Commit Graph

4590 Commits

Author SHA1 Message Date
Ben Vanik 1e86736853 vaddfp and vrfin 2013-11-16 06:58:50 -08:00
Ben Vanik 8398ea4925 I lied, MULADD was not that way. 2013-11-16 05:16:11 -08:00
Ben Vanik 60f48bdd32 Always write oPos. 2013-11-16 04:39:26 -08:00
Ben Vanik 7491058ffd Adding --dump_shaders=path/. 2013-11-16 04:39:16 -08:00
Ben Vanik 8440c9059a Fixing order of MULADDv. 2013-11-16 04:35:08 -08:00
Ben Vanik 271abbf874 Adding --trace_ring_buffer. 2013-11-16 03:06:55 -08:00
Ben Vanik 96c27b3b51 Fixing stack alignment in release mode. 2013-11-16 02:52:33 -08:00
Ben Vanik a547a6e696 Known issues. 2013-11-16 02:07:21 -08:00
Ben Vanik 31243eb096 Switching debug/release to the canonical Debug/Release. 2013-11-16 01:58:42 -08:00
Ben Vanik 443e0308e7 Removing common.gypi. 2013-11-16 01:41:51 -08:00
Ben Vanik 6f4c01bdab Update README.md 2013-11-16 01:39:06 -08:00
Ben Vanik c4e734bceb Removing binutils submodule for now. GNU's git server sucks. 2013-11-16 01:33:53 -08:00
Ben Vanik 495744238f Update README.md 2013-11-16 01:29:25 -08:00
Ben Vanik 4714649d5f Removing OSX/Linux info from docs for now. 2013-11-16 01:15:17 -08:00
Ben Vanik 7a2032b693 Renaming X_RESULT to be consistent. 2013-11-01 16:23:41 -07:00
Ben Vanik 06d9f7989a Removing signature from export tables. 2013-11-01 16:23:40 -07:00
gibbed f7b7b0708b Argh. 2013-10-27 18:45:19 -07:00
gibbed faa67028ce Mystery GPU registers. 2013-10-27 18:44:20 -07:00
gibbed 8306be77b0 Fixed constant tracking through mr. 2013-10-27 18:44:20 -07:00
Ben Vanik 2de906f3d6 Hacking around with shaders. Pretty sure this is all wrong. 2013-10-27 18:33:50 -07:00
Ben Vanik 0355047838 PM4_LOAD_ALU_CONSTANT 2013-10-27 16:18:54 -07:00
Ben Vanik 7d6dda356c Clear all allocated memory. 2013-10-27 16:01:35 -07:00
Ben Vanik 74ff6bd4fa Finally figured out the ringbufer corruption. 2013-10-27 16:00:51 -07:00
Ben Vanik 11f99ce33b Obeying request to zero. 2013-10-27 12:47:00 -07:00
Ben Vanik 6477d6c21e --scribble_heap, which memsets all allocated memory.
Already exposing bugs.
2013-10-27 12:06:02 -07:00
Ben Vanik 082df81f70 Slowing down the audio system until it does something. 2013-10-27 12:05:17 -07:00
Ben Vanik 692e14665c Tie FPR/VR tracing to --trace_registers 2013-10-25 23:32:11 -07:00
Ben Vanik 127a605403 Latest ninja. 2013-10-24 21:30:29 -07:00
Ben Vanik 3b7fcced0e Fixing broken error check and adding some manual breakpoints. 2013-10-23 23:48:18 -07:00
Ben Vanik 655a486db3 NtResumeThread 2013-10-23 23:32:44 -07:00
Ben Vanik ebef2aef36 Adding audio stub methods. 2013-10-23 23:09:16 -07:00
Ben Vanik ca22980dc0 XInput polling. 2013-10-23 22:42:48 -07:00
Ben Vanik 96daa6b43f Validate arguments on input. 2013-10-23 22:23:52 -07:00
Ben Vanik c4fe2e6926 Input bouncing through to input system. 2013-10-23 22:13:05 -07:00
Ben Vanik 74803ae174 HID system skeleton. 2013-10-23 21:47:36 -07:00
Ben Vanik 20bd15e7fe Partially fixing import logging. Still not sure why vars aren't showing. 2013-10-23 21:11:13 -07:00
Ben Vanik 93e4b70133 Stubbing input a little better. 2013-10-23 21:10:41 -07:00
Ben Vanik 6e60aef72f Special register check for lwbrx. Need a scalable way to do this. 2013-10-23 21:10:26 -07:00
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00
Ben Vanik c996a4bbaf Stubs for more XAM functions. 2013-10-23 00:05:50 -07:00
Ben Vanik 60ef171ff2 XNetStartup/WSAStartup stubs. 2013-10-22 23:46:42 -07:00
Ben Vanik 447ce90b7b MmQueryAddressProtect. 2013-10-22 23:34:24 -07:00
Ben Vanik 2a8a19e4be KeDelayExecutionThread. 2013-10-22 23:22:30 -07:00
Ben Vanik d9a55a5557 Zero memory on alloc. 2013-10-22 21:50:10 -07:00
Ben Vanik d065ee43e8 PM4_SET_CONSTANT for registers. 2013-10-22 21:32:04 -07:00
Ben Vanik 157cfd4d71 Moving all physical allocs to A..., as games do stupid stuff when at E. 2013-10-22 21:06:12 -07:00
Ben Vanik 62d4d5ce84 Randomly messing with address translation. Still not right. 2013-10-22 21:05:56 -07:00
Ben Vanik d4e19eb583 Certain games seem to do GPU writeback here. 2013-10-22 21:05:32 -07:00
Ben Vanik e0b6d0f689 Cleaning up packet reading/endianness. 2013-10-22 20:47:27 -07:00
Ben Vanik 725cde55d4 Moving the physical heap up a bit to avoid overwriting 0x0. 2013-10-21 23:56:16 -07:00