[Kernel] Fix StoreXmaContextIndexedRegister, note about physical addresses in XMAInitializeContext
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@ -80,9 +80,13 @@ DECLARE_XBOXKRNL_EXPORT2(XMAReleaseContext, kAudio, kImplemented,
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void StoreXmaContextIndexedRegister(KernelState* kernel_state,
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uint32_t base_reg, uint32_t context_ptr) {
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uint32_t context_physical_address =
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kernel_memory()->GetPhysicalAddress(context_ptr);
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assert_true(context_physical_address != UINT32_MAX);
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auto xma_decoder = kernel_state->emulator()->audio_system()->xma_decoder();
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uint32_t hw_index = (context_ptr - xma_decoder->context_array_ptr()) /
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sizeof(XMA_CONTEXT_DATA);
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uint32_t hw_index =
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(context_physical_address - xma_decoder->context_array_ptr()) /
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sizeof(XMA_CONTEXT_DATA);
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uint32_t reg_num = base_reg + (hw_index >> 5) * 4;
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uint32_t reg_value = 1 << (hw_index & 0x1F);
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xma_decoder->WriteRegister(reg_num, xe::byte_swap(reg_value));
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@ -119,6 +123,9 @@ dword_result_t XMAInitializeContext(lpvoid_t context_ptr,
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XMA_CONTEXT_DATA context(context_ptr);
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// input_buffer_0_ptr, input_buffer_1_ptr and output_buffer_ptr are physical
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// already and good enough for us, checked in sk8er boi simulators skate. and
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// Tony Hawk's American Wasteland. Can be 0 also (in THAW).
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context.input_buffer_0_ptr = context_init->input_buffer_0_ptr;
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context.input_buffer_0_packet_count =
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context_init->input_buffer_0_packet_count;
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