[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
This commit is contained in:
parent
128ac2a3f9
commit
9194c3f8b0
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@ -632,8 +632,8 @@ bool D3D12CommandProcessor::SetupContext() {
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return false;
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}
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primitive_converter_ = std::make_unique<PrimitiveConverter>(
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this, register_file_, memory_, shared_memory_.get());
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primitive_converter_ =
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std::make_unique<PrimitiveConverter>(this, register_file_, memory_);
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if (!primitive_converter_->Initialize()) {
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XELOGE("Failed to initialize the geometric primitive converter");
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return false;
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@ -1060,30 +1060,6 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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return true;
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}
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bool indexed = index_buffer_info != nullptr && index_buffer_info->guest_base;
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if (indexed && regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 21)) {
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uint32_t reset_index = regs[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX].u32;
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uint32_t reset_index_expected;
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if (index_buffer_info->format == IndexFormat::kInt32) {
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reset_index_expected = 0xFFFFFFFFu;
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} else {
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reset_index_expected = 0xFFFFu;
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}
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if (reset_index != reset_index_expected) {
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// Only 0xFFFF and 0xFFFFFFFF primitive restart indices are supported by
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// Direct3D 12 (endianness doesn't matter for them). With shared memory,
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// it's impossible to replace the cut index in the buffer without
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// affecting the game memory.
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XELOGE(
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"The game uses the primitive restart index 0x%X that isn't 0xFFFF or "
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"0xFFFFFFFF. Report the game to Xenia developers so geometry shaders "
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"will be added to handle this!",
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reset_index);
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assert_always();
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return false;
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}
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}
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// Shaders will have already been defined by previous loads.
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// We need them to do just about anything so validate here.
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auto vertex_shader = static_cast<D3D12Shader*>(active_vertex_shader());
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@ -1122,6 +1098,8 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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const RenderTargetCache::PipelineRenderTarget* pipeline_render_targets =
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render_target_cache_->GetCurrentPipelineRenderTargets();
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bool indexed = index_buffer_info != nullptr && index_buffer_info->guest_base;
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// Set the primitive topology.
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PrimitiveType primitive_type_converted =
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PrimitiveConverter::GetReplacementPrimitiveType(primitive_type);
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@ -14,6 +14,7 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/platform.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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@ -24,12 +25,12 @@ namespace d3d12 {
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PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file,
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Memory* memory,
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SharedMemory* shared_memory)
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Memory* memory)
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: command_processor_(command_processor),
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register_file_(register_file),
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memory_(memory),
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shared_memory_(shared_memory) {}
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memory_(memory) {
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system_page_size_ = uint32_t(memory::page_size());
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}
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PrimitiveConverter::~PrimitiveConverter() { Shutdown(); }
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@ -94,10 +95,18 @@ bool PrimitiveConverter::Initialize() {
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}
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static_ib_gpu_address_ = static_ib_->GetGPUVirtualAddress();
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memory_regions_invalidated_.store(0ull, std::memory_order_relaxed);
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physical_write_watch_handle_ =
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memory_->RegisterPhysicalWriteWatch(MemoryWriteCallbackThunk, this);
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return true;
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}
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void PrimitiveConverter::Shutdown() {
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if (physical_write_watch_handle_ != nullptr) {
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memory_->UnregisterPhysicalWriteWatch(physical_write_watch_handle_);
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physical_write_watch_handle_ = nullptr;
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}
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ui::d3d12::util::ReleaseAndNull(static_ib_);
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ui::d3d12::util::ReleaseAndNull(static_ib_upload_);
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buffer_pool_.reset();
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@ -106,8 +115,6 @@ void PrimitiveConverter::Shutdown() {
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void PrimitiveConverter::ClearCache() { buffer_pool_->ClearCache(); }
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void PrimitiveConverter::BeginFrame() {
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buffer_pool_->BeginFrame();
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// Got a command list now - upload and transition the static index buffer if
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// needed.
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if (static_ib_upload_ != nullptr) {
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@ -126,6 +133,11 @@ void PrimitiveConverter::BeginFrame() {
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static_ib_upload_ = nullptr;
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}
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}
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buffer_pool_->BeginFrame();
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converted_indices_cache_.clear();
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memory_regions_used_ = 0;
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}
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void PrimitiveConverter::EndFrame() { buffer_pool_->EndFrame(); }
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@ -142,6 +154,7 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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PrimitiveType source_type, uint32_t address, uint32_t index_count,
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IndexFormat index_format, Endian index_endianness,
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D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out, uint32_t& index_count_out) {
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bool index_32bit = index_format == IndexFormat::kInt32;
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auto& regs = *register_file_;
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bool reset = (regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 21)) != 0;
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// Swap the reset index because we will be comparing unswapped values to it.
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@ -150,40 +163,79 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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// If the specified reset index is the same as the one used by Direct3D 12
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// (0xFFFF or 0xFFFFFFFF - in the pipeline cache, we use the former for
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// 16-bit and the latter for 32-bit indices), we can use the buffer directly.
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uint32_t reset_index_host =
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index_format == IndexFormat::kInt32 ? 0xFFFFFFFFu : 0xFFFFu;
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uint32_t reset_index_host = index_32bit ? 0xFFFFFFFFu : 0xFFFFu;
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// Check if need to convert at all.
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if (source_type != PrimitiveType::kTriangleFan) {
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if (!reset || reset_index == reset_index_host) {
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return ConversionResult::kConversionNotNeeded;
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}
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if (source_type != PrimitiveType::kTriangleStrip ||
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if (source_type != PrimitiveType::kTriangleStrip &&
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source_type != PrimitiveType::kLineStrip) {
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return ConversionResult::kConversionNotNeeded;
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}
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// TODO(Triang3l): Write conversion for triangle and line strip reset index
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// and for indexed line loops.
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return ConversionResult::kConversionNotNeeded;
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}
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// Exit early for clearly empty draws, without even reading the memory.
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if (source_type == PrimitiveType::kTriangleFan ||
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source_type == PrimitiveType::kTriangleStrip) {
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if (index_count < 3) {
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return ConversionResult::kPrimitiveEmpty;
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}
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} else if (source_type == PrimitiveType::kLineStrip ||
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source_type == PrimitiveType::kLineLoop) {
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if (index_count < 2) {
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return ConversionResult::kPrimitiveEmpty;
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}
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uint32_t index_count_min;
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if (source_type == PrimitiveType::kLineStrip ||
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source_type == PrimitiveType::kLineLoop) {
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index_count_min = 2;
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} else {
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index_count_min = 3;
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}
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if (index_count < index_count_min) {
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return ConversionResult::kPrimitiveEmpty;
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}
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// TODO(Triang3l): Find the converted data in the cache.
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// Invalidate the cache if data behind any entry was modified.
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if (memory_regions_invalidated_.exchange(0ull, std::memory_order_acquire) &
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memory_regions_used_) {
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converted_indices_cache_.clear();
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memory_regions_used_ = 0;
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}
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// Calculate the index count, and also check if there's nothing to convert in
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// the buffer (for instance, if not using primitive reset).
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address &= index_32bit ? 0x1FFFFFFC : 0x1FFFFFFE;
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uint32_t index_size = index_32bit ? sizeof(uint32_t) : sizeof(uint16_t);
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uint32_t address_last = address + index_size * (index_count - 1);
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// Create the cache entry, currently only for the key.
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ConvertedIndices converted_indices;
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converted_indices.key.address = address;
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converted_indices.key.source_type = source_type;
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converted_indices.key.format = index_format;
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converted_indices.key.count = index_count;
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converted_indices.key.reset = reset ? 1 : 0;
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converted_indices.reset_index = reset_index;
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// Try to find the previously converted index buffer.
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auto found_range =
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converted_indices_cache_.equal_range(converted_indices.key.value);
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for (auto iter = found_range.first; iter != found_range.second; ++iter) {
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const ConvertedIndices& found_converted = iter->second;
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if (reset && found_converted.reset_index != reset_index) {
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continue;
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}
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if (found_converted.converted_index_count == 0) {
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return ConversionResult::kPrimitiveEmpty;
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}
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if (!found_converted.gpu_address) {
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return ConversionResult::kConversionNotNeeded;
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}
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gpu_address_out = found_converted.gpu_address;
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index_count_out = found_converted.converted_index_count;
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return ConversionResult::kConverted;
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}
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// Get the memory usage mask for cache invalidation.
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// 1 bit = (512 / 64) MB = 8 MB.
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uint64_t memory_regions_used_bits = ~((1ull << (address >> 23)) - 1);
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if (address_last < (63 << 23)) {
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memory_regions_used_bits = (1ull << ((address_last >> 23) + 1)) - 1;
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}
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// Calculate the new index count, and also check if there's nothing to convert
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// in the buffer (for instance, if not using actually primitive reset).
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uint32_t converted_index_count = 0;
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bool conversion_needed = false;
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bool simd = false;
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@ -196,22 +248,44 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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} else {
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converted_index_count = 3 * (index_count - 2);
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}
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} else if (source_type == PrimitiveType::kTriangleStrip ||
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source_type == PrimitiveType::kLineStrip) {
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// TODO(Triang3l): Check if the restart index is used at all in this buffer.
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conversion_needed = true;
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converted_index_count = index_count;
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simd = true;
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}
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converted_indices.converted_index_count = converted_index_count;
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// If nothing to convert, store this result so the check won't be happening
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// again and again and exit.
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if (!conversion_needed || converted_index_count == 0) {
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converted_indices.gpu_address = 0;
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converted_indices_cache_.insert(
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std::make_pair(converted_indices.key.value, converted_indices));
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memory_regions_used_ |= memory_regions_used_bits;
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return converted_index_count == 0 ? ConversionResult::kPrimitiveEmpty
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: ConversionResult::kConversionNotNeeded;
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}
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// Convert.
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union {
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void* source;
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uint16_t* source_16;
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uint32_t* source_32;
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const void* source;
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const uint8_t* source_8;
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const uint16_t* source_16;
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const uint32_t* source_32;
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};
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source = memory_->TranslatePhysical(address);
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union {
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void* target;
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uint8_t* target_8;
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uint16_t* target_16;
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uint32_t* target_32;
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};
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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target = AllocateIndices(index_format, index_count, simd ? address & 15 : 0,
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gpu_address);
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target = AllocateIndices(index_format, converted_index_count,
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simd ? address & 15 : 0, gpu_address);
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if (target == nullptr) {
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return ConversionResult::kFailed;
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}
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@ -237,11 +311,62 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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}
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}
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}
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} else if (source_type == PrimitiveType::kTriangleStrip ||
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source_type == PrimitiveType::kLineStrip) {
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// Replace the reset index with the maximum representable value - vector OR
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// gives 0 or 0xFFFF/0xFFFFFFFF, which is exactly what is needed.
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// Allocations in the target index buffer are aligned with 16-byte
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// granularity, and within 16-byte vectors, both the source and the target
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// start at the same offset.
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#if XE_ARCH_AMD64
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source = reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(source) &
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~(uintptr_t(15)));
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target = reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(target) &
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~(uintptr_t(15)));
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uint32_t vector_count = (address_last >> 4) - (address >> 4) + 1;
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if (index_format == IndexFormat::kInt32) {
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__m128i reset_index_vector = _mm_set1_epi32(reset_index);
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for (uint32_t i = 0; i < vector_count; ++i) {
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__m128i indices_vector =
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_mm_load_si128(reinterpret_cast<const __m128i*>(&source_8[i << 4]));
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__m128i indices_are_reset_vector =
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_mm_cmpeq_epi32(indices_vector, reset_index_vector);
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_mm_store_si128(reinterpret_cast<__m128i*>(&target_8[i << 4]),
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_mm_or_si128(indices_vector, indices_are_reset_vector));
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}
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} else {
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__m128i reset_index_vector = _mm_set1_epi16(reset_index);
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for (uint32_t i = 0; i < vector_count; ++i) {
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__m128i indices_vector =
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_mm_load_si128(reinterpret_cast<const __m128i*>(&source_8[i << 4]));
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__m128i indices_are_reset_vector =
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_mm_cmpeq_epi16(indices_vector, reset_index_vector);
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_mm_store_si128(reinterpret_cast<__m128i*>(&target_8[i << 4]),
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_mm_or_si128(indices_vector, indices_are_reset_vector));
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}
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}
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#else
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if (index_format == IndexFormat::kInt32) {
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for (uint32_t i = 0; i < index_count; ++i) {
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uint32_t index = source_32[i];
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target_32[i] = index == reset_index ? 0xFFFFFFFFu : index;
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}
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} else {
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for (uint32_t i = 0; i < index_count; ++i) {
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uint16_t index = source_16[i];
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target_16[i] = index == reset_index ? 0xFFFFu : index;
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}
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}
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#endif
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}
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// TODO(Triang3l): Replace primitive reset index in triangle and line strips.
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// TODO(Triang3l): Line loops.
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// Cache and return the indices.
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converted_indices.gpu_address = gpu_address;
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converted_indices_cache_.insert(
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std::make_pair(converted_indices.key.value, converted_indices));
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memory_regions_used_ |= memory_regions_used_bits;
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gpu_address_out = gpu_address;
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index_count_out = converted_index_count;
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return ConversionResult::kConverted;
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@ -277,6 +402,25 @@ void* PrimitiveConverter::AllocateIndices(
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return mapping + simd_offset;
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}
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void PrimitiveConverter::MemoryWriteCallback(uint32_t page_first,
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uint32_t page_last) {
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// 1 bit = (512 / 64) MB = 8 MB. Invalidate a region of this size.
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uint32_t bit_index_first = (page_first * system_page_size_) >> 23;
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uint32_t bit_index_last = (page_last * system_page_size_) >> 23;
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uint64_t bits = ~((1ull << bit_index_first) - 1);
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if (bit_index_last < 63) {
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bits &= (1ull << (bit_index_last + 1)) - 1;
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}
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memory_regions_invalidated_ |= bits;
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}
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void PrimitiveConverter::MemoryWriteCallbackThunk(void* context_ptr,
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uint32_t page_first,
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uint32_t page_last) {
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reinterpret_cast<PrimitiveConverter*>(context_ptr)
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->MemoryWriteCallback(page_first, page_last);
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}
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D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer(
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PrimitiveType source_type, uint32_t index_count,
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uint32_t& index_count_out) const {
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@ -14,11 +14,11 @@
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#include <memory>
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#include <unordered_map>
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#include "xenia/gpu/d3d12/shared_memory.h"
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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#include "xenia/ui/d3d12/pools.h"
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namespace xe {
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namespace gpu {
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@ -35,8 +35,7 @@ class D3D12CommandProcessor;
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class PrimitiveConverter {
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public:
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PrimitiveConverter(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file, Memory* memory,
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SharedMemory* shared_memory);
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RegisterFile* register_file, Memory* memory);
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~PrimitiveConverter();
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bool Initialize();
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@ -78,8 +77,6 @@ class PrimitiveConverter {
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D3D12_GPU_VIRTUAL_ADDRESS GetStaticIndexBuffer(
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PrimitiveType source_type, uint32_t index_count,
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uint32_t& index_count_out) const;
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// TODO(Triang3l): A function that returns a static index buffer for
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// non-indexed drawing of unsupported primitives
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private:
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// simd_offset is source address & 15 - if SIMD is used, the source and the
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@ -89,10 +86,14 @@ class PrimitiveConverter {
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uint32_t simd_offset,
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D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out);
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// Callback for invalidating buffers mid-frame.
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void MemoryWriteCallback(uint32_t page_first, uint32_t page_last);
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static void MemoryWriteCallbackThunk(void* context_ptr, uint32_t page_first,
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uint32_t page_last);
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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Memory* memory_;
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SharedMemory* shared_memory_;
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std::unique_ptr<ui::d3d12::UploadBufferPool> buffer_pool_ = nullptr;
|
||||
|
||||
|
@ -113,17 +114,56 @@ class PrimitiveConverter {
|
|||
static constexpr uint32_t kStaticIBTotalCount =
|
||||
kStaticIBTriangleFanOffset + kStaticIBTriangleFanCount;
|
||||
|
||||
struct ConvertedIndices {
|
||||
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
|
||||
PrimitiveType primitive_type;
|
||||
uint32_t index_count;
|
||||
IndexFormat index_format;
|
||||
// Index pre-swapped - in guest storage endian.
|
||||
uint32_t reset_index;
|
||||
bool reset;
|
||||
// Not identifying the index buffer uniquely - reset index must also be
|
||||
// checked if reset is enabled.
|
||||
union ConvertedIndicesKey {
|
||||
uint64_t value;
|
||||
struct {
|
||||
uint32_t address; // 32
|
||||
PrimitiveType source_type : 6; // 38
|
||||
IndexFormat format : 1; // 39
|
||||
uint32_t count : 16; // 55
|
||||
uint32_t reset : 1; // 56;
|
||||
};
|
||||
|
||||
// Clearing the unused bits.
|
||||
ConvertedIndicesKey() : value(0) {}
|
||||
ConvertedIndicesKey(const ConvertedIndicesKey& key) : value(key.value) {}
|
||||
ConvertedIndicesKey& operator=(const ConvertedIndicesKey& key) {
|
||||
value = key.value;
|
||||
return *this;
|
||||
}
|
||||
bool operator==(const ConvertedIndicesKey& key) const {
|
||||
return value == key.value;
|
||||
}
|
||||
bool operator!=(const ConvertedIndicesKey& key) const {
|
||||
return value != key.value;
|
||||
}
|
||||
};
|
||||
|
||||
struct ConvertedIndices {
|
||||
ConvertedIndicesKey key;
|
||||
// If reset is enabled, this also must be checked to find cached indices.
|
||||
uint32_t reset_index;
|
||||
|
||||
// Zero GPU address if conversion not needed or the resulting index buffer
|
||||
// is empty.
|
||||
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
|
||||
// When conversion is not needed, this must be equal to the original index
|
||||
// count.
|
||||
uint32_t converted_index_count;
|
||||
};
|
||||
|
||||
// Cache for a single frame.
|
||||
std::unordered_multimap<uint32_t, ConvertedIndices> converted_indices_;
|
||||
std::unordered_multimap<uint64_t, ConvertedIndices> converted_indices_cache_;
|
||||
|
||||
// Very coarse cache invalidation - if something is modified in a 8 MB portion
|
||||
// of the physical memory and converted indices are also there, invalidate all
|
||||
// the cache.
|
||||
uint64_t memory_regions_used_;
|
||||
std::atomic<uint64_t> memory_regions_invalidated_ = 0;
|
||||
void* physical_write_watch_handle_ = nullptr;
|
||||
uint32_t system_page_size_;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
|
|
@ -440,7 +440,7 @@ void TextureCache::RequestTextures(uint32_t used_vertex_texture_mask,
|
|||
SCOPE_profile_cpu_f("gpu");
|
||||
#endif // FINE_GRAINED_DRAW_SCOPES
|
||||
|
||||
if (texture_invalidated_.exchange(false, std::memory_order_relaxed)) {
|
||||
if (texture_invalidated_.exchange(false, std::memory_order_acquire)) {
|
||||
// Clear the bindings not only for this draw call, but entirely, because
|
||||
// loading may be needed in some draw call later, which may have the same
|
||||
// key for some binding as before the invalidation, but texture_invalidated_
|
||||
|
@ -1297,7 +1297,7 @@ void TextureCache::WatchCallback(Texture* texture, bool is_mip) {
|
|||
texture->base_in_sync = false;
|
||||
texture->base_watch_handle = nullptr;
|
||||
}
|
||||
texture_invalidated_.store(true, std::memory_order_relaxed);
|
||||
texture_invalidated_.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
void TextureCache::ClearBindings() {
|
||||
|
|
|
@ -384,8 +384,7 @@ class TextureCache {
|
|||
|
||||
// Whether a texture has been invalidated (a watch has been triggered), so
|
||||
// need to try to reload textures, disregarding whether fetch constants have
|
||||
// been changed. A simple notification (texture validity is protected by a
|
||||
// mutex), so memory_order_relaxed is enough.
|
||||
// been changed.
|
||||
std::atomic<bool> texture_invalidated_ = false;
|
||||
|
||||
// Unsupported texture formats used during this frame (for research and
|
||||
|
|
Loading…
Reference in New Issue