- Proper copying of texture data.

- Support for DXT3, DXT5, 32 float, 16 16 16 16 float.
- Only pad textures for formats that require it.
This commit is contained in:
gibbed 2014-01-20 20:14:47 -08:00
parent 74aac97b3e
commit e66390ae93
2 changed files with 29 additions and 12 deletions

View File

@ -1060,6 +1060,7 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
info.format = DXGI_FORMAT_UNKNOWN;
info.block_size = 0;
info.pitch = 0;
info.needs_power_of_two = false;
switch (fetch.format) {
case FMT_8:
info.format = DXGI_FORMAT_R8_UNORM;
@ -1076,10 +1077,28 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
info.block_size = 1;
info.pitch = 2;
break;
case FMT_16_16_16_16_FLOAT:
info.format = DXGI_FORMAT_R16G16B16A16_FLOAT;
info.block_size = 1;
info.pitch = 8;
break;
case FMT_32_FLOAT:
info.format = DXGI_FORMAT_R32_FLOAT;
info.block_size = 1;
info.pitch = 4;
break;
case FMT_DXT1:
info.format = DXGI_FORMAT_BC1_UNORM;
info.block_size = 4;
info.pitch = 8;
info.needs_power_of_two = true;
break;
case FMT_DXT2_3:
case FMT_DXT4_5:
info.format = (fetch.format == FMT_DXT4_5 ? DXGI_FORMAT_BC5_UNORM : DXGI_FORMAT_BC3_UNORM);
info.block_size = 4;
info.pitch = 16;
info.needs_power_of_two = true;
break;
case FMT_1_REVERSE:
case FMT_1:
@ -1096,8 +1115,6 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
case FMT_8_8_8_8_A:
case FMT_10_11_11:
case FMT_11_11_10:
case FMT_DXT2_3:
case FMT_DXT4_5:
case FMT_24_8:
case FMT_24_8_FLOAT:
case FMT_16:
@ -1108,11 +1125,9 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
case FMT_16_16_16_16_EXPAND:
case FMT_16_FLOAT:
case FMT_16_16_FLOAT:
case FMT_16_16_16_16_FLOAT:
case FMT_32:
case FMT_32_32:
case FMT_32_32_32_32:
case FMT_32_FLOAT:
case FMT_32_32_FLOAT:
case FMT_32_32_32_32_FLOAT:
case FMT_32_AS_8:
@ -1150,7 +1165,7 @@ int D3D11GraphicsDriver::FetchTexture1D(
ID3D11Resource** out_texture) {
uint32_t address = (fetch.address << 12) + address_translation_;
uint32_t width = fetch.size_1d.width;
uint32_t width = 1 + fetch.size_1d.width;
D3D11_TEXTURE1D_DESC texture_desc;
xe_zero_struct(&texture_desc, sizeof(texture_desc));
@ -1177,10 +1192,10 @@ int D3D11GraphicsDriver::FetchTexture2D(
ID3D11Resource** out_texture) {
uint32_t address = (fetch.address << 12) + address_translation_;
uint32_t width = fetch.size_2d.width;
uint32_t height = fetch.size_2d.height;
uint32_t padded_width = MAX(256, XENEXTPOW2(width));
uint32_t padded_height = MAX(256, XENEXTPOW2(height));
uint32_t width = 1 + fetch.size_2d.width;
uint32_t height = 1 + fetch.size_2d.height;
uint32_t padded_width = info.needs_power_of_two == false ? width : MAX(256, XENEXTPOW2(width));
uint32_t padded_height = info.needs_power_of_two == false ? height : MAX(256, XENEXTPOW2(height));
D3D11_TEXTURE2D_DESC texture_desc;
xe_zero_struct(&texture_desc, sizeof(texture_desc));
@ -1212,17 +1227,18 @@ int D3D11GraphicsDriver::FetchTexture2D(
const uint8_t* src = memory_->Translate(address);
uint8_t* dest = (uint8_t*)res.pData;
memset(dest, 0, res.RowPitch * (padded_height / info.block_size)); // TODO(gibbed): remove me later
auto row_pitch = (width / info.block_size) * info.pitch;
auto padded_row_pitch = (padded_width / info.block_size) * info.pitch;
for (size_t y = 0; y < height / info.block_size; y++) {
for (size_t x = 0; x < row_pitch; x++) {
dest[x] = src[x];
for (size_t x = 0; x < row_pitch; x += 4) {
*(uint32_t*)(dest + x) = GpuSwap(XESWAP32BE(*(uint32_t*)(src + x)), (XE_GPU_ENDIAN)fetch.endianness);
}
src += padded_row_pitch;
dest += res.RowPitch;
}
context_->Unmap(*out_texture, 0);
context_->Unmap(*out_texture, 0);
return 0;
}

View File

@ -70,6 +70,7 @@ private:
DXGI_FORMAT format;
uint32_t block_size;
uint32_t pitch;
bool needs_power_of_two;
} TextureInfo;
TextureInfo GetTextureInfo(xenos::xe_gpu_texture_fetch_t& fetch);
int FetchTexture1D(xenos::xe_gpu_texture_fetch_t& fetch,