Triang3l
|
b6006dc4b2
|
[D3D12] ROV: Fix 32-bit storing
|
2018-10-21 14:16:23 +03:00 |
Triang3l
|
24bf39e942
|
[D3D12] ROV: Don't clamp during blending for floats
|
2018-10-21 13:44:35 +03:00 |
Triang3l
|
eb185ab64c
|
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
|
2018-10-20 21:50:57 +03:00 |
Triang3l
|
24ebe6b1a7
|
[D3D12] ROV: Non-IEEE multiplication in blending
|
2018-10-20 17:58:02 +03:00 |
Triang3l
|
1d97fe7d53
|
[D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader
|
2018-10-19 12:30:09 +03:00 |
Triang3l
|
18ef1248f9
|
[D3D12] ROV: Use front face stencil for back face when needed
|
2018-10-19 11:55:01 +03:00 |
Triang3l
|
c1e78f6953
|
[D3D12] ROV: Broken stencil test
|
2018-10-19 11:33:50 +03:00 |
Triang3l
|
ea2864d21e
|
[D3D12] ROV: Stencil constant declarations
|
2018-10-18 23:02:25 +03:00 |
Triang3l
|
d214c62c78
|
[D3D12] ROV: Fix write mask source
|
2018-10-18 20:59:24 +03:00 |
Triang3l
|
f48ea20880
|
[D3D12] ROV: Track which RTs and components have been actually written
|
2018-10-18 14:54:33 +03:00 |
Triang3l
|
1860bc6a59
|
[D3D12] Display whether ROV is actually used in the title
|
2018-10-17 17:53:37 +03:00 |
Triang3l
|
f5a90faeab
|
[D3D12] ROV: Separate depth and stencil discard/writing
|
2018-10-17 16:22:24 +03:00 |
Triang3l
|
1c6d753e55
|
[D3D12] ROV: Depth test refactoring
|
2018-10-17 15:23:58 +03:00 |
Triang3l
|
6c0ffe881a
|
[D3D12] ROV: Min/max blend operations
|
2018-10-17 13:04:03 +03:00 |
Triang3l
|
17a737a358
|
[D3D12] Display ROV support in the window title
|
2018-10-16 21:19:45 +03:00 |
Triang3l
|
37fe120fe0
|
[D3D12] ROV: Write mask, write in ascending RT number order
|
2018-10-16 20:50:01 +03:00 |
Triang3l
|
e8414da5dd
|
[D3D12] ROV: Fix depth format system constant setting
|
2018-10-16 18:08:18 +03:00 |
Triang3l
|
5f2c4500d6
|
[D3D12] ROV: Clamp values participating in blending
|
2018-10-16 15:02:08 +03:00 |
Triang3l
|
2d56c9ae30
|
[D3D12] ROV: Empty pixel shader for depth-only drawing
|
2018-10-16 14:02:43 +03:00 |
Triang3l
|
6e9964b43e
|
[D3D12] ROV: Fix depth testing
|
2018-10-15 23:16:34 +03:00 |
Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
Triang3l
|
fa968a9ecd
|
[D3D12] ROV: Fix 7e3 denormal read
|
2018-10-14 16:05:11 +03:00 |
Triang3l
|
5395183d98
|
[D3D12] ROV: 64bpp load/store
|
2018-10-14 14:38:04 +03:00 |
Triang3l
|
eb8596d72a
|
[D3D12] ROV: Cleanup format system constants
|
2018-10-14 12:04:39 +03:00 |
Triang3l
|
518535bbd3
|
[D3D12] ROV 7e3 reading
|
2018-10-13 20:19:42 +03:00 |
Triang3l
|
148a713280
|
[D3D12] ROV 7e3 writing
|
2018-10-13 19:10:25 +03:00 |
Triang3l
|
c8a48f9c1c
|
[D3D12] ROV: Blending fixes
|
2018-10-13 17:44:04 +03:00 |
Triang3l
|
efc7f794ed
|
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
|
2018-10-13 15:38:49 +03:00 |
Triang3l
|
f98a4d11ea
|
[D3D12] ROV: A bit of non-working blending code
|
2018-10-13 14:33:22 +03:00 |
Triang3l
|
60c7f11fe0
|
[D3D12] Blend constant values
|
2018-10-12 23:56:49 +03:00 |
Triang3l
|
5f108246b6
|
[D3D12] ROV: Blending constant declaration
|
2018-10-12 22:28:07 +03:00 |
Triang3l
|
74c9c2c724
|
Merge branch 'd3d12' of github.com:xenia-project/xenia into d3d12
|
2018-10-12 20:08:50 +03:00 |
Triang3l
|
10a3dc6d94
|
[D3D12] ROV: 32-bit loading, except for 7e3
|
2018-10-12 20:07:00 +03:00 |
Triang3l
|
013087108b
|
[D3D12] ROV: Used render targets flags
|
2018-10-12 12:32:48 +03:00 |
Triang3l
|
3dc15dbb44
|
[D3D12] ROV: 32bpp storing (except for 7e3)
|
2018-10-12 09:59:31 +03:00 |
Triang3l
|
615fade64e
|
[D3D12] ROV: Fix EDRAM pitch shader constant size
|
2018-10-11 19:59:35 +03:00 |
Triang3l
|
197b1d8114
|
[D3D12] ROV: EDRAM offset calculation
|
2018-10-11 10:16:36 +03:00 |
Triang3l
|
8cde541596
|
[D3D12] ROV: Binding
|
2018-10-10 18:33:39 +03:00 |
Triang3l
|
67e5cb8681
|
[D3D12] ROV: Disable RTs when using ROV
|
2018-10-10 16:37:35 +03:00 |
Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
Triang3l
|
90f700c785
|
[D3D12] Analysis: Display fetch constant contents if type is wrong
|
2018-10-10 12:44:02 +03:00 |
Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
|
2018-10-09 21:44:18 +03:00 |
Triang3l
|
7603de218b
|
[D3D12] DXBC part of signed textures
|
2018-10-09 08:31:09 +03:00 |
Triang3l
|
6a6e63060b
|
[D3D12] Submit barriers before uploading gamma ramp
|
2018-10-08 19:42:02 +03:00 |
Triang3l
|
fccebae703
|
[D3D12] PIX: Capture with F4, disable tiled resources when attached
|
2018-10-08 12:05:15 +03:00 |
Triang3l
|
16dc6e4100
|
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
|
2018-10-07 21:51:18 +03:00 |
Triang3l
|
685d3074f4
|
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
|
2018-10-07 20:21:18 +03:00 |
Triang3l
|
3de2b5e692
|
[D3D12] Code style fixes
|
2018-10-07 17:30:12 +03:00 |
Triang3l
|
400e6b7137
|
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
|
2018-10-07 15:26:47 +03:00 |
Triang3l
|
9194c3f8b0
|
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
|
2018-10-06 20:27:48 +03:00 |