[D3D12] Analysis: Display fetch constant contents if type is wrong

This commit is contained in:
Triang3l 2018-10-10 12:38:55 +03:00
parent 7bc79cbd01
commit 90f700c785
2 changed files with 8 additions and 2 deletions

View File

@ -1198,7 +1198,9 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
uint32_t vfetch_constant_index =
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2;
if ((regs[vfetch_constant_index].u32 & 0x3) != 3) {
XELOGGPU("Vertex fetch type is not 3!");
XELOGW("Vertex fetch type is not 3 (fetch constant %u is %.8X %.8X)!",
vfetch_index, regs[vfetch_constant_index].u32,
regs[vfetch_constant_index + 1].u32);
return false;
}
shared_memory_->RequestRange(

View File

@ -976,7 +976,11 @@ void TextureCache::BindingInfoFromFetchConstant(
}
if (fetch.type != 2) {
XELOGGPU("Texture fetch type is not 2 - ignoring!");
XELOGW(
"Texture fetch type is not 2 - ignoring (fetch constant is %.8X %.8X "
"%.8X %.8X %.8X %.8X)!",
fetch.dword_0, fetch.dword_1, fetch.dword_2, fetch.dword_3,
fetch.dword_4, fetch.dword_5);
return;
}