- Proper copying of texture data.
- Support for DXT3, DXT5, 32 float, 16 16 16 16 float. - Only pad textures for formats that require it.
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@ -1060,6 +1060,7 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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info.format = DXGI_FORMAT_UNKNOWN;
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info.block_size = 0;
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info.pitch = 0;
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info.needs_power_of_two = false;
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switch (fetch.format) {
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case FMT_8:
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info.format = DXGI_FORMAT_R8_UNORM;
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@ -1076,10 +1077,28 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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info.block_size = 1;
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info.pitch = 2;
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break;
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case FMT_16_16_16_16_FLOAT:
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info.format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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info.block_size = 1;
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info.pitch = 8;
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break;
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case FMT_32_FLOAT:
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info.format = DXGI_FORMAT_R32_FLOAT;
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info.block_size = 1;
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info.pitch = 4;
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break;
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case FMT_DXT1:
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info.format = DXGI_FORMAT_BC1_UNORM;
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info.block_size = 4;
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info.pitch = 8;
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info.needs_power_of_two = true;
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break;
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case FMT_DXT2_3:
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case FMT_DXT4_5:
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info.format = (fetch.format == FMT_DXT4_5 ? DXGI_FORMAT_BC5_UNORM : DXGI_FORMAT_BC3_UNORM);
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info.block_size = 4;
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info.pitch = 16;
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info.needs_power_of_two = true;
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break;
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case FMT_1_REVERSE:
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case FMT_1:
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@ -1096,8 +1115,6 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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case FMT_8_8_8_8_A:
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case FMT_10_11_11:
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case FMT_11_11_10:
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case FMT_DXT2_3:
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case FMT_DXT4_5:
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case FMT_24_8:
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case FMT_24_8_FLOAT:
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case FMT_16:
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@ -1108,11 +1125,9 @@ D3D11GraphicsDriver::TextureInfo D3D11GraphicsDriver::GetTextureInfo(
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case FMT_16_16_16_16_EXPAND:
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case FMT_16_FLOAT:
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case FMT_16_16_FLOAT:
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case FMT_16_16_16_16_FLOAT:
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case FMT_32:
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case FMT_32_32:
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case FMT_32_32_32_32:
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case FMT_32_FLOAT:
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case FMT_32_32_FLOAT:
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case FMT_32_32_32_32_FLOAT:
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case FMT_32_AS_8:
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@ -1150,7 +1165,7 @@ int D3D11GraphicsDriver::FetchTexture1D(
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ID3D11Resource** out_texture) {
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uint32_t address = (fetch.address << 12) + address_translation_;
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uint32_t width = fetch.size_1d.width;
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uint32_t width = 1 + fetch.size_1d.width;
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D3D11_TEXTURE1D_DESC texture_desc;
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xe_zero_struct(&texture_desc, sizeof(texture_desc));
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@ -1177,10 +1192,10 @@ int D3D11GraphicsDriver::FetchTexture2D(
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ID3D11Resource** out_texture) {
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uint32_t address = (fetch.address << 12) + address_translation_;
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uint32_t width = fetch.size_2d.width;
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uint32_t height = fetch.size_2d.height;
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uint32_t padded_width = MAX(256, XENEXTPOW2(width));
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uint32_t padded_height = MAX(256, XENEXTPOW2(height));
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uint32_t width = 1 + fetch.size_2d.width;
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uint32_t height = 1 + fetch.size_2d.height;
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uint32_t padded_width = info.needs_power_of_two == false ? width : MAX(256, XENEXTPOW2(width));
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uint32_t padded_height = info.needs_power_of_two == false ? height : MAX(256, XENEXTPOW2(height));
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D3D11_TEXTURE2D_DESC texture_desc;
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xe_zero_struct(&texture_desc, sizeof(texture_desc));
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@ -1212,17 +1227,18 @@ int D3D11GraphicsDriver::FetchTexture2D(
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const uint8_t* src = memory_->Translate(address);
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uint8_t* dest = (uint8_t*)res.pData;
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memset(dest, 0, res.RowPitch * (padded_height / info.block_size)); // TODO(gibbed): remove me later
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auto row_pitch = (width / info.block_size) * info.pitch;
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auto padded_row_pitch = (padded_width / info.block_size) * info.pitch;
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for (size_t y = 0; y < height / info.block_size; y++) {
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for (size_t x = 0; x < row_pitch; x++) {
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dest[x] = src[x];
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for (size_t x = 0; x < row_pitch; x += 4) {
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*(uint32_t*)(dest + x) = GpuSwap(XESWAP32BE(*(uint32_t*)(src + x)), (XE_GPU_ENDIAN)fetch.endianness);
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}
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src += padded_row_pitch;
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dest += res.RowPitch;
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}
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context_->Unmap(*out_texture, 0);
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context_->Unmap(*out_texture, 0);
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return 0;
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}
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@ -70,6 +70,7 @@ private:
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DXGI_FORMAT format;
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uint32_t block_size;
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uint32_t pitch;
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bool needs_power_of_two;
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} TextureInfo;
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TextureInfo GetTextureInfo(xenos::xe_gpu_texture_fetch_t& fetch);
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int FetchTexture1D(xenos::xe_gpu_texture_fetch_t& fetch,
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