[D3D12] Make the feature list in the log sorted again
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@ -420,18 +420,17 @@ bool D3D12Provider::Initialize() {
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XELOGD3D(
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"Direct3D 12 device and OS features:\n"
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"* Max GPU virtual address bits per resource: {}\n"
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"* Non-zeroed heap creation: {}\n"
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"* Programmable sample positions: tier {}\n"
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"* Rasterizer-ordered views: {}\n"
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"* Resource binding: tier {}\n"
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"* Tiled resources: tier {}\n"
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"* Non-zeroed heap creation: {}\n",
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"* Tiled resources: tier {}\n",
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virtual_address_bits_per_resource_,
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(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) ? "yes"
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: "no",
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uint32_t(programmable_sample_positions_tier_),
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rasterizer_ordered_views_supported_ ? "yes" : "no",
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uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
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(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED)
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? "yes"
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: "no");
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uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
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// Get the graphics analysis interface, will silently fail if PIX is not
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// attached.
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