- Tiled texture support (largely untested).
- Maybe fixed FMT_8. - Improved swapping of source texture data.
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@ -14,6 +14,7 @@
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#include <xenia/gpu/d3d11/d3d11_shader.h>
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#include <xenia/gpu/d3d11/d3d11_shader_cache.h>
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#include <third_party/crunch/inc/crn_decomp.h>
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using namespace xe;
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using namespace xe::gpu;
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@ -1106,7 +1107,7 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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info.needs_power_of_two = false;
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switch (fetch.format) {
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case FMT_8:
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info.format = DXGI_FORMAT_R8_UNORM;
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info.format = DXGI_FORMAT_A8_UNORM;
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info.block_size = 1;
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info.pitch = 1;
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break;
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@ -1246,6 +1247,52 @@ int D3D11GraphicsDriver::FetchTexture1D(
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return 0;
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}
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XEFORCEINLINE void TextureSwap(uint8_t* dest, const uint8_t* src, uint32_t pitch, XE_GPU_ENDIAN endianness) {
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switch (endianness) {
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case XE_GPU_ENDIAN_8IN16:
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for (uint32_t i = 0; i < pitch; i += 2, dest += 2, src += 2) {
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*(uint16_t*)dest = XESWAP16(*(uint16_t*)src);
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}
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break;
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case XE_GPU_ENDIAN_8IN32: // Swap bytes.
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for (uint32_t i = 0; i < pitch; i += 4, dest += 4, src += 4) {
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*(uint32_t*)dest = XESWAP32(*(uint32_t*)src);
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}
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break;
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case XE_GPU_ENDIAN_16IN32: // Swap half words.
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for (uint32_t i = 0; i < pitch; i += 4, dest += 4, src += 4) {
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uint32_t value = *(uint32_t*)src;
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*(uint32_t*)dest = ((value >> 16) & 0xFFFF) | (value << 16);
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}
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break;
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default:
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case XE_GPU_ENDIAN_NONE:
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memcpy(dest, src, pitch);
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break;
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}
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}
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// https://code.google.com/p/crunch/source/browse/trunk/inc/crn_decomp.h#4104
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XEFORCEINLINE uint32_t TiledOffset2DOuter(uint32_t y, uint32_t aligned_width, uint32_t log_bpp)
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{
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uint32_t macro = ((y >> 5) * (aligned_width >> 5)) << (log_bpp + 7);
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uint32_t micro = ((y & 6) << 2) << log_bpp;
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return macro +
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((micro & ~15) << 1) +
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(micro & 15) +
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((y & 8) << (3 + log_bpp)) + ((y & 1) << 4);
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}
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XEFORCEINLINE uint32_t TiledOffset2DInner(uint32_t x, uint32_t y, uint32_t log_bpp, uint32_t base_offset)
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{
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uint32_t macro = (x >> 5) << (log_bpp + 7);
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uint32_t micro = (x & 7) << log_bpp;
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uint32_t offset = base_offset + macro + ((micro & ~15) << 1) + (micro & 15);
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return ((offset & ~511) << 3) + ((offset & 448) << 2) + (offset & 63) +
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((y & 16) << 7) +
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(((((y & 8) >> 2) + (x >> 3)) & 3) << 6);
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}
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int D3D11GraphicsDriver::FetchTexture2D(
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xe_gpu_texture_fetch_t& fetch,
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TextureInfo& info,
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@ -1255,7 +1302,7 @@ int D3D11GraphicsDriver::FetchTexture2D(
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uint32_t width = 1 + fetch.size_2d.width;
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uint32_t height = 1 + fetch.size_2d.height;
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uint32_t padded_width = info.needs_power_of_two == false ? width : MAX(256, XENEXTPOW2(width));
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uint32_t padded_height = info.needs_power_of_two == false ? height : MAX(256, XENEXTPOW2(height));
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uint32_t padded_height = info.needs_power_of_two == false ? height : 256, XENEXTPOW2(height);
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D3D11_TEXTURE2D_DESC texture_desc;
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xe_zero_struct(&texture_desc, sizeof(texture_desc));
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@ -1288,14 +1335,38 @@ int D3D11GraphicsDriver::FetchTexture2D(
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uint8_t* dest = (uint8_t*)res.pData;
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memset(dest, 0, res.RowPitch * (padded_height / info.block_size)); // TODO(gibbed): remove me later
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auto row_pitch = (width / info.block_size) * info.pitch;
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auto padded_row_pitch = (padded_width / info.block_size) * info.pitch;
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for (size_t y = 0; y < height / info.block_size; y++) {
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for (size_t x = 0; x < row_pitch; x += 4) {
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*(uint32_t*)(dest + x) = GpuSwap(XESWAP32BE(*(uint32_t*)(src + x)), (XE_GPU_ENDIAN)fetch.endianness);
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if (false) { // TODO(gibbed): if for some reason we ever want to not swap?
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for (size_t y = 0; y < height / info.block_size; y++) {
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memcpy(dest, src, row_pitch);
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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}
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else {
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if (!fetch.tiled) {
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for (uint32_t y = 0; y < height / info.block_size; y++) {
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for (uint32_t x = 0; x < row_pitch; x += info.pitch) {
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TextureSwap(dest + x, src + x, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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}
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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}
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else {
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auto aligned_width = (width + 31) & ~31; // 32x32
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auto log_bpp = (info.pitch >> 2) + ((info.pitch >> 1) >> (info.pitch >> 2));
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for (uint32_t y = 0; y < height; y++) {
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auto base_offset = TiledOffset2DOuter(y, aligned_width, log_bpp);
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for (uint32_t x = 0; x < width; x++) {
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auto offset = TiledOffset2DInner(x, y, log_bpp, base_offset);
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TextureSwap(dest + (y * res.RowPitch) + (x * info.pitch), src + offset, info.pitch, (XE_GPU_ENDIAN)fetch.endianness);
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}
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}
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}
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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context_->Unmap(*out_texture, 0);
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