Commit Graph

5102 Commits

Author SHA1 Message Date
Triang3l 1cea4062c0 [D3D12] Rewrite pipeline cache for compact storage of pipeline descriptions 2019-01-01 22:20:50 +03:00
Triang3l 317e5c3ce2 [D3D12] Some stats in the profiler, tweak tiled buffer heap sizes 2018-12-30 15:09:58 +03:00
Triang3l 87d663d7e0 [D3D12] Disable adaptive tessellation temporarily because of cracks 2018-12-29 21:12:21 +03:00
Triang3l 928e46c8b2 [D3D12] Adaptive tessellation of triangle patches 2018-12-29 20:53:41 +03:00
Triang3l 14476e5453 [D3D12] Rename 2_10_10_10 AS_16 RT format to AS_10 2018-12-29 14:59:10 +03:00
Triang3l 616739048b Merge branch 'master' into d3d12 2018-12-29 14:55:17 +03:00
Triang3l 54b211ed18 [GPU] Rename 2_10_10_10 AS_16 RT format to AS_10 2018-12-29 14:54:01 +03:00
Triang3l af96b68398 [GPU] Copy SurfaceNumFormat comment from D3D12 branch 2018-12-29 14:18:10 +03:00
Triang3l cbfc00f80e [D3D12] Debug option to display tessellation as wireframe 2018-12-28 14:37:39 +03:00
Triang3l 43866092a5 [D3D12] Update some comments about numeric formats 2018-12-28 14:12:09 +03:00
Triang3l f3e3bbc4fa Revert "[D3D12] ROV: Round unorm/snorm to nearest rather than nearest even"
This reverts commit 216998eb56.
2018-12-28 14:05:13 +03:00
Triang3l 216998eb56 [D3D12] ROV: Round unorm/snorm to nearest rather than nearest even 2018-12-28 08:25:41 +03:00
Triang3l 5860a8fdc6 [D3D12] DXBC: Add a missing STAT increment to memexport 2018-12-28 08:13:35 +03:00
Triang3l ed09cac440 [D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes 2018-12-28 08:11:34 +03:00
Triang3l ec7667ce1b [D3D12] Broken memexport shader code 2018-12-27 20:43:17 +03:00
Triang3l bd9aae016f [D3D12] DXBC: eA and eM registers 2018-12-22 19:51:12 +03:00
Triang3l e803ee84d5 [D3D12] Bind shared memory as UAV with memexport 2018-12-22 15:39:47 +03:00
Triang3l 645f450321 [D3D12] DXBC: Fix UAV and sampler operands 2018-12-22 14:26:18 +03:00
Triang3l 6025599d3b [D3D12] Request memory for memexport in shared memory 2018-12-22 00:57:31 +03:00
Triang3l 0aeff797e5 [D3D12] DXBC: Allocate multiple registers with PushSystemTemp 2018-12-21 22:54:26 +03:00
Triang3l 72e9ac5c28 [GPU] Shader translator: More memexport validation 2018-12-21 22:24:09 +03:00
Triang3l 73baaa8e89 [GPU] Gather eA/eM# writes in shader translator 2018-12-21 10:06:41 +03:00
Triang3l 090bf8e353 [D3D12] Change RT in the title to something less ambiguous and more googlable 2018-12-20 20:48:15 +03:00
Triang3l adc0eb87f6 [GPU] Gather used memexport constants in shader translator 2018-12-20 10:14:18 +03:00
Triang3l dc0b468ea8 Merge branch 'master' into d3d12 2018-12-19 22:51:26 +03:00
Triang3l 486a5725e3 [GPU] xenos.h: tessellation, memexport constant 2018-12-19 22:50:43 +03:00
Triang3l c84511a5f1 [GPU/D3D12] Update tessellation enums 2018-12-19 18:23:54 +03:00
Triang3l cbba86fcf0 [D3D12] Split DXBC shader translator into multiple files 2018-12-19 14:24:16 +03:00
Triang3l 2de0e26606 [D3D12] DXBC: Remove ugly useless indexable temp fallback 2018-12-16 13:03:03 +03:00
Triang3l 03f440582d Merge branch 'master' into d3d12 2018-12-16 12:49:09 +03:00
gibbed eee4d91621 [App] Hopefully fix CPU support check for AVX so it will function on CPUs without AVX. 2018-12-15 23:36:07 -06:00
gibbed 85b714f2af [Base] Make --win32_high_freq=false actually work. 2018-12-15 22:56:36 -06:00
Triang3l 574f85cc15 [D3D12] Refactoring: DXBC -> Dxbc 2018-12-14 13:25:07 +03:00
Triang3l 952819ed87 [D3D12] Don't 4KB-align sizes of resolve destinations 2018-12-13 15:22:16 +03:00
Triang3l 2b55ec86ea [GPU] Shader Compiler: Expose domain shader output 2018-12-13 14:52:50 +03:00
Triang3l 2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
Triang3l 19d7e0ce3d [D3D12] Use WideCharToMultiByte for graphics adapter name 2018-12-11 09:41:06 +03:00
Triang3l 7698944673 [D3D12] Swap red and blue in 8bpp gamma ramp 2018-12-09 15:53:57 +03:00
Triang3l 1ee3ed03fd [D3D12] DXBC: Skip loading and some ALU ops for identical operands 2018-12-09 00:20:13 +03:00
Triang3l 352a443c67 [D3D12] DXBC: Small cleanup of something ugly in subs_prev 2018-12-08 19:18:56 +03:00
Triang3l e1f0e9c84a [D3D12] DXBC: Slightly shorten SM3 mul behavior emulation 2018-12-08 16:42:30 +03:00
Triang3l 9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l 132af3e266 [D3D12] DXBC: Don't skip invariant driver optimizations 2018-12-04 12:29:27 +03:00
Triang3l 9e6df2e142 Merge branch 'master' into d3d12 2018-12-04 12:00:34 +03:00
gibbed a90e3c7962 Update Xbyak. 2018-12-03 17:57:54 -06:00
Triang3l 21def8a522 Merge branch 'master' into d3d12 2018-12-03 21:27:28 +03:00
gibbed 64b2be92d6 [Kernel] Retain handle in ExCreateThread. Game closing a created thread's handle shouldn't result in its handle being freed. 2018-12-03 12:09:24 -06:00
gibbed dcde6308bb [Kernel] Simplify KeWaitForMultipleObjects. 2018-12-03 12:08:22 -06:00
gibbed 12629fe101 [Kernel] Change dummy HDD to 3GB free/4GB total. 2018-12-03 12:07:42 -06:00
gibbed 9dc46eee85 [Kernel] Null terminate string in XamContentGetDeviceName. 2018-12-03 12:00:56 -06:00