) ;
ser . Sync ( "user_length" , ref user_length ) ;
ser . Sync ( "sample_address" , ref sample_address ) ;
ser . Sync ( "sample_length" , ref sample_length ) ;
ser . Sync ( "sample_buffer" , ref sample_buffer ) ;
ser . Sync ( "sample_buffer_filled" , ref sample_buffer_filled ) ;
ser . Sync ( "out_shift" , ref out_shift ) ;
ser . Sync ( "out_bits_remaining" , ref out_bits_remaining ) ;
ser . Sync ( "out_deltacounter" , ref out_deltacounter ) ;
ser . Sync ( "out_silence" , ref out_silence ) ;
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//int sample = 0; //junk
//ser.Sync("sample", ref sample);
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ser . EndSection ( ) ;
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}
public void Run ( )
{
if ( timer > 0 ) timer - - ;
if ( timer = = 0 )
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{
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timer = timer_reload ;
Clock ( ) ;
}
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}
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void Clock ( )
{
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//If the silence flag is clear, bit 0 of the shift register is applied to the counter as follows:
//if bit 0 is clear and the delta-counter is greater than 1, the counter is decremented by 2;
//otherwise, if bit 0 is set and the delta-counter is less than 126, the counter is incremented by 2
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if ( ! out_silence )
{
//apply current sample bit to delta counter
if ( out_shift . Bit ( 0 ) )
{
if ( out_deltacounter < 126 )
out_deltacounter + = 2 ;
}
else
{
if ( out_deltacounter > 1 )
out_deltacounter - = 2 ;
}
//apu.nes.LogLine("dmc out sample: {0}", out_deltacounter);
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apu . recalculate = true ;
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}
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//The right shift register is clocked.
out_shift > > = 1 ;
//The bits-remaining counter is decremented. If it becomes zero, a new cycle is started.
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if ( out_bits_remaining = = 0 )
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{
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//The bits-remaining counter is loaded with 8.
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out_bits_remaining = 7 ;
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//If the sample buffer is empty then the silence flag is set
if ( ! sample_buffer_filled )
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{
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out_silence = true ;
//out_deltacounter = 64; //gonna go out on a limb here and guess this gets reset. could make some things pop, though, if they dont end at 0.
}
else
//otherwise, the silence flag is cleared and the sample buffer is emptied into the shift register.
{
out_silence = false ;
out_shift = sample_buffer ;
sample_buffer_filled = false ;
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}
}
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else out_bits_remaining - - ;
//Any time the sample buffer is in an empty state and bytes remaining is not zero, the following occur:
if ( ! sample_buffer_filled & & sample_length > 0 )
Fetch ( ) ;
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}
public void set_lenctr_en ( bool en )
{
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if ( ! en )
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{
//If the DMC bit is clear, the DMC bytes remaining will be set to 0
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sample_length = 0 ;
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//and the DMC will silence when it empties.
// (what does this mean? does out_deltacounter get reset to 0? maybe just that the out_silence flag gets set, but this is natural)
}
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else
{
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//only start playback if playback is stopped
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if ( sample_length = = 0 )
{
sample_address = user_address ;
sample_length = user_length ;
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if ( out_silence )
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{
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timer = 0 ;
out_bits_remaining = 0 ;
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}
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}
}
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//irq is acknowledged or sure to be clear, in either case
apu . dmc_irq = false ;
apu . SyncIRQ ( ) ;
}
public bool IsLenCntNonZero ( )
{
return sample_length ! = 0 ;
}
public void WriteReg ( int addr , byte val )
{
//Console.WriteLine("DMC writes addr={0}, val={1:x2}", addr, val);
switch ( addr )
{
case 0 :
irq_enabled = val . Bit ( 7 ) ;
loop_flag = val . Bit ( 6 ) ;
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timer_reload = DMC_RATE [ val & 0xF ] ;
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if ( ! irq_enabled ) apu . dmc_irq = false ;
apu . SyncIRQ ( ) ;
break ;
case 1 :
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out_deltacounter = val & 0x7F ;
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//apu.nes.LogLine("~~ out_deltacounter set to {0}", out_deltacounter);
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apu . recalculate = true ;
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break ;
case 2 :
user_address = 0xC000 | ( val < < 6 ) ;
break ;
case 3 :
user_length = ( val < < 4 ) + 1 ;
break ;
}
}
public void Fetch ( )
{
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//TODO - cpu/apu DMC reads need to be emulated better!
2011-06-14 08:32:08 +00:00
sample_buffer = apu . nes . ReadMemory ( ( ushort ) sample_address ) ;
sample_buffer_filled = true ;
sample_address = ( ushort ) ( sample_address + 1 ) ;
sample_length - - ;
if ( sample_length = = 0 )
{
if ( loop_flag )
{
sample_address = user_address ;
sample_length = user_length ;
}
else if ( irq_enabled ) apu . dmc_irq = true ;
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}
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//Console.WriteLine("fetching dmc byte: {0:X2}", sample_buffer);
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}
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}
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public void SyncState ( Serializer ser )
{
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ser . Sync ( "irq_pending" , ref irq_pending ) ;
ser . Sync ( "dmc_irq" , ref dmc_irq ) ;
ser . Sync ( "pending_reg" , ref pending_reg ) ;
ser . Sync ( "pending_val" , ref pending_val ) ;
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ser . Sync ( "sequencer_counter" , ref sequencer_counter ) ;
ser . Sync ( "sequencer_step" , ref sequencer_step ) ;
ser . Sync ( "sequencer_mode" , ref sequencer_mode ) ;
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ser . Sync ( "sequencer_irq_inhibit;" , ref sequencer_irq_inhibit ) ;
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ser . Sync ( "sequencer_irq" , ref sequencer_irq ) ;
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ser . Sync ( "sequence_reset_pending" , ref sequence_reset_pending ) ;
ser . Sync ( "sequencer_irq_clear_pending" , ref sequencer_irq_clear_pending ) ;
ser . Sync ( "sequencer_irq_assert" , ref sequencer_irq_assert ) ;
2012-09-24 14:48:00 +00:00
2011-06-10 05:02:06 +00:00
pulse [ 0 ] . SyncState ( ser ) ;
pulse [ 1 ] . SyncState ( ser ) ;
triangle . SyncState ( ser ) ;
noise . SyncState ( ser ) ;
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dmc . SyncState ( ser ) ;
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SyncIRQ ( ) ;
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}
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PulseUnit [ ] pulse = new PulseUnit [ 2 ] ;
TriangleUnit triangle ;
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NoiseUnit noise ; //= new NoiseUnit();
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DMCUnit dmc ;
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bool irq_pending ;
bool dmc_irq ;
int pending_reg = - 1 ;
byte pending_val = 0 ;
int sequencer_counter , sequencer_step , sequencer_mode , sequencer_irq_inhibit ;
bool sequencer_irq , sequence_reset_pending , sequencer_irq_clear_pending , sequencer_irq_assert ;
2011-06-14 08:32:08 +00:00
public void RunDMCFetch ( )
{
dmc . Fetch ( ) ;
}
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void sequencer_reset ( )
{
sequencer_counter = 0 ;
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if ( sequencer_mode = = 1 )
{
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sequencer_step = 0 ;
QuarterFrame ( ) ;
HalfFrame ( ) ;
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}
else
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sequencer_step = 0 ;
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}
2011-03-13 08:13:32 +00:00
2012-03-25 09:25:27 +00:00
//these figures are not valid for PAL. they must be recalculated with nintendulator's values above
//these values (the NTSC at least) are derived from nintendulator. they are all 2 higher than the specifications, due to some shortcoming in the emulation
//this is probably a hint that we're doing something a little wrong but making up for it with curcuitous chaos in other ways
static int [ ] [ ] sequencer_lut = new int [ ] [ ] {
new int [ ] { 7458 , 14914 , 22372 , 29830 } ,
new int [ ] { 7458 , 14914 , 22372 , 29830 , 37282 }
} ;
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void sequencer_tick ( )
{
sequencer_counter + + ;
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if ( sequence_reset_pending )
{
sequencer_reset ( ) ;
sequence_reset_pending = false ;
}
if ( sequencer_lut [ sequencer_mode ] [ sequencer_step ] ! = sequencer_counter )
return ;
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sequencer_check ( ) ;
}
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public void SyncIRQ ( )
{
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irq_pending = sequencer_irq | dmc_irq ;
2011-06-14 08:32:08 +00:00
}
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void sequencer_check ( )
{
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//Console.WriteLine("sequencer mode {0} step {1}", sequencer_mode, sequencer_step);
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bool quarter , half , reset ;
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switch ( sequencer_mode )
{
case 0 : //4-step
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quarter = true ;
half = ( sequencer_step = = 1 | | sequencer_step = = 3 ) ;
reset = sequencer_step = = 3 ;
if ( reset & & sequencer_irq_inhibit = = 0 )
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{
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//Console.WriteLine("{0} {1,5} set irq_assert", nes.Frame, sequencer_counter);
sequencer_irq_assert = true ;
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}
break ;
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case 1 : //5-step
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quarter = sequencer_step ! = 3 ;
half = ( sequencer_step = = 1 | | sequencer_step = = 4 ) ;
reset = sequencer_step = = 4 ;
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break ;
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default :
throw new InvalidOperationException ( ) ;
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}
2012-03-25 09:25:27 +00:00
if ( reset )
{
sequencer_counter = 0 ;
sequencer_step = 0 ;
}
else sequencer_step + + ;
if ( quarter ) QuarterFrame ( ) ;
if ( half ) HalfFrame ( ) ;
}
void HalfFrame ( )
{
pulse [ 0 ] . clock_length_and_sweep ( ) ;
pulse [ 1 ] . clock_length_and_sweep ( ) ;
triangle . clock_length_and_sweep ( ) ;
noise . clock_length_and_sweep ( ) ;
2011-03-13 00:34:24 +00:00
}
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void QuarterFrame ( )
{
pulse [ 0 ] . clock_env ( ) ;
pulse [ 1 ] . clock_env ( ) ;
triangle . clock_linear_counter ( ) ;
noise . clock_env ( ) ;
}
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2012-04-14 13:51:26 +00:00
public void NESSoftReset ( )
{
//need to study what happens to apu and stuff..
sequencer_irq = false ;
_WriteReg ( 0x4015 , 0 ) ;
}
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public void WriteReg ( int addr , byte val )
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{
pending_reg = addr ;
pending_val = val ;
}
void _WriteReg ( int addr , byte val )
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{
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//Console.WriteLine("{0:X4} = {1:X2}", addr, val);
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int index = addr - 0x4000 ;
int reg = index & 3 ;
int channel = index > > 2 ;
switch ( channel )
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{
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case 0 :
pulse [ 0 ] . WriteReg ( reg , val ) ;
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break ;
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case 1 :
pulse [ 1 ] . WriteReg ( reg , val ) ;
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break ;
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case 2 :
triangle . WriteReg ( reg , val ) ;
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break ;
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case 3 :
noise . WriteReg ( reg , val ) ;
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break ;
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case 4 :
dmc . WriteReg ( reg , val ) ;
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break ;
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case 5 :
if ( addr = = 0x4015 )
{
pulse [ 0 ] . set_lenctr_en ( val & 1 ) ;
pulse [ 1 ] . set_lenctr_en ( ( val > > 1 ) & 1 ) ;
triangle . set_lenctr_en ( ( val > > 2 ) & 1 ) ;
noise . set_lenctr_en ( ( val > > 3 ) & 1 ) ;
dmc . set_lenctr_en ( val . Bit ( 4 ) ) ;
}
else if ( addr = = 0x4017 )
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{
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//Console.WriteLine("apu 4017 = {0:X2}", val);
sequencer_mode = ( val > > 7 ) & 1 ;
sequencer_irq_inhibit = ( val > > 6 ) & 1 ;
if ( sequencer_irq_inhibit = = 1 )
{
sequencer_irq_clear_pending = true ;
}
sequence_reset_pending = true ;
break ;
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}
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break ;
}
}
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public byte PeekReg ( int addr )
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{
switch ( addr )
{
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case 0x4015 :
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{
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//notice a missing bit here. should properly emulate with empty / Data bus
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//if an interrupt flag was set at the same moment of the read, it will read back as 1 but it will not be cleared.
int dmc_nonzero = dmc . IsLenCntNonZero ( ) ? 1 : 0 ;
int noise_nonzero = noise . IsLenCntNonZero ( ) ? 1 : 0 ;
int tri_nonzero = triangle . IsLenCntNonZero ( ) ? 1 : 0 ;
int pulse1_nonzero = pulse [ 1 ] . IsLenCntNonZero ( ) ? 1 : 0 ;
int pulse0_nonzero = pulse [ 0 ] . IsLenCntNonZero ( ) ? 1 : 0 ;
int ret = ( ( dmc_irq ? 1 : 0 ) < < 7 ) | ( ( sequencer_irq ? 1 : 0 ) < < 6 ) | ( dmc_nonzero < < 4 ) | ( noise_nonzero < < 3 ) | ( tri_nonzero < < 2 ) | ( pulse1_nonzero < < 1 ) | ( pulse0_nonzero ) ;
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return ( byte ) ret ;
}
default :
//don't return 0xFF here or SMB will break
return 0x00 ;
}
}
public byte ReadReg ( int addr )
{
switch ( addr )
{
case 0x4015 :
{
byte ret = PeekReg ( 0x4015 ) ;
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//Console.WriteLine("{0} {1,5} $4015 clear irq, was at {2}", nes.Frame, sequencer_counter, sequencer_irq);
sequencer_irq = false ;
SyncIRQ ( ) ;
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return ret ;
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}
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default :
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//don't return 0xFF here or SMB will break
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return 0x00 ;
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}
}
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int toggle = 0 ;
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public void RunOne ( )
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{
pulse [ 0 ] . Run ( ) ;
pulse [ 1 ] . Run ( ) ;
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triangle . Run ( ) ;
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noise . Run ( ) ;
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dmc . Run ( ) ;
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EmitSample ( ) ;
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//this (and the similar line below) is a crude hack
//we should be generating logic to suppress the $4015 clear when the assert signal is set instead
//be sure to test "apu_test" if you mess with this
sequencer_irq | = sequencer_irq_assert ;
if ( toggle = = 0 )
{
//handle sequencer irq clear signal
sequencer_irq_assert = false ;
if ( sequencer_irq_clear_pending )
{
//Console.WriteLine("{0} {1,5} $4017 clear irq (delayed)", nes.Frame, sequencer_counter);
sequencer_irq_clear_pending = false ;
sequencer_irq = false ;
SyncIRQ ( ) ;
}
//handle writes from the odd clock cycle
if ( pending_reg ! = - 1 ) _WriteReg ( pending_reg , pending_val ) ;
pending_reg = - 1 ;
toggle = 1 ;
//latch whatever irq logic we had and send to cpu
nes . irq_apu = irq_pending ;
}
else toggle = 0 ;
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sequencer_tick ( ) ;
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sequencer_irq | = sequencer_irq_assert ;
SyncIRQ ( ) ;
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//since the units run concurrently, the APU frame sequencer is ran last because
//it can change the ouput values of the pulse/triangle channels
//we want the changes to affect it on the *next* cycle.
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}
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public struct Delta
{
public uint time ;
public int value ;
public Delta ( uint time , int value )
{
this . time = time ;
this . value = value ;
}
}
public List < Delta > dlist = new List < Delta > ( ) ;
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/// <summary>only call in board.ClockCPU()</summary>
/// <param name="value"></param>
public void ExternalQueue ( int value )
{
// sampleclock is incremented right before board.ClockCPU()
dlist . Add ( new Delta ( sampleclock - 1 , value ) ) ;
}
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public uint sampleclock = 0 ;
int oldmix = 0 ;
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// http://wiki.nesdev.com/w/index.php/APU_Mixer
// in the end, doesn't help pass any tests, so canned
/ *
static readonly int [ ] pulse_table ;
static readonly int [ ] tnd_table ;
static APU ( )
{
const double scale = 43803.0 ;
pulse_table = new int [ 31 ] ;
tnd_table = new int [ 203 ] ;
pulse_table [ 0 ] = tnd_table [ 0 ] = 0 ;
for ( int i = 1 ; i < pulse_table . Length ; i + + )
pulse_table [ i ] = ( int ) Math . Round ( scale * 95.52 / ( 8128.0 / i + 100.0 ) ) ;
for ( int i = 1 ; i < tnd_table . Length ; i + + )
tnd_table [ i ] = ( int ) Math . Round ( scale * 163.67 / ( 24329.0 / i + 100.0 ) ) ;
}
* /
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void EmitSample ( )
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{
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if ( recalculate )
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{
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recalculate = false ;
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int s_pulse0 = pulse [ 0 ] . sample ;
int s_pulse1 = pulse [ 1 ] . sample ;
int s_tri = triangle . sample ;
int s_noise = noise . sample ;
int s_dmc = dmc . sample ;
//int s_ext = 0; //gamepak
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/ *
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if ( ! EnableSquare1 ) s_pulse0 = 0 ;
if ( ! EnableSquare2 ) s_pulse1 = 0 ;
if ( ! EnableTriangle ) s_tri = 0 ;
if ( ! EnableNoise ) s_noise = 0 ;
if ( ! EnableDMC ) s_dmc = 0 ;
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* /
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//const float NOISEADJUST = 0.5f;
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//linear approximation
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//float pulse_out = 0.00752f * (s_pulse0 + s_pulse1);
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//float tnd_out = 0.00851f * s_tri + 0.00494f * /*NOISEADJUST * */ s_noise + 0.00335f * s_dmc;
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//float output = pulse_out + tnd_out;
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//this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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//int mix = (int)(50000 * output);
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int mix = Square1V * s_pulse0
+ Square2V * s_pulse1
+ TriangleV * s_tri
+ NoiseV * s_noise
+ DMCV * s_dmc ;
/ *
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int pulse_out = 376 * ( s_pulse0 + s_pulse1 ) ;
int tnd_out = 426 * s_tri + 247 * s_noise + 167 * s_dmc ;
int mix = pulse_out + tnd_out ;
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* /
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//int pulse_out = pulse_table[s_pulse0 + s_pulse1];
//int tnd_out = tnd_table[3 * s_tri + 2 * s_noise + s_dmc];
//int mix = pulse_out + tnd_out;
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dlist . Add ( new Delta ( sampleclock , mix - oldmix ) ) ;
oldmix = mix ;
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}
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//more properly correct
//float pulse_out, tnd_out;
//if (s_pulse0 == 0 && s_pulse1 == 0)
// pulse_out = 0;
//else pulse_out = 95.88f / ((8128.0f / (s_pulse0 + s_pulse1)) + 100.0f);
//if (s_tri == 0 && s_noise == 0 && s_dmc == 0)
// tnd_out = 0;
//else tnd_out = 159.79f / (1 / ((s_tri / 8227.0f) + (s_noise / 12241.0f * NOISEADJUST) + (s_dmc / 22638.0f)) + 100);
//float output = pulse_out + tnd_out;
//output = output * 2 - 1;
//this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
//int mix = (int)(20000 * output);
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sampleclock + + ;
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}
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} //class APU
}
}