Commit Graph

6081 Commits

Author SHA1 Message Date
Triang3l c218d6dc10 [D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer 2020-09-21 23:15:51 +03:00
Triang3l dfeeb959c3 [D3D12] Swap R/B in Capture 2020-09-21 21:56:30 +03:00
Triang3l 7ba2126b2f Merge branch 'master' into vulkan 2020-09-20 20:40:11 +03:00
Triang3l fc55b1f81d [UI] Remove pass-unfriendly UpdateTexture of ImmediateDrawer 2020-09-20 20:34:22 +03:00
Triang3l 6a903192c3 [Vulkan] Set immdraw scissor only when changed 2020-09-20 15:33:18 +03:00
Triang3l 6cb33c1073 Merge branch 'master' into vulkan 2020-09-20 15:18:23 +03:00
Triang3l 183c7eee2b [D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1 2020-09-20 15:15:08 +03:00
Triang3l 229eb49b54 [Vulkan] Untextured ImmediateDrawer, [D3D12] Small refactoring 2020-09-19 18:05:54 +03:00
Triang3l 36347ffedd [D3D12] Fix Vulkan branch merge error 2020-09-18 21:26:24 +03:00
Triang3l a53a5217a3 Merge branch 'master' into vulkan 2020-09-18 21:25:34 +03:00
Triang3l 6ba0620b10 [UI] Fix build error due to undeclared size_t 2020-09-18 21:20:37 +03:00
Gliniak ba565c3403 [Kernel/Usbcam] XUsbcamCreate
- Provided description to some parameters
- Provided description what function more/less should do
- Changed return code based on game behaviour
2020-09-17 23:14:33 +03:00
Triang3l 5c291d0589 [D3D12] Remove unneeded code things from pools 2020-09-17 22:55:16 +03:00
Triang3l 3236d0ae75 [D3D12] Fix DescriptorHeapPool closing comment 2020-09-17 22:01:41 +03:00
Triang3l 6cee0e0196 Merge branch 'master' into vulkan 2020-09-17 21:55:16 +03:00
Triang3l 1ebd0067f0 [Vulkan Old] Fix build error caused by constexpr countof 2020-09-17 21:51:44 +03:00
Triang3l 1a2462efc2 Merge branch 'master' into vulkan 2020-09-17 21:41:45 +03:00
Triang3l 7c2245bb94 [UI] Remove GraphicsUploadBufferPool double include 2020-09-17 21:39:11 +03:00
Triang3l 189a38826f [UI] UploadBufferPool common code 2020-09-17 21:37:44 +03:00
Triang3l 26b01e9c31 Merge branch 'master' into vulkan 2020-09-15 23:22:17 +03:00
Triang3l 2cebd3cabe [D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter 2020-09-15 22:13:53 +03:00
Triang3l dfbe36a8aa [UI/D3D12] Small refactoring, allow BeginSwap to return false if no surface 2020-09-14 23:27:19 +03:00
Triang3l 203bf64d88 [Vulkan] Context, remove Volk 2020-09-13 17:51:00 +03:00
Triang3l dfa181a529 [Vulkan] Provider init, Android platform defines 2020-09-06 22:08:36 +03:00
Triang3l df1db5c627 [D3D12] Make the feature list in the log sorted again 2020-09-06 22:08:36 +03:00
Triang3l fed33be62b [D3D12] Non-zeroed heaps on 2004 2020-09-06 22:08:36 +03:00
Triang3l 46cd281cd3 [GPU] Rename present_stretch to present_rescale 2020-09-06 22:08:36 +03:00
Triang3l 3daa899feb [DXBC] ROV: Fix depth being overwritten if stencil failed 2020-09-06 22:08:36 +03:00
Triang3l 524201eca4 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-06 22:08:36 +03:00
Triang3l b3c2e2aee6 [Memory] Fix Protect range calculation 2020-09-06 22:08:36 +03:00
Triang3l acb1fc059f [D3D12] Make the feature list in the log sorted again 2020-09-06 00:57:00 +03:00
Triang3l 38e0cc4941 [D3D12] Non-zeroed heaps on 2004 2020-09-06 00:52:30 +03:00
Triang3l b3f84f4a9c [GPU] Rename present_stretch to present_rescale 2020-09-05 19:34:36 +03:00
Triang3l 74804ae710 [DXBC] ROV: Fix depth being overwritten if stencil failed 2020-09-05 19:23:45 +03:00
Triang3l 0be0eb2b38 [GPU/D3D12] Letterboxing cropping to action-safe area 2020-09-05 17:47:32 +03:00
Triang3l 52efbcf741 [Memory] Fix Protect range calculation 2020-09-01 12:44:37 +03:00
Triang3l d2852a52b3 [Vulkan] Update headers to 1.2.148.1, remove VMA 2020-08-31 22:04:00 +03:00
Triang3l 7b93670dbd [Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend 2020-08-31 21:44:29 +03:00
Triang3l 1e9ee8f43b [D3D12] Change most subsystem pointers to references 2020-08-30 22:07:35 +03:00
Triang3l c5dd7403f0 [D3D12] Change swap chain format to BGRA 2020-08-30 18:59:53 +03:00
Triang3l deff124ce5 [D3D12] Add xenia-ui-window-d3d12-demo 2020-08-30 16:56:06 +03:00
Gliniak 7fd1991074 [Kernel/Object] Added base to object handle 2020-08-29 15:17:31 +03:00
Triang3l 1b3db70a07 [GPU] Fix negative shift build error 2020-08-29 00:22:15 +03:00
Triang3l 210c30aef9 [D3D12] Fix resolve not syncing with CPU memory and memory extent calculation 2020-08-28 23:49:23 +03:00
Triang3l a1d33615b0 [DXBC] Inline depth/stencil test 2020-08-27 23:46:41 +03:00
Triang3l fd14a68420 [Kernel] NtQueryVirtualMemory state test case info 2020-08-27 16:59:42 +03:00
Triang3l c2c263f34a [Kernel] Return only one state from NtQueryVirtualMemory 2020-08-27 15:47:51 +03:00
Gliniak eac7e2cd1f [Kernel/Memory] NtQueryVirtualMemory - Added support for returning X_MEM_FREE state 2020-08-27 14:55:02 +03:00
Gliniak b3e537a5bf [Base] Use enum instead of define for X_PAGE_* 2020-08-27 14:55:02 +03:00
Gliniak 4908754d84 [Base] Use enum instead of define for X_MEM_* 2020-08-27 14:55:02 +03:00