Triang3l
|
18ef1248f9
|
[D3D12] ROV: Use front face stencil for back face when needed
|
2018-10-19 11:55:01 +03:00 |
Triang3l
|
c1e78f6953
|
[D3D12] ROV: Broken stencil test
|
2018-10-19 11:33:50 +03:00 |
Triang3l
|
ea2864d21e
|
[D3D12] ROV: Stencil constant declarations
|
2018-10-18 23:02:25 +03:00 |
Triang3l
|
d214c62c78
|
[D3D12] ROV: Fix write mask source
|
2018-10-18 20:59:24 +03:00 |
Triang3l
|
f48ea20880
|
[D3D12] ROV: Track which RTs and components have been actually written
|
2018-10-18 14:54:33 +03:00 |
Triang3l
|
1860bc6a59
|
[D3D12] Display whether ROV is actually used in the title
|
2018-10-17 17:53:37 +03:00 |
Triang3l
|
f5a90faeab
|
[D3D12] ROV: Separate depth and stencil discard/writing
|
2018-10-17 16:22:24 +03:00 |
Triang3l
|
1c6d753e55
|
[D3D12] ROV: Depth test refactoring
|
2018-10-17 15:23:58 +03:00 |
Triang3l
|
6c0ffe881a
|
[D3D12] ROV: Min/max blend operations
|
2018-10-17 13:04:03 +03:00 |
Triang3l
|
17a737a358
|
[D3D12] Display ROV support in the window title
|
2018-10-16 21:19:45 +03:00 |
Triang3l
|
37fe120fe0
|
[D3D12] ROV: Write mask, write in ascending RT number order
|
2018-10-16 20:50:01 +03:00 |
Triang3l
|
e8414da5dd
|
[D3D12] ROV: Fix depth format system constant setting
|
2018-10-16 18:08:18 +03:00 |
Triang3l
|
5f2c4500d6
|
[D3D12] ROV: Clamp values participating in blending
|
2018-10-16 15:02:08 +03:00 |
Triang3l
|
2d56c9ae30
|
[D3D12] ROV: Empty pixel shader for depth-only drawing
|
2018-10-16 14:02:43 +03:00 |
Triang3l
|
6e9964b43e
|
[D3D12] ROV: Fix depth testing
|
2018-10-15 23:16:34 +03:00 |
Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
Triang3l
|
fa968a9ecd
|
[D3D12] ROV: Fix 7e3 denormal read
|
2018-10-14 16:05:11 +03:00 |
Triang3l
|
5395183d98
|
[D3D12] ROV: 64bpp load/store
|
2018-10-14 14:38:04 +03:00 |
Triang3l
|
eb8596d72a
|
[D3D12] ROV: Cleanup format system constants
|
2018-10-14 12:04:39 +03:00 |
Triang3l
|
518535bbd3
|
[D3D12] ROV 7e3 reading
|
2018-10-13 20:19:42 +03:00 |
Triang3l
|
148a713280
|
[D3D12] ROV 7e3 writing
|
2018-10-13 19:10:25 +03:00 |
Triang3l
|
c8a48f9c1c
|
[D3D12] ROV: Blending fixes
|
2018-10-13 17:44:04 +03:00 |
Triang3l
|
efc7f794ed
|
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
|
2018-10-13 15:38:49 +03:00 |
Triang3l
|
f98a4d11ea
|
[D3D12] ROV: A bit of non-working blending code
|
2018-10-13 14:33:22 +03:00 |
Triang3l
|
60c7f11fe0
|
[D3D12] Blend constant values
|
2018-10-12 23:56:49 +03:00 |
Triang3l
|
5f108246b6
|
[D3D12] ROV: Blending constant declaration
|
2018-10-12 22:28:07 +03:00 |
Triang3l
|
10a3dc6d94
|
[D3D12] ROV: 32-bit loading, except for 7e3
|
2018-10-12 20:07:00 +03:00 |
Triang3l
|
3dc15dbb44
|
[D3D12] ROV: 32bpp storing (except for 7e3)
|
2018-10-12 09:59:31 +03:00 |
Triang3l
|
615fade64e
|
[D3D12] ROV: Fix EDRAM pitch shader constant size
|
2018-10-11 19:59:35 +03:00 |
Triang3l
|
197b1d8114
|
[D3D12] ROV: EDRAM offset calculation
|
2018-10-11 10:16:36 +03:00 |
Triang3l
|
8cde541596
|
[D3D12] ROV: Binding
|
2018-10-10 18:33:39 +03:00 |
Triang3l
|
67e5cb8681
|
[D3D12] ROV: Disable RTs when using ROV
|
2018-10-10 16:37:35 +03:00 |
Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
Triang3l
|
90f700c785
|
[D3D12] Analysis: Display fetch constant contents if type is wrong
|
2018-10-10 12:44:02 +03:00 |
Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
|
2018-10-09 21:44:18 +03:00 |
Triang3l
|
7603de218b
|
[D3D12] DXBC part of signed textures
|
2018-10-09 08:31:09 +03:00 |
Triang3l
|
6a6e63060b
|
[D3D12] Submit barriers before uploading gamma ramp
|
2018-10-08 19:42:02 +03:00 |
Triang3l
|
fccebae703
|
[D3D12] PIX: Capture with F4, disable tiled resources when attached
|
2018-10-08 12:05:15 +03:00 |
Triang3l
|
16dc6e4100
|
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
|
2018-10-07 21:51:18 +03:00 |
Triang3l
|
685d3074f4
|
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
|
2018-10-07 20:21:18 +03:00 |
Triang3l
|
3de2b5e692
|
[D3D12] Code style fixes
|
2018-10-07 17:30:12 +03:00 |
Triang3l
|
400e6b7137
|
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
|
2018-10-07 15:26:47 +03:00 |
Triang3l
|
9194c3f8b0
|
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
|
2018-10-06 20:27:48 +03:00 |
Triang3l
|
128ac2a3f9
|
[D3D12] Align mipmap storage size to power of 2 when untiling
|
2018-10-05 20:48:11 +03:00 |
Triang3l
|
34946c57b0
|
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
|
2018-10-05 20:02:36 +03:00 |
Triang3l
|
9dc7dfab02
|
[D3D12] Fix currently bound textures not reloaded if not needed immediately
|
2018-10-05 09:20:51 +03:00 |
Triang3l
|
d827bbeb6c
|
[D3D12] Fix texture binding hashing
|
2018-10-04 23:57:08 +03:00 |
Triang3l
|
131525e44d
|
[D3D12] Don't create SRVs if textures not changed
|
2018-10-04 14:36:48 +03:00 |
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
|
2018-10-03 14:36:17 +03:00 |
Triang3l
|
c624bf8c49
|
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
|
2018-10-02 21:24:50 +03:00 |
Triang3l
|
90f586383a
|
[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
|
2018-10-02 17:36:10 +03:00 |
Triang3l
|
9e17bbf016
|
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
|
2018-10-02 16:34:22 +03:00 |
Triang3l
|
2588aab89d
|
[GPU/D3D12] Float constant remapping fixes
|
2018-10-01 20:15:00 +03:00 |
Triang3l
|
c4599ff211
|
[D3D12] Compact float constants and don't split them into pages
|
2018-09-30 20:17:26 +03:00 |
Triang3l
|
eb50ebd885
|
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
|
2018-09-29 13:30:05 +03:00 |
Triang3l
|
64209748e3
|
[D3D12] Better polygon offset scale
|
2018-09-29 12:01:09 +03:00 |
Triang3l
|
400747bf7c
|
[D3D12] Point sprite size
|
2018-09-29 11:25:03 +03:00 |
Triang3l
|
d9538e6cc2
|
[D3D12] Log unsupported texture formats and don't log texture invalidation
|
2018-09-27 10:27:55 +03:00 |
Triang3l
|
ea7d9e9060
|
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
|
2018-09-26 20:46:24 +03:00 |
Triang3l
|
55f96c0f83
|
[D3D12] DXBC: Apply exp bias after alpha test
|
2018-09-26 16:20:04 +03:00 |
Triang3l
|
70103804c3
|
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
|
2018-09-26 16:10:23 +03:00 |
Triang3l
|
6e36101b42
|
[D3D12] Experimental write watch implementation for shared memory
|
2018-09-24 23:18:16 +03:00 |
Triang3l
|
005e590c92
|
[D3D12] SHM upload range cleanup and mask index buffer address
|
2018-09-23 18:37:41 +03:00 |
Triang3l
|
ecfa70284e
|
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
|
2018-09-22 19:22:57 +03:00 |
Triang3l
|
133604f249
|
[D3D12] Decompress textures if their size is not 4x4-aligned
|
2018-09-22 19:03:25 +03:00 |
Triang3l
|
bb24521c2b
|
[D3D12] DXT5 decompression shader (not used yet)
|
2018-09-22 15:52:07 +03:00 |
Triang3l
|
4d1b3caf8c
|
[D3D12] DXBC: Fix max4 instruction length
|
2018-09-22 13:36:04 +03:00 |
Triang3l
|
6e3cf5dd22
|
[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
|
2018-09-21 21:22:33 +03:00 |
Triang3l
|
17e3f09c1e
|
[D3D12] DXT1 decompression shader
|
2018-09-21 08:55:55 +03:00 |
Triang3l
|
1f248572ac
|
[D3D12] Better explanation of dxbc_switch
|
2018-09-19 23:26:45 +03:00 |
Triang3l
|
9daea21edc
|
[D3D12] Don't use _COLOR blend modes for alpha
|
2018-09-19 22:54:35 +03:00 |
Triang3l
|
cbd36218bf
|
[D3D12] DXBC: Use switch instead of if for flow control (experimentally)
|
2018-09-19 21:25:58 +03:00 |
Triang3l
|
4db3a927ad
|
[D3D12] Remove ID3DBlob from D3D12Shader
|
2018-09-19 17:08:48 +03:00 |
Triang3l
|
ed66694319
|
[D3D12] Slightly better logging
|
2018-09-19 16:50:13 +03:00 |
Triang3l
|
fdd536f572
|
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
|
2018-09-19 11:40:28 +03:00 |
Triang3l
|
377b2da2d5
|
[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
|
2018-09-18 21:44:39 +03:00 |
Triang3l
|
7b450e9cec
|
[D3D12] DXBC: SM3 zero handling in all multiplication instructions
|
2018-09-18 17:00:52 +03:00 |
Triang3l
|
836b4eef27
|
[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
|
2018-09-18 15:27:34 +03:00 |
Triang3l
|
41d461d3a5
|
[D3D12] DXBC: Zero operand handling in vector mul and mad
|
2018-09-18 12:37:47 +03:00 |
Triang3l
|
a27740a41f
|
[D3D12] Set binding texture to null if the key is not valid
|
2018-09-17 08:08:45 +03:00 |
Triang3l
|
34fef0911c
|
[GPU] Fix dynamic GPR addressing check
|
2018-09-17 07:35:56 +03:00 |
Triang3l
|
79b745527c
|
[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
|
2018-09-16 21:48:23 +03:00 |
Triang3l
|
be2d522e19
|
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
|
2018-09-16 20:35:10 +03:00 |
Triang3l
|
ae3d0bbb57
|
[D3D12] Clear both color and depth in resolves
|
2018-09-16 19:49:01 +03:00 |
Triang3l
|
f8506d6b62
|
[D3D12] Use ByteSwap64 in 64bpp raw resolve
|
2018-09-16 18:54:59 +03:00 |
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
Triang3l
|
5f0df6d1fa
|
[D3D12] Pipeline debug name, DXBC norm16 vertex fix
|
2018-09-16 15:57:22 +03:00 |
Triang3l
|
c9ffe98d21
|
[D3D12] 64bpp raw resolve and EDRAM refactoring
|
2018-09-16 15:11:11 +03:00 |
Triang3l
|
5be78ab369
|
[D3D12] Non-indexed triangle fans and resource creation refactoring
|
2018-09-15 23:41:16 +03:00 |
Triang3l
|
d1f185c744
|
[D3D12] Triangle fan conversion (untested, only indexed and without cache)
|
2018-09-15 15:11:03 +03:00 |
Triang3l
|
a6304cd9fe
|
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
|
2018-09-13 20:03:05 +03:00 |
Triang3l
|
9a9665e4b8
|
[D3D12] Add DXBC to xenia-gpu-shader-compiler
|
2018-09-13 18:33:43 +03:00 |
Triang3l
|
bd6b3c3e30
|
[D3D12] Remove the HLSL shader translator
|
2018-09-13 18:17:40 +03:00 |
Triang3l
|
eed673eef4
|
[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
|
2018-09-13 18:01:42 +03:00 |
Triang3l
|
3194ad5938
|
[D3D12] DXBC: Format getGradients code
|
2018-09-13 18:00:56 +03:00 |
Triang3l
|
d82fb7d9e6
|
[D3D12] DXBC getGradients and maxa clamp notes
|
2018-09-13 14:43:07 +03:00 |
Triang3l
|
8587438f70
|
[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
|
2018-09-13 13:26:01 +03:00 |
Triang3l
|
f882743d7f
|
[D3D12] DXBC ps_param_gen
|
2018-09-13 10:26:17 +03:00 |
Triang3l
|
cfef083271
|
[D3D12] DXBC: Shorten texture degamma
|
2018-09-13 09:38:14 +03:00 |
Triang3l
|
461fd3f693
|
[D3D12] DXBC texture sign bias, gamma and exponent bias
|
2018-09-12 23:34:58 +03:00 |