Commit Graph

916 Commits

Author SHA1 Message Date
gibbed 4aeb978d89 FMT_1_5_5_5. 2014-01-22 09:45:57 -08:00
gibbed 4b70b578fd Removed hack from XE_GPU_ENDIAN_8IN16. 2014-01-22 09:45:33 -08:00
Ben Vanik 489154e548 Ignore requests for kernel32.dll 2014-01-21 21:03:27 -08:00
Ben Vanik b6d7ccfb03 Adding an ExConfig setting. 2014-01-21 20:09:39 -08:00
gibbed 302111afbf Fixed writing of too much data. 2014-01-21 19:09:07 -08:00
gibbed 1091c171b2 Maybe this will work? 2014-01-21 18:53:35 -08:00
gibbed d1005e1a34 XamShowDeviceSelectorUI. Pretends success. Probably bad, but it'll do for now. 2014-01-21 18:19:50 -08:00
gibbed a9dfe13799 Further improvements to FetchTexture2D. 2014-01-21 18:19:50 -08:00
Ben Vanik 58db76c42c Pay no attention to the man behind the curtains. 2014-01-21 18:14:36 -08:00
Ben Vanik 1316e79a2f Fixing missing field. 2014-01-21 18:12:18 -08:00
Ben Vanik 7d8aaaaea7 Texture wrapping modes. 2014-01-21 08:31:25 -08:00
gibbed 3a2c2beca4 Not sure if this is correct, seems to work. 2014-01-21 02:36:24 -08:00
gibbed 801758fc2f Oops. 2014-01-21 01:54:54 -08:00
gibbed 01b00118d4 Further improvements to FetchTexture2D. 2014-01-21 01:54:34 -08:00
gibbed efa7199974 XE_GPU_SWIZZLE_000R. 2014-01-21 01:51:56 -08:00
gibbed 9507960829 Oops. Don't need that. 2014-01-21 00:51:56 -08:00
gibbed d75f4989a8 - Tiled texture support (largely untested).
- Maybe fixed FMT_8.
- Improved swapping of source texture data.
2014-01-21 00:50:18 -08:00
Ben Vanik 44c15342f5 Swizzling some textures. 2014-01-21 00:31:24 -08:00
Ben Vanik 175e21bea1 Texture filtering (mostly). 2014-01-20 23:45:45 -08:00
Ben Vanik f93ffdb36f Ignore .svn/. 2014-01-20 23:03:06 -08:00
Ben Vanik 1f3e06e60c Adding Crunch at r319. 2014-01-20 23:02:34 -08:00
Ben Vanik c660b5e4d1 Making the invalid texture bright green. 2014-01-20 22:38:07 -08:00
gibbed e02c5157ef Then I broke DXT3. Fixed DXT3 and DXT5. For real this time. 2014-01-20 20:29:45 -08:00
gibbed 2bda51f5ec Fixed DXT5. 2014-01-20 20:28:42 -08:00
gibbed e66390ae93 - Proper copying of texture data.
- Support for DXT3, DXT5, 32 float, 16 16 16 16 float.
- Only pad textures for formats that require it.
2014-01-20 20:14:47 -08:00
Ben Vanik 74aac97b3e FMT_8 2014-01-20 17:54:19 -08:00
gibbed ccfb82d883 Better texture copying. And possible support for DXT1. 2014-01-20 17:49:26 -08:00
Ben Vanik 26a2ed4d75 Fixing shaders. 2014-01-20 17:45:26 -08:00
Ben Vanik 094e165415 Fixing copy. 2014-01-20 17:00:17 -08:00
Ben Vanik 3c98e65997 Fixing texture size. 2014-01-20 16:41:21 -08:00
Ben Vanik 67cc57e918 Whoops. Re-enabling blending. 2014-01-20 16:11:55 -08:00
Ben Vanik 37ed238186 Fixing texture sizing (maybe). Need to do a custom slicing bit, probably. 2014-01-20 16:10:56 -08:00
Ben Vanik cd72bc33a3 Texture sampling in shaders. 2014-01-20 16:05:34 -08:00
Ben Vanik 4de33a6e2d Making texture fetching split from samplers. 2014-01-20 15:36:33 -08:00
Ben Vanik af223b2067 Textures part 1: uploading. 2014-01-20 13:57:22 -08:00
Ben Vanik e469d87678 Detect write to psize and include conditionally. 2014-01-20 11:07:14 -08:00
Ben Vanik 0efd7b4a62 Moving viewport transform to vertex shaders. 2014-01-20 10:46:43 -08:00
gibbed 7b9a804fc0 vsprintf. 2014-01-20 10:15:53 -08:00
gibbed 16918eea07 Disabled source offset tracking by default. 2014-01-20 08:18:49 -08:00
gibbed 5a5a93d62d This seems to work. Perhaps cache in the future? 2014-01-20 07:41:11 -08:00
gibbed 8e5da8d853 Oops. 2014-01-20 07:30:18 -08:00
gibbed 592b1974f2 Corrected stack access in XamUserReadProfileSettings. 2014-01-20 06:08:49 -08:00
gibbed 6d7b25a338 Minor corrections to NtCreateFile, NtQueryDirectory. 2014-01-20 06:08:24 -08:00
gibbed c673d55c1e Corrected XFileXctdCompressionInformation handling. Needs to be further corrected in the future. 2014-01-20 06:05:36 -08:00
gibbed e5e6a2cea6 Corrected X_FILE_INFORMATION_CLASS definition. 2014-01-20 06:01:36 -08:00
Ben Vanik f5eefb138c Geometry shaders now support disabled viewports. 2014-01-20 03:42:05 -08:00
Ben Vanik e5d4cdd66d Fixing XamInputSetState. 2014-01-20 02:36:23 -08:00
Ben Vanik 58504d8c0b Initial pass at pointsprites. Needs a lot more work. 2014-01-20 01:13:37 -08:00
Ben Vanik ea5a6e19dd Disabling culling for rect lists. 2014-01-20 00:45:16 -08:00
Ben Vanik 1cd518b19c Geometry shader work for rect lists and quad lists. 2014-01-20 00:18:14 -08:00